[OT] Rockfaller Journey

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David Elahee

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Jul 23, 2015, 9:16:19 AM7/23/15
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Hi folks !

Since there was so many tensions recently, y'all should play our latest game Rockfaller Journey (rockfaller.com)  in order to relieve yourselves !

The game is only available on the Web, Twinoid, Facebook, Kindle, Ios and Android.

It was done with haxe, as3, hxsl, templo, dbadmin, h3d, neko, tora, redis, mongo, and everything I sell you so often and of course the good old whole haxe web stack.

Thanks everybody and the maintainers, we owe a little patch, on optim or a positive though !

Long live Haxe !

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David Elahee


whitetigle

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Jul 23, 2015, 9:44:56 AM7/23/15
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With all these particles flying I feel much less tension now. Thank you David ;) (Really great gfx + music BTW)
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François Nicaise
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Freelance Game Developer / Designer 
Business Relations @ FrenchCows
Gaming & Business @ Bordeaux Games

Daniel Uranga

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Jul 23, 2015, 4:22:16 PM7/23/15
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Spanish translation is good. Nice game!

How are the mobile versions implemented?

David Elahee

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Jul 23, 2015, 4:30:01 PM7/23/15
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@daniel 

We use a custom h3d (heaps' ancestor) on top of openfl on top of hxcpp, we have a native extensions collection and a good old haxe 3.1.3 compiler :)

Does that answer your question ?

2015-07-23 22:22 GMT+02:00 Daniel Uranga <daniel...@gmail.com>:
Spanish translation is good. Nice game!

How are the mobile versions implemented?

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Daniel Uranga

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Jul 23, 2015, 4:43:02 PM7/23/15
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Yes. Congratulations, the game is of an impressive quality.
Will check heaps lib, mobile versions works really good.

Marcelo de Moraes Serpa

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Jul 23, 2015, 4:56:10 PM7/23/15
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Nice one, David! I'm curious though, why was AS3 used? Legacy reasons?

On Thu, Jul 23, 2015 at 3:43 PM, Daniel Uranga <daniel...@gmail.com> wrote:
Yes. Congratulations, the game is of an impressive quality.
Will check heaps lib, mobile versions works really good.

David Elahee

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Jul 24, 2015, 2:55:49 AM7/24/15
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Many thanks !

As3 for Web. Well back 2 years ago when the tech was finalized html5 performances where crappy like very crappy compared to flash. And it still is for crappy gpu like Intel or integrated stuff.

Mainly because of pepper api and lack of guaranteed hardware compositing.

Today we could  go webgl as the situation is correct enough,still there is also encryption consideration and existing codebase consideration of course.

:)

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