Comment #1 on issue 411 by
kirby...@gmail.com: New NES Palette
http://code.google.com/p/aseprite/issues/detail?id=411
Hey, I make homebrew NES games so of course I gotta comment here. There
isn't really such thing as a perfect RGB palette for NES for technical
reasons. For what my opinion is worth, YY-CHR's palette actually isn't
close either, though.
I made this image a while ago to show the woes of trying to create NES
graphics:
http://i.imgur.com/X0WVoCN.png That's an identical scene from a
quick rom I made in a bunch of different emulators. (Credit where credit is
due. The graphics themselves are adapted from a mockup by ptoing that can
be found here:
http://www.pixeljoint.com/pixelart/80652.htm)I could also
take a picture of this same scene on my TV on a real NES and it'd still be
different...
Anyway, if recommendations are being made I recommend this palette:
http://bisqwit.iki.fi/utils/nespalette.php
Here is a topic of the work that went into the palette generator to make it
as accurate as possible:
http://forums.nesdev.com/viewtopic.php?f=3&t=8209
The colors it generates by default are the closest to what my actual NES
displays on most TVs I've tried it on. There are eight palettes because the
NES has 3 bits that control which colors (R, G, or B) are "emphasized" in
the palette. The top is nothing emphasized as most games have it. (Which is
all that should be included in the palette, or people will mix colors from
differently emphasized palettes.) This is the palette I use to make
graphics for my homebrew games, and even though it's the most accurate I've
found, I still sometimes choose colors and then see how different they look
on the actual console and every emulator... That's the road. Then, NES in
PAL regions has a much brighter and saturated palette. You can't win.
Anyway, that was quite a rant. TL;DR: Dude who makes NES homebrew
recommends this one:
http://bisqwit.iki.fi/utils/nespalette.php