Flambe 4.1.0 released

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Bruno Garcia

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Sep 6, 2014, 2:25:19 PM9/6/14
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Flambe 4.1.0 is live! Run `flambe update` to grab it. All users on 4.0.0
are encouraged to upgrade.

From the changelog (https://github.com/aduros/flambe/wiki/Changes):

* Added Component.onStart, onStop.
* Added Entity.getFromParents, getFromChildren.
* Added disposeFiles() methods to Library, EmitterMold, Font.
* Added System.renderer.maxTextureSize.
* Added BlendMode.Multiply and Screen.
* Added password field to Android and iOS signing options in flambe.yaml.
* Added |flambe haxe-flags| and |--haxe-server|, for IDE authors.
* Lots of bug fixes.


Cheers,
Bruno

Bruno Garcia

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Sep 9, 2014, 1:21:33 AM9/9/14
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If you start getting compile errors in hxsl after updating, run `haxelib
update format` to fix it. Another workaround seems to be to reinstall
Flambe.

Bill Deakin

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Sep 11, 2014, 4:38:44 AM9/11/14
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I'm getting a whole bunch of errors on after updating to 4.1 on a Macbook.  I've tried removing Flambe and reinstaling, and starting a fresh project but nothing seems to work.  Any ideas?

This is what I see when I try to build:

haxe --connect 6000 -main urgame.Main -lib flambe -cp src -dce full -debug --no-opt --no-inline -D html -D js-es5 -D js-flatten --macro flambe.platform.ManifestBuilder.use("build/web/assets") -D source-map-content -js build/web/targets/main-html.js

/usr/lib/haxe/lib/flambe/4,1,0/flambe/Entity.hx:343: characters 28-40 : #Std has no field instance

/usr/lib/haxe/lib/flambe/4,1,0/flambe/Entity.hx:358: characters 24-36 : #Std has no field instance

/usr/lib/haxe/lib/flambe/4,1,0/flambe/Entity.hx:343: characters 28-40 : #Std has no field instance

/usr/lib/haxe/lib/flambe/4,1,0/flambe/Entity.hx:358: characters 24-36 : #Std has no field instance

/usr/lib/haxe/lib/flambe/4,1,0/flambe/display/Sprite.hx:238: characters 26-32 : You can't iterate on a Dynamic value, please specify Iterator or Iterable

/usr/lib/haxe/lib/flambe/4,1,0/flambe/display/Sprite.hx:172: characters 64-70 : {+ scissor : {+ contains : Float -> Float -> Bool }, getLocalMatrix : Void -> {+ inverseTransform : Float -> Float -> flambe.math.Point -> Bool }, containsLocal : Float -> Float -> Bool, _flags : {+ containsAll : Int -> Bool } } should be flambe.display.Sprite

/usr/lib/haxe/lib/flambe/4,1,0/flambe/display/Sprite.hx:693: characters 30-36 : Array access is not allowed on {+ length : Int }

Bruno Garcia

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Sep 20, 2014, 1:46:55 PM9/20/14
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It looks like your Haxe is out of date, try Haxe 3.1.3+?
> <https://github.com/aduros/flambe/wiki/Changes>):
>
> * Added Component.onStart, onStop.
> * Added Entity.getFromParents, getFromChildren.
> * Added disposeFiles() methods to Library, EmitterMold, Font.
> * Added System.renderer.maxTextureSize.
> * Added BlendMode.Multiply and Screen.
> * Added password field to Android and iOS signing options in
> flambe.yaml.
> * Added |flambe haxe-flags| and |--haxe-server|, for IDE authors.
> * Lots of bug fixes.
>
>
> Cheers,
> Bruno
>
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venclovs (yzigames)

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Sep 22, 2014, 3:06:38 PM9/22/14
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Why is 2 ImageSprites is added 2 times when adding like this:

function.get(Sprite); and function returns entity with ImageSprite added to other entity

Bill Deakin

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Sep 24, 2014, 3:07:01 AM9/24/14
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Thanks Brian - I really should have thought of that before posting ;)
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