Thanks.
--
Fabrizio Giudici - Java Architect, Project Manager
Tidalwave s.a.s. - "We make Java work. Everywhere."
fabrizio...@tidalwave.it
http://tidalwave.it - http://fabriziogiudici.it
> java3d.java.net is the home of the latest Java3D implementation. The
> project is out in the community now. The VRML loader seems to be split
> of into a library on its own now as an optional download.
The impression is that VRML hasn't had a lot of success since the last
time I touched it... right? In any case, the VRML files to use are
generated by an external tool, so I don't have much chances... at least
for now. Thanks for the clarification.
--
Fabrizio Giudici - Java Architect, Project Manager
Tidalwave s.a.s. - "We make Java work. Everywhere."
> I know in Open Wonderland, Google Collada format was used for the 3D
> models. This uses the JMonkeyEngine which has a Collada loader built
> into it. VRML is fairly dead now as far as I am aware. The problem may
> be though if that is what you are stuck with due to your external tool
> generating it.
Indeed, Java 3D seems stalled since one year ago... and I don't have
experience with it (while I've already integrated JOGL). Changed my mind.
Since the data I have to render are just 3d points sampling a surface, I
think I can read them in another format and work with JOGL.
Thanks Carl.
--
Fabrizio Giudici - Java Architect, Project Manager
Tidalwave s.a.s. - "We make Java work. Everywhere."