Cesium doesn't currently support it. A big part of the problem is that WebGL does not currently have the ability to share data across contexts, which would be needed to share primitive and texture information. I believe WebGL 2, which is in development, will address many of these issues and open the door for us to support it (but even then is going to take a lot of work on our side).
For now, the only way to do what you want is to load the same data in both Viewers, which will work, but is obviously not optimal. You might be able to re-use the same DataSource and Entity instances, but I haven't tried it.