Thanks Gabby for the suggestion. I have done some work on bathymetry exaggeration and
var hasVertexNormals = false;
var hasWaterMask = false;
var littleEndianExtensionSize = true;
var isHeightmap = false;
if (data.format === 'heightmap-1.0') {
isHeightmap = true;
var a;
if(that._scale == 0) a=-.001;//so there is no depth fight with the bathymetry of globe
else a=1;
if (!defined(that._heightmapStructure)) {
that._heightmapStructure = {
heightScale : that._scale,
heightOffset : -5000.0*that._scale - 31000.0*that._scale + 1000000*a ,
elementsPerHeight : 1,
stride : 1,
elementMultiplier : 256.0,
isBigEndian : false,
lowestEncodedHeight : 0,
highestEncodedHeight : 256 * 256 - 1
};
}
hasWaterMask = true;
Thanks and Regards