Since the 20th century, the golden ratio has been represented by the Greek letter φ (phi, after Phidias, a sculptor who is said to have employed it) or less commonly by τ (tau, the first letter of the ancient Greek root τομή—meaning cut).
On Mar 27, 2016 15:05, "Joseph Austin" <drtec...@gmail.com> wrote:
>
> In my opinion, it would be even more practical to measure angles in "revolutions",
> e.g. a right-angle is 1/4, sin (1/4) = 1. This is essentially degree measure "normalized".
That's very like with tau as 1/4 tau is indeed a right angle in radians, instead of pi / 2.
Whatever fraction of the unit circle you've gone around, that's how many times tau as well.
Euler's e to the i tau is 1. How pretty right?
I feel I have sufficient backing to use tau for 2 pi any time. I might cite Sal in a footnote.
Kirby
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> Should that really be the first thing you bring up and warn me NOT to begin
> creating this project until I solve?
Yes. One of my points is (and I am saying it with a smile on my face
and a twinkle in my eye :-) if a person can't write a program that can
solve elementary algebra equations similar to the way humans do (and
have it show all of the steps it took to solve it), that person does
not understand how elementary algebra works well enough to be teaching
elementary algebra to humans.
The fact that humans have written programs that can do step-by-step
elementary algebra equation solving proves that a science of
elementary algebra equation solving exists. Since a science of
elementary algebra equation solving exists, it is a disservice to
students to ignore this science and teach them the obsolete art of
elementary equation solving instead. To me, this is like doctors using
obsolete medical practices like bloodletting instead of modern
approaches to medicine when trying to cure a patient.
Ted
On Mar 28, 2016, at 3:49 AM, Ted Kosan wrote:Since a science of
elementary algebra equation solving exists, it is a disservice to
students to ignore this science and teach them the obsolete art of
elementary equation solving instead.
> How to code these is knowledge that should spread.
I am indeed writing a step-by-step equation solver, and I agree that
the knowledge of how to write one should be spread. Are you interested
in being one of the first people to learn and then spread this
knowledge? From what I have seen, you have the right mix of computer
programming and mathematics background which is needed to teach this
knowledge effectively.
Ted
On Mar 27, 2016, at 7:58 PM, kirby urner <kirby...@gmail.com> wrote:The analogy with board games, like one buys at the store, is more than skin deep.
Every game comes with a set of rules and definitions, e.g. the rules of chess, and these needn't be "intuitive" (what's intuitive about the knight's move?) just "axiomatic" (accepted by all players as given).
Then, in accordance with these rules, one comes up with "legal plays" which may be towards a goal, for example a solution to some problem. The rules define a "rule space" or "language game" to adopt Wittgenstein's term.Board games come piled high in the store, with no limit on the number of games one might play. Axioms are like that: an infinitude of permutations, some leading to more "playable" (e.g. "interesting") games than others. Mathematics as an enterprise is far from "over". New games get invented every day.
Kirby,I enjoyed the Penrose on the Big Bang, but didn't hear much about Turing machines.
I never "got" the second law of thermodynamics.Isn't it a tautology: "more-probable states are more probable"?
Neither of which have much to do with teaching math to kids.Perhaps we have the same dilemma as teaching computing.Most people want to learn how to *use* computers to solve other real-world problems.Computer Scientists (those who teach computing) on the other hand, are more interested in how computers actually work.
As mathematicians, we delight in discovering the implications of our axioms.But our students (will) want to know how much the prom will cost, or how soon their college loan will be paid off.
The part of math I was never taught, but which is the part most sorely needed (IMHO),is how to turn a real-word problem, a "word problem" if you will, into mathematical formulas.Or a computer algorithm.
If our politicians knew how to do that, we might be able to balance our budgets!
As it is, one group wants to balance the budget by cutting taxes,the other wants to balance it by increasing spending,then they compromise and do both!
(An Excel textbook I once used had an example of computing profit as sales minus expenses.Expenses were budgeted as fixed or various percentages of sales.(The way, unfortunately, some businesses do budgets.)
But there were no formulas relating sales to "expense", i.e., investment.So ROI would increase when you reduced advertising and bonuses!)Joe
I'm not clear to me what you hope the end result of the "five days" to be.Is this "remedial math" to get them ready for calculus, or "college" algebra, or just pass the math requirement?Or is it more along the lines of "even liberal arts majors can learn to love math"?
The first time, I taught them Logo and Star Logo, among other things.In Star Logo, you can do a lot of "differential equation" type stuff: rockets, diffusion, and probability, predator-prey problems.My goal was to give them a "taste" of computing in hopes of luring some into Computer Science.
