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Feross, what you're asking is impossible the way the system is designed.It's designed so that Peer 1 has to have some reassurance that the packets coming from Peer 2 are coming from someone he wants to associate with - the way that's done is that Peer 1 has the ICE password used by Peer 2 before packets from Peer 1 start arriving.
Philipp:> Well, peer1 might hint peer2 which ice-ufrag and pwd to use.That is a neat idea. This actually might work then?
> this would put more load on STUN and TURN serversThis is actually not so bad. STUN servers are really easy to scale, since they're all interchangable (scale horizontally). Scaling a signaling server that needs to maintain open websockets with every peer is much harder and *way* more expensive.
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What I
find interesting in this use case is this: Couldn't Peer 2 use the offer
packet it has from Peer 1 to connect to Peer 2 and send its answer
through a "half-open" WebRTC connection? I mean, Peer 2 already knows
how to reach Peer 1 from its SDP. What would hinder a WebRTC impl. to
act like this?
If one could offload all the signaling to a DHT, then you could just use Google's STUN server and avoid thinking about signaling at all, which would be great for a certain class of application.
the offer contains candidates to use to connect, so why do I have to get the answer back? Can't the other peer just try to connect to one of the candidates and that's it?
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Just clarifying: Obviously one needs to transfer connection information to the connecting party.
But for a standard TCP or UDP connection it's enough if one end knows how to establish a connection with the other end. That's what I am interested in, distributing the connection details *one way * and have peers use them to connect. Without having a dedicated server (like Web sockets).
A use case example would be a Smart TV browser showing a page with string or QR code and mobile devices directly connecting with it.
Cheers,
Martin
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