> Loom ending comes to my mind - one of the best endings ever, by
> the way.
And of and adventure game, which is fine.
> And the example you put regarding the cutscene: whatever you do,
> you get the cutscene, and the story moves forward. The cutscene
> in question was HMS Sheffield blowing up.
Exacly. I'm not playing the attack on the HMS Sheffield: I'm watching a
video about how the Sheffield blew up. With two important features: A) I can
watch a documentary and B) with a documentary I can relax instead of
following instructions.
> And Origin weren't "crap", either, at least not
> when they made Wing Commander 3.
Generally speaking no. That cheat, however, was crap, and using it to
justify your approach means using crap to justify your approach.
> So the problem is that you got a "You failed" message in a game?
> Oh, come on.
Why, I know that I'm the only one in the whole videogaming world who tries
to get a "You succeeded" message when I play, but still... :o)
> That's a quite pointless remark. Harpoon 3 didn't have anything like
"linked campaigns".
The point of the "pointless remark" is that you can have an overall, fixed,
narrative (done via images, text, cutscenes or all of the above) and *still*
give full control to the player *in the parts where he is involved*, without
cheats.
If in a wargame I'm put in command of the Japanese fleet at Midway, I fully
expect to have a fair chance to do better than Nagumo, and to best Fletcher
and Spruance. Having three of my carriers disappear at Jun 4th, 10:22 AM
because "this is what happened, you moron" an happy player makes me not.
> You play an scenario out of a campaign and try to analyze
> it depriving it of its context. That's why your arguments
> aren't convincing at all.
No. I play a scenario where I succesfully repel a Backfires strike only to
have their targets explode anyway. That's why "podium and megaphones"
arguments aren't convincing at all.
> That would be fair, but by putting such a sticker you would run the risk
> that the gamer buys/plays a wargame where he actually has a say about
> what happens on the battlefield, wouldn't you? ^^
> Let's not confuse the engine with a scenario that runs on the engine
...Or with the track record of those designing scenarios that run of the
engine, just to say...
> please. People reading this are intelligent enough to tell the difference.
I fully hope so.
> I see. So all this because you wasted *one* hour of your life because
> of evaluating the experience provided by an scenario in a campaign
> by taking out of its context?
> Man, how many rail stations have you burnt down already after
> you "wasted" *one* hour waiting for a train?
Well, I wouldn't go so far as to compare a certain kind of scenario
designing skill with the Italian Railways, but be my guest ^^
However, I neither ever burned down my PC after a scenario, NOR I was ever
happy to have wasted an hour waiting for a train.
> - oh surprise - Windows just crapped on his spreadsheets wiping
> them out. He had to buy a new computer... with Windows,
> of course :)
...Or Lynux, Ubuntu, MacOS...
>> I agree: by not playing it you can't evaluate it, so it is different.
>> Someone who played it - with the results we saw - is instead
>> perfectly > entitled to think about "the guy who designed
>> that crap".
> Then starting your lines with "In my opinion" or "I think that"
> would help me to understand you better.
Sorry, but it won't happen. This is because my example is about how
experience *entitles* someone to express that comment - neither it forces
him nor it implies that it is the only comment acceptable.
> Perfectly fair. You'll cast your vote, very much like I'll do when
> the time comes for it.
This is a given: people daily vote with their wallets about JR and Panzer
Corps. Then the votes are collected and the results presented to the
developers.
> Ahem, just watched the movie two weeks ago. Setting those odds
> was "cheating"
No: they were "unsurmoutable odds". This is different. Can you point me
where, in the scenario, the Federation ship just exploded?
> I don't see any name calling going by labeling anyone as "stupid"
> there
"In conclusion: Chris Roberts, you’re damn lucky that Wing Commander was
released in the 1990s. Had you waited just a decade more to realize your
epic vision, you would be dogged time after time in Internet forums and
newsgroups by heckling members of the peanut gallery who, perhaps because
they realize that they’ll never reach up to your level, try instead to bring
you down to their own – and once there, beat you by experience.
Such are the times we live in.
UPDATE: In Call of Duty – Modern Warfare, there is a sequence in which you
do your best to get your player character out of a warzone, only to
(unavoidably) die by the after-effects of a nearby nuclear detonation. No
doubt, the devs of that game will earn their own share of forum idiots
criticizing the “futility” of the whole sequence and the “pre-ordained”
result.
Wasn’t it Schiller who said that, in the face of human stupidity, even gods
fight in vain?"
Alas, we poor lowlife, who will never be able to realize the greatness of
this kind of vision - and so will buy "Panzer Corps" instead (Schiller's
quote is still wrong, BTW).
