Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Witchaven: The plot...

25 views
Skip to first unread message

IntraCorp: Capstone/Three-Sixty

unread,
Aug 15, 1995, 3:00:00 AM8/15/95
to
Yes, Witchaven does have a story line. Here it is...

The priests of Stazhia were ill at ease. Quakes and storms emanated
from the nearby island of Char racking their villages and homesteads.
The priests, verily, feared for the future of their island
domain. What they asked, was the cause of the fury pouring fourth
from Char? They had to to know. They had to save Stazhia.

To that end, small parties of brave Stazhians journeyed to Char with
hopes of exploring the island. Alas, most did not return. Those who
did come back, though, told tales of a horrifying evil
reaching from Char to Stazhia. The source of this evil, the
explorers discovered, is on the southern end of Char. There lies a
forbidding, time-worn castle. It was there they learned the
cause of Stazhia's plight; witches.

Beneath the castle, it happened, witches had built the realm of
Witchaven. At that place, to this day, the witches practice "Death
Magic" in all its hideous forms. They cast evil spells, keep
monsters as pets, consort with demons, and, as more than a few unlucky
Stazhians learned, perform human sacrifice. Worst of all, though, is
the curse...

The island of Char is a volcano. It has lain dormant for the past two
centuries. The evil inhabitants of Witchaven, however, are determined
to alter the situation. A witch's curse, the Stazhians learned, will
cause Char to erupt; destroying the surrounding areas, including
Stazhia. Indeed, as the quakes and storms show, the island's people
are already feeling the curse's effects. The situation is now in your
hands.

You, a brave Stazhian, have journeyed to Char. You must now use any
means possible to save your people. Weapons and armor left by prior
expeditions; hidden spells and potions; and your own wits will
determine whether you break the curse, saving Stazhia, or fail in your
quest, allowing the destruction of your beloved homeland. Meanwhile,
on Stazhia, the common folk remain indoors while the priests gaze
heavenward and pray.

*************
Download the Witchaven Demo: http://www.gate.net/~intracor/
Sean Potter Miami, Fl. USA
IntraCorp: Capstone & Three-Sixty Software
http://www.gate.net/~intracor/


0 new messages