Problem: Having issues getting KeyUp and KeyDown events to be called with UiRenderer.
Using the syntax below they don't always get called:
@UiHandler({"inputTextBox"})
void onKeyUpEvent(KeyUpEvent event, Element parent, String name)
Switching to overriding onEnterKeyPressed results in an incorrect parent element? So when I call:
renderer.getInputTextBox(parent).getValue()
The item isn't found because the parent is wrong?
Question: Has anyone successfully used KeyUp/KeyDown in a UiRenderer context and successfully caught the KeyCode being pressed?