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I think it does not explain me well, but here my question is better explained
El jue., 8 ago. 2019 a las 12:15, Omar Shehata (<omar.same...@gmail.com>) escribió:
I'm not sure if there's a straightforward way do this programmatically, since these grid lines are computed based on a distance in world space, and aren't necessarily at specific lon/lat intervals. You can see how this grid is computed in the shader here:--So perhaps a solution, depending on what you're trying to do, would be to use the pick function, to click out a few spots on the grid, figure out the spacing in cartesian space, and programmatically create the rest. Does that work for you?
On Tuesday, August 6, 2019 at 12:47:33 PM UTC-4, eru....@gmail.com wrote:Basically I want to get the longitude and latitude of the lines that are generated, maybe I don't explain myself well but I want to get the data of the following lines that are generated inside a polygon:
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