Re: iOS Boardgames anyone?!

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Jeff

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Jan 13, 2013, 8:44:49 PM1/13/13
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Ghost Stories is a good one solo; so is Elder Sign: Omens.  Carc isn't too bad.  Ticket to Ride has a lot of good maps.  I have Tikal, Le Havre, Ra and Puerto Rico, but haven't had much chance to learn them. :-)

I'm "Beelzibob" on GameCenter if you're interested.


On Sun, Jan 13, 2013 at 7:38 PM, Badge Kirk <questm...@gmail.com> wrote:
I recently discovered the "good stuff" (and some craptastic junk) hiding, unable to be found with Apple's App store terrible browse and search capabilities.... I highly recommend the following:

1) Yggdrassil - Designed for 1-8 but amazing solo play.  I have not encountered a cool game engine like this since Knizia's Lord of the Rings.  What a sleeper.

2) Bang - Good solo and hotseat.  Wish expansions were continued though.

3) Smallworld - Played for hours.  Not crazy about the expansions and wish the big ones (not minis) were available.  Great AI.  A couple graphic bugs but very solid.


Anyone else playing iOS boardgames worthy of boardgamegeeks?

Sam


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RhodesN7

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Jan 13, 2013, 8:52:59 PM1/13/13
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Knizia has a ton of great iOS titles. I play Ra on a regular basis.

Others worth mentioning:

Forbidden Island
Ascension (I prefer the ipad version of the real thing)
Summoner Wars
Ghost Stories
Neuroshima Hex
Can't Stop
Alien Frontiers
Stone Age
Tikal
Thunderstone
Mother Lode (not technically a board game, but very similar to Survive)

Grognard

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Jan 13, 2013, 10:26:43 PM1/13/13
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I've really been enjoying Shenandoah Studio's Battle of the Bulge (I got it as a Christmas present).  It can be played solo, versus a network opponent, or in a ftf mode against a live opponent.

I'll have to take a look at Bang and Alien Frontiers!

Eric Sokolowsky

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Jan 13, 2013, 10:57:03 PM1/13/13
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Ingenious has a good implementation on iOS. I've also tried Ticket to Ride pocket, which is also good.

Ryan Espin

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Jan 13, 2013, 10:59:57 PM1/13/13
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Ascension. Have yet to play it in person, but it's fantastic on the iPhone. 
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Christian Gindlesperger

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Jan 13, 2013, 11:08:21 PM1/13/13
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....so frustrating that none of the games thus mentioned (except Carc) has been released on Android. 

I don't understand why. There's clearly a market. How hard can it be to port these suckers over? If I only had the knowledge...

Brian Newtz

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Jan 13, 2013, 11:11:25 PM1/13/13
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Elder Sign: Omens is on Android, and it's fantastic!

Hmmmm

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Jan 13, 2013, 11:18:06 PM1/13/13
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Others worth getting that haven't yet been mentioned:

*Blokus
*San Juan
*Summoner Wars
*Through The Desert (Knizia)
*Samurai
Tigris & Euphrates (Knizia)
Zooloretto
Hey That's My Fish
Medici (Knizia)
Money (Knizia)
Tricky Chicken (original card game that has been re-implemented as Drive and Call to Glory)
Battleline
Lost Cities
Take it Easy
Alien Frontiers
Dominant Species
Keltis HD
Keltis Oracle
Kingdom Builder
Roll Through The Ages
Fealty
Eradicate (Pandemic Clone)

John Campbell

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Jan 13, 2013, 11:27:52 PM1/13/13
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The lack of these games going to android has been the one thing holding me back from switching away from my ipad. I prefer android, but you'll have to pry Ascension from my digital hands before I give it up.

Nicholas Bronson

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Jan 30, 2013, 7:06:17 PM1/30/13
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That is true, but it's not the whole truth... personally, I actually find these explanations somewhat bewildering, as the problem of differing hardware and resolutions has been something that PC developers have been dealing with... well, forever.  There has never not been a time when this wasn't something you had to consider while developing software.

So whilst it is more complicated to develop for android than IOS in some respects, there are well known patterns and methods for dealing with these issues and you also have the benefit of a fully modern development ecosystem in order to help (java, or c++, with the Eclipse ide and ecosystem).  Whilst xCode has made some strides recently compared to a few years ago, it is by no means a modern development environment.  Despite what the critics are calling "fragmentation" of the android platform, I would still imagine that a professional industry developer who had earned his chops outside of the closed mac ecosystem would find it much easier to develop for.

(full disclosure: I am a solutions architect and enterprise programmer specialising in microsoft technologies.  That said, I have in the past worked with and built large Java-based enterprise applications and enterprise applications for iOS.)


On Mon, Jan 14, 2013 at 3:16 PM, Mark Chapa <tribf...@gmail.com> wrote:


On Sunday, January 13, 2013 10:08:21 PM UTC-6, Christian Gindlesperger wrote:
....so frustrating that none of the games thus mentioned (except Carc) has been released on Android. 

I don't understand why. There's clearly a market. How hard can it be to port these suckers over? If I only had the knowledge...




I heard something on the Dice Tower recently about this. From what I understood in passing, the iOS format works across the board (iPad, iPhone, etc) so the programmer only has to write out the game one time and it's basically done for iOS. As far as the Android is concerned, not all Droid software is compatible on all Droid devices. I don't know if they were talking about the forms of the versions of the software or the devices themselves. But long story short, it just takes more time and is more cumbersome to write a game on the droid format and have it work for all droids. 

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Nicholas Bronson
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