Hi, i'm a newbie in cocos2d and I don't know that much about python.
I was wondering lately why cocos2d use tuples for sprites' position, velocity and acceleration attributes (which are used by sprite.do(Move())), and not Vector2d.
Vector2d support convenient operations, and I think it would make my code prettier, but since I'm a newb, I guess there is probably a good reason i'm not aware of.
Thanks