For one thing, you can't see at night. Yes, it is realistic. But where is
the fun in stumbling around in the dark? And it seems like it is ALWAYS
night. If you're just starting out you have no light source...and no money
to buy one. Now, you do have infravision if you picked a wood elf (I did)
but...all you can see are red critters floating in black. You can't see
where you are stepping...better hope no cliffs are nearby.
People are rude. They don't help you, or even acknowledge you except to
ridicule you for being a newbie. I asked directions in a town...because the
maps in the game book are worthless. I was told to quit playing the game if
I couldn't find my way around, or to buy a guide book. You shouldn't HAVE
to buy a guide book to play a game. There should be a way to find your way
around town without asking rude idiots.
The game masters are rude. I asked one for help. And got laughed at.
You start with no money. I ran out of food trying to find my way around the
town. Oops. Can't buy any more.
You are forced to group. Hey, I don't know these people. I want to
adventure by myself and INTERACT with others, not fight with them...unless I
choose to do so. I don't want to be forced into it.
You start with no equipment save a weapon. This is very helpful, right.
Let's see how many times someone can die before killing their first
creature...and then discover that their rewards aren't enough to get armor.
There is no sense of community...you're forced to group with people, yet
they're all rude when you ask for help or advice. Yeah, let's get new
people into the game by making them feel bad! Works every time.
You have to fight to get combat. Why can't I slowly gain experience for
foraging or fishing? Is it because then everyone would do that? If
so...then combat is too hard. Why can't I play a peaceful person who
doesn't fight? And get rewarded for it?
I hope I can get a refund for this "game"...it was not enjoyable in the
least.
This person clearly doesn't like the game. Playing longer is only going to
make him like it less because none of what he said about it is wrong. It's
all absolutely accurate. I played for the full 6 weeks and I came to the
same conclusions as this guy.
Your mileage may vary, perhaps this stuff doesn't bother you, but he's not
wrong.
MJ
Euler <blin...@genius.org@> wrote in article
<lJj43.345$fr1....@weber.videotron.net>...
As far as the darkness goes, I've never found it to be that overwhelming of
a problem. And I even play as a human with no infravision. You may want to
try messing with the gamma correction controls in your options. If that
doesn't help then you may want to try just turning up the brightness on your
monitor. Again, Greater Faydark is a very dark zone in general.
You'll get used to being poor at first. Just remember to collect all that
seemingly useless junk off the little animals you're slaughtering by the
dozen and sell it to a merchant. It wont be much at first, but by level 4
or 5 you should find yourself with enough money to start buying some
patchwork leather armor.
And at your level I wouldn't worry at all about grouping. In fact you
shouldn't even think about grouping until you're level 5 or so. I played
solo almost exclusively until level 14 with little problems. Grouping
really doesn't become a necessity until the later levels.
The first character I created in Everquest was a wood elf ranger, and to be
fair, I had a first reaction very similar to yours at first. I didn't like
the other players, and the darkness at night drove me crazy. After starting
over as a different character in a different city I found the experience
much more enjoyable, and I'm having an absolute blast now.
Good luck to you.
Send me an email for more specifics, if you are interested...
Ted Jacoby
SB wrote:
> Eh... That sounds rather awfull to be honest. Am I to take this tale into
> consideration, before me and my friend begin to spend a vast amount of time
> in EQ?
>
> With greetings from Denmark.
Well, except most of the things he complained about were due to his being
new to the game. After a few hours you find your way around, kill a few
bats, get a little money, etc. In other words, many of his frustations would
have been remedied by playing the game longer.
Mark Asher
Greater Faydark is one of the darkest areas in the game. Try playing a gnome
in Steamfont or a dwarf in Butcherblock. Also, check the gamma correction
settings and perhaps try playing the game in the dark during nighttime. I
find that if I play in the daytime and I have glare on my monitor, it can be
hard to see. When I play in the evening without glare, I never have any
problems.
