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I'm still a bit confused. :) I'm iterating over the width of my viewing space (rect.size.width). I calculate x, doing the conversion based on origin and scale, and then use that to determine y. I then convert those values back to rect's coordinate space. Assuming I understand correctly, I would then do this?
if (!i) CGContextMoveToPoint(context, x, y);
else {
if (self.contentScaleFactor > 1) CGContextAddLineToPoint(context, x-0.5f, y);
CGContextAddLineToPoint(context, x, y);
}
Thanks for your help!
James