Re: Is there any open source GAE code for a simple turn based multiplayer engine?

56 views
Skip to first unread message

Kristopher Giesing

unread,
Dec 13, 2012, 2:16:47 PM12/13/12
to google-a...@googlegroups.com
I just released Titan HD for iPad 2.0 with online multiplayer support.  This is a turn-based board game.  It uses GAE for most game logic but I had to add another server to handle some things GAE couldn't (specifically, live connection multiplexing using WebSockets).

I can give you a rundown of what I had to do if you're interested.  However, if you're going the browser based route, some of your decisions will be different from mine.  For example, not all browsers support WebSockets, so you need some kind of compatibility layer like socket.io or SockJS (I wouldn't recommend the Channel APIs due to stability).  Also, I used Game Center for authentication, rather than OpenID or the like.

- Kris

On Wednesday, December 12, 2012 11:39:43 AM UTC-8, Bryan wrote:
Thinking of making a very simple turn based mobile game for Facebook or Google users.  Is anyone aware of an existing working platform on Google Code I could deploy to my GAE setup?

Kristopher Giesing

unread,
Dec 13, 2012, 2:19:11 PM12/13/12
to google-a...@googlegroups.com
PS.  None of what I did is open source and I would probably want to clean a lot of stuff up before releasing it, although the thought has crossed my mind more than once.
Reply all
Reply to author
Forward
0 new messages