>People are rude. They don't help you, or even acknowledge you except to
>ridicule you for being a newbie. I asked directions in a town...because
the
>maps in the game book are worthless. I was told to quit playing the game
if
>I couldn't find my way around, or to buy a guide book. You shouldn't HAVE
>to buy a guide book to play a game. There should be a way to find your way
>around town without asking rude idiots.
Some people are rude, many are not. You're going to get idiots in every
online game.
>The game masters are rude. I asked one for help. And got laughed at.
Report him. How did the exchange go, btw? And remember, the actions of one
shouldn't condemn them all.
>You start with no money. I ran out of food trying to find my way around
the
>town. Oops. Can't buy any more.
Kill a few things and sell what you find. You can be out of food for quite
some time before it becomes an issue.
>You are forced to group. Hey, I don't know these people. I want to
>adventure by myself and INTERACT with others, not fight with them...unless
I
>choose to do so. I don't want to be forced into it.
You don't have to group if you don't want to, and at the beginning you
certainly don't have to group. It doesn't become an issue until you get to
level 10 or so.
>You start with no equipment save a weapon. This is very helpful, right.
>Let's see how many times someone can die before killing their first
>creature...and then discover that their rewards aren't enough to get armor.
There are creatures you can kill at level 1, and at every level for that
matter. It takes a while to get decent armor, but it means something when
you get it instead of having it handed to you.
>There is no sense of community...you're forced to group with people, yet
>they're all rude when you ask for help or advice. Yeah, let's get new
>people into the game by making them feel bad! Works every time.
Not everyone is rude. In fact, my experience is the opposite of yours. Most
of the people I've met have been nice.
>You have to fight to get combat. Why can't I slowly gain experience for
>foraging or fishing? Is it because then everyone would do that? If
>so...then combat is too hard. Why can't I play a peaceful person who
>doesn't fight? And get rewarded for it?
The game isn't designed to support that. If you want that, you'll have to
look elsewhere.
>I hope I can get a refund for this "game"...it was not enjoyable in the
>least.
Good luck. Hope you find something you like.
Mark Asher
Lack of night vision is one of the disadvantages of being a human. If you
cannot deal with it then be a race that has infravision or ultravision. I
have played a wood elf and did not experience "red critters floating on
black" It was easy to see at night. Perhaps you have a problem with your
display settings or something.
>People are rude. They don't help you, or even acknowledge you except to
>ridicule you for being a newbie. I asked directions in a town...because
the
>maps in the game book are worthless. I was told to quit playing the game
if
>I couldn't find my way around, or to buy a guide book. You shouldn't HAVE
>to buy a guide book to play a game. There should be a way to find your way
>around town without asking rude idiots.
Chances are you shouted/OOCed for help with directions. If you are too lazy
to explore and figure out your own hometown then yes people will give you a
hard time about it. Nobody likes a whiny newbie. Spend time learning the
game and meeting people. You'll find most everyone is friendly if you are
friendly in return.
>The game masters are rude. I asked one for help. And got laughed at.
This sounds like an out right lie. Either you asked an extremely moronic
question or you are just making it up for some reason. Every GM or Guide
that I have talked to have been helpful and friendly.
>You start with no money. I ran out of food trying to find my way around
the
>town. Oops. Can't buy any more.
You don't need money to start out with. You are given the means to make
money and buy more food and water. The starting food/water lasts plenty
long enough to give you time to make money.
>You are forced to group. Hey, I don't know these people. I want to
>adventure by myself and INTERACT with others, not fight with them...unless
I
>choose to do so. I don't want to be forced into it.
You do not have to group until level 20 or so. That is just how the game is
designed, to promote grouping. If you do not like to group then you have
probably chosen the wrong game.
>You start with no equipment save a weapon. This is very helpful, right.
>Let's see how many times someone can die before killing their first
>creature...and then discover that their rewards aren't enough to get armor.
