Issue 411 in aseprite: New NES Palette

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asep...@googlecode.com

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Jun 10, 2014, 6:40:05 PM6/10/14
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Status: New
Owner: ----
Labels: Type-Feature Priority-Medium Component-UI

New issue 411 by DragonDe...@gmail.com: New NES Palette
http://code.google.com/p/aseprite/issues/detail?id=411

When I opened up the newest version of ASEprite, I was surprised to see the
incredible wealth of new palettes. But the NES palette isn't...that great
at all. I've been working with another for quite some time now, and I think
it would suit ASEprite a lot more. It's the default palette of YY-CHR set
up to be turned on it's side.

YY-CHR's palette is much more subdued and has much better contrast. And the
vertical setup allows the artist to compress the palettes sidebar to be
4-wide, to take advantage of more vertical room. I've included my YY-CHR
NES .gpl as an attachment.



Attachments:
NES.gpl 5.5 KB

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asep...@googlecode.com

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Jun 10, 2014, 9:22:01 PM6/10/14
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Comment #1 on issue 411 by kirby...@gmail.com: New NES Palette
http://code.google.com/p/aseprite/issues/detail?id=411

Hey, I make homebrew NES games so of course I gotta comment here. There
isn't really such thing as a perfect RGB palette for NES for technical
reasons. For what my opinion is worth, YY-CHR's palette actually isn't
close either, though.

I made this image a while ago to show the woes of trying to create NES
graphics: http://i.imgur.com/X0WVoCN.png That's an identical scene from a
quick rom I made in a bunch of different emulators. (Credit where credit is
due. The graphics themselves are adapted from a mockup by ptoing that can
be found here: http://www.pixeljoint.com/pixelart/80652.htm)I could also
take a picture of this same scene on my TV on a real NES and it'd still be
different...

Anyway, if recommendations are being made I recommend this palette:
http://bisqwit.iki.fi/utils/nespalette.php

Here is a topic of the work that went into the palette generator to make it
as accurate as possible: http://forums.nesdev.com/viewtopic.php?f=3&t=8209

The colors it generates by default are the closest to what my actual NES
displays on most TVs I've tried it on. There are eight palettes because the
NES has 3 bits that control which colors (R, G, or B) are "emphasized" in
the palette. The top is nothing emphasized as most games have it. (Which is
all that should be included in the palette, or people will mix colors from
differently emphasized palettes.) This is the palette I use to make
graphics for my homebrew games, and even though it's the most accurate I've
found, I still sometimes choose colors and then see how different they look
on the actual console and every emulator... That's the road. Then, NES in
PAL regions has a much brighter and saturated palette. You can't win.

Anyway, that was quite a rant. TL;DR: Dude who makes NES homebrew
recommends this one: http://bisqwit.iki.fi/utils/nespalette.php

asep...@googlecode.com

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Jun 10, 2014, 9:33:16 PM6/10/14
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Comment #2 on issue 411 by kirby...@gmail.com: New NES Palette
http://code.google.com/p/aseprite/issues/detail?id=411

And I accidentally deleted my "woes of trying to create NES graphics"
image. Here's a mirror: http://i.imgur.com/Gnvj4bN.png And now I'll shut up.

asep...@googlecode.com

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Jun 10, 2014, 10:07:05 PM6/10/14
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Comment #3 on issue 411 by DragonDe...@gmail.com: New NES Palette
http://code.google.com/p/aseprite/issues/detail?id=411

Ah, yes! I've heard of that palette generator! I've actually used it myself
(default settings) and I think it's way better than most NES palettes out
there. It'd be my second recommendation based on just "looking good", but
it'd be my first recommendation as far as balancing authenticity
and "looking good". I think that'd be a great one to choose. I think that
palette, balanced on it's side like my palette setup, would be perfect for
ASEprite.

asep...@googlecode.com

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Aug 5, 2014, 7:36:13 AM8/5/14
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Updates:
Status: Accepted
Owner: davidcapello
Labels: Milestone-1.0

Comment #4 on issue 411 by davidcapello: New NES Palette
http://code.google.com/p/aseprite/issues/detail?id=411

Hi there! Thanks for the discussion here. I have to say that I would like
to include the DragonDePlatino's NES.gpl as an replacement for the current
NES palette.

I didn't know about that palette generator, but if you people think that
other palette for NES should be included (e.g. the generator with default
settings), I'm open to include other .gpl files too.

asep...@googlecode.com

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Aug 6, 2014, 6:02:17 AM8/6/14
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Comment #5 on issue 411 by kirby...@gmail.com: New NES Palette
http://code.google.com/p/aseprite/issues/detail?id=411

Here's the palette generator's for good measure.

Attachments:
ntsc palette.gpl 5.5 KB

asep...@googlecode.com

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Aug 6, 2014, 7:59:10 AM8/6/14
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Updates:
Status: Fixed

Comment #6 on issue 411 by davidcapello: New NES Palette
http://code.google.com/p/aseprite/issues/detail?id=411

Thanks to both of you!

Commit:
https://github.com/aseprite/aseprite/commit/d74944c8859641c13bff606ab31280ee295053a4
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