(C) dx/dt or equivalently manga versus anime (time and motion, versus still or static)(B) data structures (same as Peter)(A) e to the i tau equals oneThree chords that resonate for me would be:I really like Peter's idea of "three chords" as a basis for ongoing invention, of what we might call "rock music" or whatever.
Suggestion:1. visit the future employers of your students
2. ask the employees (not the boss) what "math"--i.e. "quantitative reasoning" or more generally "problem solving"--they do in their jobs
3. teach thatOr more specifically, teach them how to do that "problem solving" with available technology.
(When I was in TX we had a "community advisory board" to advise the local tech college what to teach.The idea was to train the local population for local jobs.)Joe Austin
On Fri, Apr 1, 2016 at 4:32 PM, Joseph Austin <drtec...@gmail.com> wrote:
Peter,Some thoughts on 5-day math course.
On Apr 1, 2016, at 8:22 PM, kirby urner <kirby...@gmail.com> wrote:I see you're quoting my posting in your write-up:My impression is Peter is working more with younger people. I'm the one who switched from pedagogy to andragogy awhile back -- not that the techniques or content is always that different.
“An adult switching to a new career and drawing on math remembered from high school to get up to speed. If they don’t remember the math from high school, or never had it, they learn it.”
On Apr 1, 2016, at 8:22 PM, kirby urner <kirby...@gmail.com> wrote:
With adults, we tend to bare down hard on SQL, which one may treat as entirely divorced from mathematics but which is all about the union and intersection of sets, so I don't see a reason to.Pretty much all reading and writing of records at scale involves databases of some kind, just as communications involve web page creation.
Adults without reading or writing skills (i.e. SQL) or basic communications skills (i.e. web) have a harder time getting employment. We have to get to these topics immediately, per advisors.
On Apr 2, 2016 8:34 AM, "Joseph Austin" <drtec...@gmail.com> wrote:
>
>
>> On Apr 1, 2016, at 8:22 PM, kirby urner
>> Adults without reading or writing skills (i.e. SQL) or basic communications skills (i.e. web) have a harder time getting employment. We have to get to these topics immediately, per advisors.
>
>
> Relational Algebra is another tack. It's not well-integrated into most programming languages of my era,
> though perhaps it could be integrated into a language like APL, or an expanded LISP/SCHEME.
>
I don't think we're waiting for more adequate computer languages. More adequate languages will come along but that's not the bottleneck. The current crop of languages are sufficiently capable, as well as teachable.
> What CS emphasizes that "math" tends to leave out is the conditional: SELECT, or "such that".
> Probably it doesn't fit well with Analysis because it renders functions discontinuous.
>
Discrete math, Boolean Algebra, stuff like that. It's part of ordinary language, to filter on criteria so SQL doesn't need to come across as highly abstract. It's about as concrete an application of a discrete math language as it gets.
> So bottom line, I think there's a gulf between "discrete sets" and "numbers".
Not a problem except in theoretical foundations maybe.
But we're not that focussed on, or obstructed by, foundations (taking a cue from C.K. Raju).
The main goals are
(A) explaining how things work and
(B) gaining the ability to manage records on an industrial scale (a scale schools have traditionally been concerned with).
We need to get work done. These students need jobs.
> My previous offering was for "numerical" math,
> but I agree a "discrete set" math is also needed.
> And perhaps the two meet in "statistics".
>
I don't think this is an insurmountable issue. Discrete Math. Digital Math. Computational Math. Or just call it all Lambda Calculus, as distinct from continuous Delta Calculus (resurrecting an under-used term in the process).
We don't have to adopt the NCTM belief system that veering into discrete math is a dive into a "not math" subject area (computer science). It's all STEM. Turf battles need not occlude our thinking.
> Classification. Quantification. Probability.
>
> A three-word history of human thought!
>
> Joe
>
In a framework I wrote, the four main math categories are (idiosyncratically, not meant for uniform imposition on vast territories):
Martian Math (futuristic);
Neolithic Math (timeline back, to early beginnings);
Supermarket Math (business, commerce, accounting, transportation, communications);
Casino Math (risk management, stats and probability, speculation and venturing).
Neolithic to Martian is a full timeline so in principle extends to any STEM toxic we wish.
The Supermarket-Casino axis is the practical math of any age. I don't mention warfare or military math per se. The same challenges of risky venturing and supply chains, gamefication, apply.
Some code school could snarf this up as one more mapping among many. My own students tend to hear about this approach. Some of my students are likewise teachers.
Kirby