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On Friday, January 4, 2019 at 4:39:25 PM UTC+7, ihsan...@gmail.com wrote:
> I wish html support on labels :)
Let us know what is important to you for Cesium, 3D Tiles, glTF, or beyond. Some topics already on our radar include:
> Improving 3D Tiles streaming performanceTerrain and imagery streaming improvements, #7061, leading up to terrain on by defaultPolylines, #7437, and textured ground primitives, #7434, on 3D Tileshttps://www.lost-identification.com Interoperability with other WebGL enginesImproved label quality, #5022Subsurface/undersea visualization, #6047TypeScript definitions, #4434 ,also like it html will be great help.
Capacity to classify an entity in a similar manner we can do with terrain and 3D Tiles: ex : Cesium.ClassificationType.ENTITY
Capacity to combine properties from both classification features & the classified feature and apply styling on the combined set of properties on the classified feature.
Something I 'was' planning on working on till I grabbed onto a new project, was the ability to add stream lines into CesiumJS overlaying data> The intent was for use with weather, climate, and migration data but I can imagine it could be extended to a great many other arears.Tim Dunn
also like it html will be great help
On the classification topic :
Hi, if the MaterialAppearance is supported as a attribute for GroundPrimitive would be a cool thing.
Those are definitely very interesting ideas! I'm learning that the classification system can be incredibly powerful, and we're getting support textured materials classifying 3D Tiles soon (https://github.com/AnalyticalGraphicsInc/cesium/pull/7434). Can you share a few examples of what kind of applications you're using classifications for? Or what those proposed features would allow you to do?
If there will be an option to switch shading on/off for 3D tiles buildings, it would be awesome.
Hi everyone!
1) Improved performance for paths. When I have dozens of paths each with hundreds of points, performance takes a really bad hit. I think this issue may address it: #2310.
2) Support for partial ellipsoids (pull request #5995). I think it is almost ready for prime-time, but if the team could help get it past the finish line, that would be great!
Thanks!
The Draw helper plugin provided works fine but for editing entities, there is no option.
Adding the following options will be of great help!
1. Editing point entities to make them drag-able would be of great help.
2. Editing of polyline and polygon vertices to change shape and also move the whole entities.
Thanks!
Drawing on terrain is not an issue, what i meant by editing entities is that...
I am adding a billboard graphic as entity on map, on click of edit button I should be able to do some basic editing like move the billboard using the cursor. Have searched on the net but haven't found any solution. Is that option available?
Thanks for the suggestion :)
This would also be applicable for photogrammetry that might be missing certain angles, or non-photogrammetric rendering of something like the Grand Canyon, where we have an accurate DEM and an accurate nadir aerial to texture the tops, but not the sides- where we could add in a generic rock face or something of that nature.
The biggest thing for us would be better performance for dynamic map features. We pretty much can't use the Entity system because its too slow. There are also issues with polylines and other shapes flickering when updating.
Need to be able to update lots of polylines (add, remove, move points) as well as other shapes.
Our software currently has several workarounds using undocumented private variables / functions to try and fix performance issues, especially related to updating polylines. I've noticed when looking at the performance tab in Chrome, Cesium appears to be re-creating geometry and allocating buffers all the time instead of re-using them.
Not sure if it would be possible to take advantage of the new OffscreenCanvas support to move all the Cesium rendering code into a web worker?
On Wednesday, January 2, 2019 at 8:51:36 AM UTC-8, Gabby Getz wrote:
> Hi everyone!
>
>
> 2018 was a big year for the Cesium team. We saw the addition of some long awaited CesiumJS features and improvements, as well as the release of our Cesium ion platform with support for 3D tiling. We want to make 2019 just as productive!
>
>
> Let us know what is important to you for Cesium, 3D Tiles, glTF, or beyond. Some topics already on our radar include:
> Improving 3D Tiles streaming performanceTerrain and imagery streaming improvements, #7061, leading up to terrain on by defaultPolylines, #7437, and textured ground primitives, #7434, on 3D Tiles Interoperability with other WebGL enginesImproved label quality, #5022Subsurface/undersea visualization, #6047TypeScript definitions, #4434
> ES6 modules
> Feedback on the Cesium ion SaaS platform, 3D Tiling Pipeline, or 3D analytics SDK is more than welcome as well. For 2019, we're looking at:
> Improved BIM/CAD supportVector data supportMore GPU-accelerated analytics
Hi everyone!2018 was a big year for the Cesium team. We saw the addition of some long awaited CesiumJS features and improvements, as well as the release of our Cesium ion platform with support for 3D tiling. We want to make 2019 just as productive!Let us know what is important to you for Cesium, 3D Tiles, glTF, or beyond. Some topics already on our radar include:
- TypeScript definitions, #4434
- ES6 modules
Feedback on the Cesium ion SaaS platform, 3D Tiling Pipeline, or 3D analytics SDK is more than welcome as well. For 2019, we're looking at:
- Improved BIM/CAD support
- Vector data support
- More GPU-accelerated analytics
I have an ESRI REST map service of a layout which requires to login every time it loads. In ESRI, we use Java proxy to avoid logging in on the front end. Similarly in Cesium, is there an option to bypass logging in front end?
I have used ArcGisMapServerImageryProvider to load that layout map service but the tiles didn't load. There is an optional parameter called "proxy" but I'm not able to use it due to lack of documentation. Can you please help me out here?
Thanks,
Prashanth
Not sure if it's already on SDK or only used by VEGA Raytheon but can we get a code/API, atleast directions, for Cesium drawn objects export as geo-referenced .dwg or .dgn ?
How would it be possible to visualize Cesium project contents into VR system?
Thank you answer.
