DN> I forgot to say where I uploaded it to:
DN>
DN> ftp.xmission.com:/pub/users/j/jeking/uploads
DN>
DN> Ooops!!
DN>
DN> Dan Noguerol (da...@nymt.reuter.com)
Is this the famous EAMON game from the APPLE-II that had about six
hundred player modules and a fan club ? How is it ? Who did the
conversion for the ATARI 8-bit ? Are modules interchangable ? (I'm
curious....) Thanks.
Yes, this is a port of EAMON from the Apple-II version.
Being that Atari BASIC has no string arrays, the code is not identical.
However, it plays and works the same as the Apple version. In fact I
duplicated everything verbatim, right down to the address of the Apple
EAMON fan club.
: Who did the conversion for the ATARI 8-bit ? Are modules interchangable ?
I did the conversion several years ago. If you mean modules for the Apple,
no, they will not work directly. I did, however, port the Dungeon Designer
(a program that allows users to write their own EAMON adventures)
and one adventure - the Death Star. The Dungeon Designer was rough - in fact
I can't quite remember to what degree it worked. If there is interest, I will
gladly make .DCM files out of them both and upload to xmission.
Have fun!
Dan Noguerol
da...@nymt.reuter.com
At one point, however, when I got to "1. Go on an adventure", it gave me
an out of memory error at line 20000-and-something (one where there's
a DIM V(26) command).
So, I tried it from TurboBASIC XL and it ran the same (faster of course)
and (since TBXL also has more free RAM) it DIDN'T give me the out of memory
(ERROR 2) error, BUT it eventually, around the same place, gave me a
"TRUNC" error.. <:^(
-bill
kend...@vax.sonoma.edu ||| kend...@zippy.sonoma.edu
William (Bill) Kendrick / | \ ** New Breed Software **
http://zippy.sonoma.edu/~kendrick
: At one point, however, when I got to "1. Go on an adventure", it gave me
: an out of memory error at line 20000-and-something (one where there's
: a DIM V(26) command).
: So, I tried it from TurboBASIC XL and it ran the same (faster of course)
: and (since TBXL also has more free RAM) it DIDN'T give me the out of memory
: (ERROR 2) error, BUT it eventually, around the same place, gave me a
: "TRUNC" error.. <:^(
If the disk doesn't boot properly, then I probably didn't make the DCM
correctly. The game was written using DOS 2.0s. I never used MyDOS, so I
can't say why you were having memory problems. As for TurboBASIC XL, again,
I never used it. I wrote the game on an 800. I just recently acquired a
130XE, so I will obtain a copy of MyDOS and check it out.
In fact, I just tested it out myself on my machine, and was able to adventure
quite nicely. Could be a result of the bad DCM? I will remake the DCM and
re-upload it.
We'll see if that solves the problem.
Dan