You have lots of mp3 files and some wav files on your Screen2. Note that wave files are only supported on Android devices 4.1 and higher (
https://developer.android.com/guide/topics/media/media-formats.html) . If your device is NOT 4.1 or higher, some of your Page_x button code might not work if it sets a *.wav and could crash your app in an unsupported device.
You suspect the issue is on Screen2. I suggest you make a COPY of your Project Projects>Save project as... and experiment by deleting blocks and then trying to install and run.
I would start by disabling all your png3 blocks to eliminate them as an issue. You can start by eliminating or disabling the set_workit.BackgroundColor block used after workit.Click. You can also try reversing the order of the two blocks... try changing background before the workit.Click.
If that does not work, start reducing the number of set xxxx.source blocks. Are you really using 16 Players? Using 16 Players is a probable issue.AI may not be able to support that many Player components. I don't know. That means run a test case with fewer Players. Another possible issue is changing Source for 16 Players in the click of a button. This I understand is pre-loading the players...developers using AI might not be able to do that safely depending on the length/size of the sound files. You might try loading the 'smaller' sound file sources first and the largest perhaps in the 16th position.
Do you ever switch from Screen2 back to Screen1? If you do that and do not properly release memory by cosing Screen2 that would probably cause a crash.
You might start experimenting because we do not have your code and only you can fix the problem.