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Hey,Could we have a protocol on any kind of objects drawn in Cesium space to be exported as .dwg, .dxf or .dgn content in a file, coordinated on ECEF or any other chosen WCS?
2019-06-12, tr, 02:14 Omar Shehata <omar.same...@gmail.com> rašė:
Hey Mackevicius,--Can you provide a bit more context on what you mean? Do you mean you have a scene in CesiumJS with entities/polygons that you want to export to visualize in a different program?If you can open a new thread with your question I'd be happy to take a look there.
On Tuesday, June 11, 2019 at 2:49:28 PM UTC-4, mackevi...@gmail.com wrote:Hey Gabby,Not sure if it's already on SDK or only used by VEGA Raytheon but can we get a code/API, atleast directions, for Cesium drawn objects export as geo-referenced .dwg or .dgn ?
How would it be possible to visualize Cesium project contents into VR system?
Thank you answer.
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Hi everyone!2018 was a big year for the Cesium team. We saw the addition of some long awaited CesiumJS features and improvements, as well as the release of our Cesium ion platform with support for 3D tiling. We want to make 2019 just as productive!Let us know what is important to you for Cesium, 3D Tiles, glTF, or beyond. Some topics already on our radar include:
- TypeScript definitions, #4434
- ES6 modules
Feedback on the Cesium ion SaaS platform, 3D Tiling Pipeline, or 3D analytics SDK is more than welcome as well. For 2019, we're looking at:
- Improved BIM/CAD support
- Vector data support
- More GPU-accelerated analytics
The biggest thing for us would be better performance for dynamic map features. We pretty much can't use the Entity system because its too slow. There are also issues with polylines and other shapes flickering when updating.
Need to be able to update lots of polylines (add, remove, move points) as well as other shapes.
Our software currently has several workarounds using undocumented private variables / functions to try and fix performance issues, especially related to updating polylines. I've noticed when looking at the performance tab in Chrome, Cesium appears to be re-creating geometry and allocating buffers all the time instead of re-using them.
Not sure if it would be possible to take advantage of the new OffscreenCanvas support to move all the Cesium rendering code into a web worker?
On Wednesday, January 2, 2019 at 8:51:36 AM UTC-8, Gabby Getz wrote:
> Hi everyone!
>
>
> 2018 was a big year for the Cesium team. We saw the addition of some long awaited CesiumJS features and improvements, as well as the release of our Cesium ion platform with support for 3D tiling. We want to make 2019 just as productive!
>
>
> Let us know what is important to you for Cesium, 3D Tiles, glTF, or beyond. Some topics already on our radar include:
> Improving 3D Tiles streaming performanceTerrain and imagery streaming improvements, #7061, leading up to terrain on by defaultPolylines, #7437, and textured ground primitives, #7434, on 3D Tiles Interoperability with other WebGL enginesImproved label quality, #5022Subsurface/undersea visualization, #6047TypeScript definitions, #4434
> ES6 modules
> Feedback on the Cesium ion SaaS platform, 3D Tiling Pipeline, or 3D analytics SDK is more than welcome as well. For 2019, we're looking at:
> Improved BIM/CAD supportVector data supportMore GPU-accelerated analytics
I submitted a pull today for one of the techniques we used. Still working on formalizing the rest of it so that the API is coherent.
Hi everyone!2018 was a big year for the Cesium team. We saw the addition of some long awaited CesiumJS features and improvements, as well as the release of our Cesium ion platform with support for 3D tiling. We want to make 2019 just as productive!Let us know what is important to you for Cesium, 3D Tiles, glTF, or beyond. Some topics already on our radar include:
- TypeScript definitions, #4434
- ES6 modules
Feedback on the Cesium ion SaaS platform, 3D Tiling Pipeline, or 3D analytics SDK is more than welcome as well. For 2019, we're looking at:
- Improved BIM/CAD support
- Vector data support
- More GPU-accelerated analytics
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What is your data set?
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You can use point primitives to lessen the computational load each tick, then manually update their positions.
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Ok thank you! I can give that a try. For every LLA we receive we add a new point. I can try to switch the entity out for a point primitive
On Fri, Oct 11, 2019, 7:44 AM TJ Koury <tjk...@gmail.com> wrote:
You can use point primitives to lessen the computational load each tick, then manually update their positions.
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You may also find this blog on point primitives vs entities vs billboards helpful. It's a few years old at this point but I think it's still relevant:
https://cesium.com/blog/2016/03/02/performance-tips-for-points/
On Friday, October 11, 2019 at 8:49:01 AM UTC-4, Andrew Hinson wrote:
Ok thank you! I can give that a try. For every LLA we receive we add a new point. I can try to switch the entity out for a point primitive
On Fri, Oct 11, 2019, 7:44 AM TJ Koury <tjk...@gmail.com> wrote:
You can use point primitives to lessen the computational load each tick, then manually update their positions.
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Thanks! I have a question about removing point primitives. Is there a way to remove some points without storing them? For instance removeById or something?
On Fri, Oct 11, 2019, 9:20 AM Omar Shehata <omar.same...@gmail.com> wrote:
You may also find this blog on point primitives vs entities vs billboards helpful. It's a few years old at this point but I think it's still relevant:
https://cesium.com/blog/2016/03/02/performance-tips-for-points/
On Friday, October 11, 2019 at 8:49:01 AM UTC-4, Andrew Hinson wrote:
Ok thank you! I can give that a try. For every LLA we receive we add a new point. I can try to switch the entity out for a point primitive
On Fri, Oct 11, 2019, 7:44 AM TJ Koury <tjk...@gmail.com> wrote:
You can use point primitives to lessen the computational load each tick, then manually update their positions.
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