first thank you for your great work and please be patient with my english skills :D
in our current project we need the ability to draw different complex geometry on the globe and update them dynamically. We have used the Draw Helper Plugin but now we have to implement it by ourselves with the Primitive Layer(Entity Layer is no option).
Unfortunately there is no other way (it's possible that i have not find the right way yet, so please enlight me if i'am wrong :D) then remove the Primitive and with it the containing GeometryInstance, and recreate the Primitive and the GeometryInstance on every update of eg. the positions. This causes flickering when you want to dynamically change the shape of a polygon on mouse move.
So what we need is the Ability to change eg. the Positions of a Primitive respectively the containing GeometryInstance without recreating it, like Polyline, PointPrimitive or Billboard does it.
I have done some research and find this issue (https://github.com/AnalyticalGraphicsInc/cesium/issues/932) on Github. I guess this could possibly solve this issue ?!
So this would be our feature request +1 :)
thank you
Thanks also for the terrific work going on with Cesium.
I would love to see transparent background working with fxaa turned on. I know it is the crrent workaround to have it set false but it draws all the polygons very jiggered in my use case. It has been written up here:-
https://github.com/AnalyticalGraphicsInc/cesium/issues/1921
Cheers,
Sebastian
--
You received this message because you are subscribed to a topic in the Google Groups "cesium-dev" group.
To unsubscribe from this topic, visit https://groups.google.com/d/topic/cesium-dev/mW0VxrU3yhA/unsubscribe.
To unsubscribe from this group and all its topics, send an email to cesium-dev+unsubscribe@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.
When dealing with things close to the ground I'm fetching a geoid height from the bing elevation api and applying corrections.
I would like to see orthometric terrain and elevations supported.
When dealing with things close to the ground I'm fetching a geoid height from the bing elevation api and applying corrections.
--
You received this message because you are subscribed to a topic in the Google Groups "cesium-dev" group.
To unsubscribe from this topic, visit https://groups.google.com/d/topic/cesium-dev/mW0VxrU3yhA/unsubscribe.
To unsubscribe from this group and all its topics, send an email to cesium-dev+unsubscribe@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.
--
You received this message because you are subscribed to a topic in the Google Groups "cesium-dev" group.
To unsubscribe from this topic, visit https://groups.google.com/d/topic/cesium-dev/mW0VxrU3yhA/unsubscribe.
To unsubscribe from this group and all its topics, send an email to cesium-dev+unsubscribe@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.
To unsubscribe from this group and all its topics, send an email to cesium-dev+...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.
--
You received this message because you are subscribed to a topic in the Google Groups "cesium-dev" group.
To unsubscribe from this topic, visit https://groups.google.com/d/topic/cesium-dev/mW0VxrU3yhA/unsubscribe.
To unsubscribe from this group and all its topics, send an email to cesium-dev+unsubscribe@googlegroups.com.
Hi all,To continue from the active Cesium in 2017 thread (over 1,100 views, wow!), we'd like to hear what you want to see in Cesium in April, May, and June.The start to 2017 has been great; the releases have included a ton of bug fixes and major features including orthographic projection, custom CZML properties, compressed textures, billboard/label/point improvements, and the imagery splitter, not counting the January release and all the work in the 3d-tiles branch.For April-June, we have the following in the pipeline:
- 3D Tiles spec/implementation community review before final OGC community standard steps. (blog post)
The other things we are considering for the next three months include:
- New/reorganized tutorials and Sandcastle examples
- Improved antialiasing
- mesh compression, #5120
- 3D Tiles vector tiles, #124
--
You received this message because you are subscribed to the Google Groups "cesium-dev" group.
To unsubscribe from this group and stop receiving emails from it, send an email to cesium-dev+unsubscribe@googlegroups.com.
To unsubscribe from this group and stop receiving emails from it, send an email to cesium-dev+...@googlegroups.com.
To unsubscribe from this group and stop receiving emails from it, send an email to cesium-dev+...@googlegroups.com.
(Others have mentionned it as well) I'd really like to see an efficient way to clamp polylines to the ground, including long polylines.
Thanks for the great work.
Guillaume Lathoud
--You received this message because you are subscribed to a topic in the Google Groups "cesium-dev" group.
To unsubscribe from this topic, visit https://groups.google.com/d/topic/cesium-dev/mW0VxrU3yhA/unsubscribe.
To unsubscribe from this group and all its topics, send an email to cesium-dev+unsubscribe@googlegroups.com.
To unsubscribe from this group and all its topics, send an email to cesium-dev+...@googlegroups.com.
At first I used for my tasks WebGL Earth JavaScript API based on Cesium, but then it turned out that there's not enough functionality, and we started to make the transition in Cesium.
A very handy tool, very good documentation, many examples, but for the purposes of our projects required popup balloons binded to Entities like here(http://examples.webglearth.com/#markers)
Probably too late to describe my wish, but could you re-consider adding popup balloons to Entity.
I found on the forum the manualy solution (https://groups.google.com/forum/#!msg/cesium-dev/hP5wjNeOWzo/dq7frk-_AwAJ) but when Entiti not visible, but the created element is not hidden.
here is an Example on Sandcastle(
http://cesiumjs.org/Cesium/Apps/Sandcastle/?src=Hello%20World.html&label=Showcases&gist=be3546a2f147641e911049b8090b1ff7)
maybe I need to add some parameter in a condition if(Cesium.defined(result) && PointPosition.isVisibleNow)
but I couldn't find it in the documentation.
Thanks, Aleksey
first, I have to admit, that your software is really awesome. I recently joined a project in my company, that uses cesium and I must say, that I am pretty impressed. What I would really like to see is webvr support for devices like the HTC Vive. I know that webvr is at an early stage, but I figured that if you have already partly implemented WebVR for the use with cardboard, wouldn't it be relatively easy to remove the restrictions to other devices?
No one expects perfect results, but seeing the world through a Vive or Rift would be pretty impressive.
Thanks for reading this.
Additionally, no Sandcastles demonstrate the ability to create filled 2D areas with labels, again because this is buggy, often exhibiting z-fighting. To me, labeling a drawn area seems like an incredibly common use case, and it's disappointing to see that Cesium doesn't handle it well.
var entity = viewer.entities.add({ position : Cesium.Cartesian3.fromDegrees(-122.1958, 46.1915), model : { uri : '../../SampleData/models/CesiumMan/Cesium_Man.glb', heightReference : Cesium.HeightReference.CLAMP_TO_GROUND
} });