However, people in a previous discussion on this list decided that it would be best for the core OpenGL package to go into the JuliaGPU group, since the main OpenGL routines are rather low-level. I can't seem to find the thread now, but are people still in agreement on that?
I'm pretty open to any solution.
For me, it's just important, that we work together and pull into one direction. 
It would be a pity, if all the cool graphic packages people develop are redundant in the end, or don't work well together.
I
 think it would help, if everyone that is involved in graphics can give a
 small summery of his work, motives and future plans, to find 
overlapping areas and evolve a long term strategy.
One of the things we all need to agree on, is the choice of a fixed size array library.
I'm using immutable arrays so far, which is working out pretty well. But
 sometimes, the immutability is a little bit troublesome, especially for
 matrix math. 
I lost a little bit track of the related issues... Is there any active work going on in this area?
Also, if numbers are involved anywhere they should be parametric. Right now, I still can't use Color.jl elegantly, as its all Float64 values, which then can't go to video memory without conversion.
OpenGL imposes some restriction here and there, so if you're working on a Geometry package, which ultimately should be visualized in OpenGL, there might be some design choices to keep in mind.
I'll write down some tutorials for GLUtils soon, to clarify how things need to look.
I hoped to push out my packages yesterday, but I got a little distracted by refactoring.
But I got pretty close to finish a very flexible shader generation pipeline with Mustache, which enables a lot of cool interactive use-cases. This was also the bit missing, to publish the surface /instance rendering API.
If you've any questions, feedback, ideas, inspirations, 
please write me =) I'm interested in anything OpenGL related, that helps
 to make JuliaGraphics modern, fast and flexible! 
Especially 
some collaboration would be cool. I piled up quite a few topics, which 
I'll can't implement without completely loosing focus.
Maybe I should introduce an "up for grabs" section.
Best,
Simon
I almost forgot the most important point:5) The logo for a prospective JuliaGL org should be three Utah teapots colored and positioned in the same manner as the Julia logo!

2) I would prefer an org with a tight focus on the OpenGL API and ecosystem (e.g. JuliaGL) versus a broader one (JuliaGraphics). If the org is too broad (and "graphics" is an incredibly broad category), it will accumulate many unrelated packages. Many unrelated packages means many org notifications for things I'm not interested in (that will force me to mute the org, which seems counter-productive :-)
3) Why move OpenGL.jl into JuliaGPU? That group seems focused on using the GPU for computational horsepower, not graphics.