Flambe 3.1.0 is hot off the presses! There's some great stuff for
developers in this release.
The big one is the new `flambe` build command, which will soon replace
wafl. Read
https://github.com/aduros/flambe/wiki/Migrating-to-the-Flambe-command
and the updated install guide
(
https://github.com/aduros/flambe/wiki/Installation)
for more info on that.
TL;DR to get the latest: Get NodeJS, `(sudo) npm install -g flambe`,
then `flambe update`.
The new build tool is a lot simpler and robust than wafl, and yet is
more powerful. Please let me know if you have any issues migrating your
projects.
From the changelog (
https://github.com/aduros/flambe/wiki/Changes):
* New and highly improved build tool. The flambe command will
replace wafl/Python in a later version.
* Live asset reloading in debug builds. Change an image, sound, or
file in the assets/ directory and see the change reflected in the
running game, no restart required. Thanks Dion Whitehead Amago.
* Web browsers running debug builds will automatically refresh when
the game is rebuilt.
* Enable remote debugging for AIR debug builds.
* AssetPack.getFile now returns a File instead of a String. Call
toString() to get at the string data.
* Added Sprite.pixelSnapping and default it to true. This avoids
image rendering fuzziness in WebGL and Stage3D.
* AssetPack, Texture, Image, and File now implement Disposable.
* Added support for radial particle emitters, thanks Ali Jaya Meilio
Lie.
* Added EmitterSprite.numParticles.
* Added overdraw visualization for performance testing, toggle it in
debug builds by pressing ctrl-O.
Bruno