Hello, i have problem GUI_Object during pause state.
i have a dialog box that pop out another dialog box for confirmation.
i set when this second dialog box appears, the game is paused. the pause works fine, and also the resume.
However, i found out that any button is not paused when it is paused. so if i click any other button in the viewport, (even if it was overlayed by the 2nd dialogbox button), it still receive input and do their stuff (ie. if i set one to change state, then if i click it, the game will change state).