> Time will tell, but I think - I hope - they will make the correct
> decisions.
> Now you mention Total War mods... were they fixing the engine?
> No, not really.
Well, some of them do: check out the various AI mods, for example.
> the same terribly boring strategic game is there, the same AI "if
> it flies, shoot it" diplomacy is in place. It's just masked and
> made more palatable, but it isn't fixed by any measure.
I think you should check
www.twcenter.net more often, since features ranging
from the AI and the diplomatic model are improved, changed, expanded and
rewritten by scores of mods. A Mod like "Third Age 3.0" for Medieval II
rewrites the diplomatic model so to be more in line with Middle Earth's
history - which, as far as I can tell, has nothing to do with European
history in the Middle Ages.
> Ironically, the players are the ones who realize Total Wars
> true potential, not the devs.
My guess: the devs got a clue and release moddable games. They even made a
public apology because "Empire" was harder to mod that other games.
The same does Bethesda for their Elder Scrolls line, BTW: when they announce
that the full modding tools for Skyrim will be available for free within the
end of January, IMHO they demonstrate to have a strong grasp on the clue.
The same can be said about the developer of "Armored Brigade", BTW, but we
already kudosed him a lot and we don't want for him to rest on laurels
instead of developing further the game, don't we? :o)
>> If you mean the tampering of their own database for Harpoon 3 so
>> that scenarios for some reason "unapproved" by them crashed,
>> this is a whole different matter, and, if anything, even more
>> reason for concern about "Command".
> Anybody who knows about databases perfectly understands what
> was the issue.
If only :^(
> They broke the data interface - their platform and system primary
> keys were changed from the looks of it - something that they were
> fully entitled to do, moreso when it was necessary to accomodate
> more features. Backwards compatibility is a good thing to have,
> but it's not always feasible.
This is true. So true that this was not the problem at all. To see what the
problem was, just check the link they provided
(
http://www.warfaresims.com/?cat=129). I don't mean "go to the linked page",
just check the very link name:
http://www.forums.gamesquad.com/showthread.php?23874-Unannounced-Database-changes
*UNANNOUNCED* database changes.
This meant that I did a scenario using version, let's say, 6.11 of the
database. Then I told you "Hey, Miguel! Wanna check this scenario I made? It
is for version 6.11 of the database!" You said "Cool! You downloaded v6.11,
ran the scenario, and it crashed. Because the version number was the same,
but the database had been modified, and so there was a database mismatch.
This alone would be grounds for "irresponsibility in DB management". Then,
if really one wants to delve in soap opera, he can always read statements
like:
"[Herman's] first major act of IP theft was the illegal acquisition and use
of the H3-SBR tool. Not being able to use the stolen tool effectively (in
fact, his scens began to crash because of it)..."
...Which become quite funny, given the above :o)
> I think all you needed to do was to get in touch with them
> and ask them - again politely in amiable terms - to do it
> for you.
Ah, yup, the new idea in DRM: "Chain DRM for creativity".
> Or - all the rest failing - just learn a bit about databases and
> figure out how to make the scenarios work for you. It's not
> rocket science, either.
No, it wasn't. A "compare" was all that was needed to see how v6.11 had "USS
Carl Vinson - item #640" while v... er... 6.11 had "USS Carl Vinson - item
#1640" - and then delete the "1".
The problem was contacting your friends and explaining to them that they had
to use the "right" v.6.11, and not the "wrong" v.6.11. You can easily see
how it got complicated fast ^^
> Or did you pay anything for that database? Was there a support
> contract signed?
No, but there was a mutual exchange of (good) work: the database - when
nproperly mantained - was a great tool for scenario designers, while
scenario designers gave to the DB visibility and popularity.
Ah, one last thing. I hope it will be useful to you.
I never bothered to answer to this "definition" you can find on the
developers blog (the rants, for those wondering what the heck of tangent did
this thread took, tie the past attitudes with the current expressed line of
the new game):
"Vincenzo “I will never outgrow my 2005 forum ban” Beretta"
I never bothered to answer this because, as you saw, anyone of average
intelligence can see how they already torpedoed themselves without outside
help (funnily enough this is a ANW bug too).
However my honorable title is worth of analysis for third parties because it
gives you two important facts:
First, the delusional idea by the writer to be part of some "elite,
exclusive circle; so elite that people sent out from the Eden will despair
for the rest of their lives".
Second, given that I was banned for revealing the database mismanagement, it
gives you the rule to remain in the elite club: Omerta.
All of this because, IIUC, you are a fan of Command, its potentiality and
his developers. So, my advice is: thread lightly and listen to all
"friendly" PMs from them giving you "advice". Good luck! :o)