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Wahooo, just got IWar Deluxe for $10

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fly135

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Apr 7, 2001, 8:08:49 AM4/7/01
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Found it at Planet X. I was pleasantly suprised to find that it uses
DirectX and is not a DOS game. Since I have one machine with a Voodoo 3
card, I can get H/W 3D graphics. I'm really interested to see how IWar
dogfighting compares to Terminus. I'll let you know later....


Stephen Robertson

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Apr 8, 2001, 5:13:28 AM4/8/01
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"fly135" <fly...@hotmail.com> wrote in message
news:lrDz6.10027$VF3.9...@newsread2.prod.itd.earthlink.net...

I'd love to know what you think of it. I was the project lead for the
Defiance campaign, and designed and scripted about 50% of the Defiance
missions.

Hope you enjoy it, and remember Independence War 2 is on its way, too.

Best regards,

-- Steve
Stephen Robertson
Senior Designer
Particle Systems

http://www.particle-systems.com
http://www.independencewar.com
http://www.edgeofchaos.net

fly135

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Apr 8, 2001, 12:57:02 PM4/8/01
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"Stephen Robertson" <st...@particle-systems.com> wrote in message
news:r1Wz6.66670$BA3.5...@monolith.news.easynet.net...

>
> I'd love to know what you think of it. I was the project lead for the
> Defiance campaign, and designed and scripted about 50% of the Defiance
> missions.

I'll be happy to report back after I have put in some time with the game.
One question though... How do you turn off "aiming assisted mode" (normal
mode) and get the lead aim point?

> Hope you enjoy it, and remember Independence War 2 is on its way, too.

Yes, I actually thought this was a DOS game and wouldn't be able to run it.
I bought it just to take a look at the manual and see what the basics of the
game included. I was very much into Terminus when it first came out. I
thought that they did a very good job of simulating space combat in a
psuedo-realistic fashion. Something sorely lacking in other space games.

One comment. I certainly hope you got rid of the "either or" control scheme
of allow lateral thruster input OR rotational thrust input. I realize that
you can sacrifice your HAT (and I did) to get separate control, but you
really should be able to remap to other keys. For Terminus, I used a MS
Strategic Commander for lateral and longitudinal thrust, and the joystick
for rotational/aiming. I thought it was a great setup for piloting a NP
simulated ship.

fly135


Stephen Robertson

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Apr 8, 2001, 1:54:28 PM4/8/01
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"fly135" <fly...@hotmail.com> wrote in message
news:yL0A6.14208$VF3.1...@newsread2.prod.itd.earthlink.net...

>
> "Stephen Robertson" <st...@particle-systems.com> wrote in message
> news:r1Wz6.66670$BA3.5...@monolith.news.easynet.net...
> >
> > I'd love to know what you think of it. I was the project lead for the
> > Defiance campaign, and designed and scripted about 50% of the Defiance
> > missions.
>
> I'll be happy to report back after I have put in some time with the game.
> One question though... How do you turn off "aiming assisted mode" (normal
> mode) and get the lead aim point?

You have to use the rapid fire mode on your PBC to turn off aim assist. In
I-War 2 you can toggle aim assist on or off for any energy bolt based
weapon.

> > Hope you enjoy it, and remember Independence War 2 is on its way, too.
>
> Yes, I actually thought this was a DOS game and wouldn't be able to run
it.
> I bought it just to take a look at the manual and see what the basics of
the
> game included. I was very much into Terminus when it first came out. I
> thought that they did a very good job of simulating space combat in a
> psuedo-realistic fashion. Something sorely lacking in other space games.
>
> One comment. I certainly hope you got rid of the "either or" control
scheme
> of allow lateral thruster input OR rotational thrust input. I realize
that
> you can sacrifice your HAT (and I did) to get separate control, but you
> really should be able to remap to other keys. For Terminus, I used a MS
> Strategic Commander for lateral and longitudinal thrust, and the joystick
> for rotational/aiming. I thought it was a great setup for piloting a NP
> simulated ship.
>

You'll be glad to know the controls in I-War 2 are fully re-mappable,
including the lateral thrusters.

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