how to apply ElevationContour Material to the polygon entity?

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GHT

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Dec 21, 2018, 3:03:34 AM12/21/18
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1. A concise explanation of the problem you're experiencing.

how to apply ElevationContour  Material  to the  polygon entity?

2. A minimal code example. If you've found a bug, this helps us reproduce and repair it.

var viewer = new Cesium.Viewer('cesiumContainer', {
    terrainProvider: Cesium.createWorldTerrain({
        requestVertexNormals: true //Needed to visualize slope
    })
});

 var  material = Cesium.Material.fromType('ElevationContour');
 var contourUniforms = material.uniforms;
contourUniforms.width = 2.0;
contourUniforms.spacing = 5.0;
 contourUniforms.color = Cesium.Color.RED;

var scene = viewer.scene;

var instance = new Cesium.GeometryInstance({
  geometry : new Cesium.RectangleGeometry({
    rectangle : Cesium.Rectangle.fromDegrees(-100.0, 20.0, -90.0, 30.0),
    vertexFormat : Cesium.EllipsoidSurfaceAppearance.VERTEX_FORMAT
  })
});

scene.primitives.add(new Cesium.Primitive({
  geometryInstances : [instance],
  appearance : new Cesium.EllipsoidSurfaceAppearance({
    material : material
  })
}));

3. Context. Why do you need to do this? We might know a better way to accomplish your goal.

 i want to apply ElevationContour or ElevationRamp  or SlopeRamp to  the  fixed region(picture1)  instead of whole globe (picture2).

111.jpg





333.jpg




































4. The Cesium version you're using, your operating system and browser.

CE V 1.50
Chrome V 60


Omar Shehata

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Dec 21, 2018, 12:08:28 PM12/21/18
to cesium-dev
I think the problem is that the required vertex attributes (which are present in the terrain geometry) are not present on the rectangle geometry, so that's why nothing is shown when applying to the rectangle. 

To do that you'd have to write a custom Appearance (the best resources on that are this tutorial https://cesiumjs.org/tutorials/Geometry-and-Appearances/ and this guide https://github.com/AnalyticalGraphicsInc/cesium/wiki/Fabric ) that would mix the default GlobeFS.glsl with the slope/elevation materials, for a given area. Although it might not be a trivial change if you're not comfortable with graphics shaders.
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