You have a weapon and a tunic/robe from your guildmaster. Every race has a
newbie area that is stocked with easy creatures. It doesn't take long to
figure out what you can and cannot kill. Patchwork armor is cheap, buy it
from players who have developed their tailoring skill. Then save up for
leather armor.
>There is no sense of community...you're forced to group with people, yet
>they're all rude when you ask for help or advice. Yeah, let's get new
>people into the game by making them feel bad! Works every time.
I have not experienced this at all. Maybe you are just annoying and no one
wants to talk to you. I'm assuming you have only talked to a couple people
and then made a blanket statement that everybody in the game is rude. Take
some time finding people you like, don't expect everyone to like you.
>You have to fight to get combat. Why can't I slowly gain experience for
>foraging or fishing? Is it because then everyone would do that? If
>so...then combat is too hard. Why can't I play a peaceful person who
>doesn't fight? And get rewarded for it?
Everquest is a combat oriented role playing game. If you didn't know that
before starting Everquest than you only have yourself to blame. There are
plenty of web pages out there. Do a little research before blindly buying a
product next time.
>I hope I can get a refund for this "game"...it was not enjoyable in the
>least.
You might want to try Ultima Online. It is very easy to level up and you
can make a peaceful character like you want. Though, from my experience,
Everquest has a much more friendly atmosphere. Could be wrong though, I
didn't play UO for very long.
Your monitor is one of the (all too common, since folk got worried about
'monitor radiation') dark monitors, most likely. Also, if you're using
glide, the glide drivers seem to be significantly darker than the D3D
drivers. Did you try the gamma adjust slider in options? (It works, if
you're using glide). Oh, and it's light for somewhat longer than it's dark.
It just SEEMS like it's dark longer. =)
I have to turn my monitor brightness up from the usual 90 to 190, to play
EQ. It IS dark, in glide.
>
> People are rude. They don't help you, or even acknowledge you except to
> ridicule you for being a newbie. I asked directions in a town...because
the
> maps in the game book are worthless. I was told to quit playing the game
if
> I couldn't find my way around, or to buy a guide book. You shouldn't HAVE
> to buy a guide book to play a game. There should be a way to find your
way
> around town without asking rude idiots.
If you go around begging for equipment or money, you bet folks will ignore
you. Both because of the 'I did it, you can too' syndrome, and because
they've been stung by folks who know perfectly well how to get stuff, but
love to scam others playing 'I lost everything, please help!'.
Finding your way around can be tricky. Y'know what? That's part of the
game, learning your way around. It IS, however, hard on newbies, who must
fight quickly.
>
> The game masters are rude. I asked one for help. And got laughed at.
If you /tell a GM (and usually a Guide) directly, you will indeed be usually
ignored, or maybe told to use /petition. GM guidelines are not to respond
to direct tells unless the call was initiated by a /petition, and the GM has
already done a /tell to YOU, first.
The GM's are only there to help with bugs. The Guides will help you with
using the interface. Neither will give you stuff, except if you've been
killed by a verified bug, nor tell you anything much about specific things.
They won't help you with quests, for instance, only help you learn how to
ASK NPC's about things.
>
> You start with no money. I ran out of food trying to find my way around
the
> town. Oops. Can't buy any more.
You start also with a Guild Note. Did you read it? Did you find your guild
master (It tells you where he or she is), and give it to them? That will
get you a simple tunic to wear, and you can practice your skills a bit,
before you start fighting.
>
> You are forced to group. Hey, I don't know these people. I want to
> adventure by myself and INTERACT with others, not fight with them...unless
I
> choose to do so. I don't want to be forced into it.
If you don't like to group, at least at times, you won't like EverQuest.
You CAN solo, I mostly do... but some classes are VERY hard to solo,
especially at low levels (level 5-10, usually).
>
> You start with no equipment save a weapon. This is very helpful, right.
> Let's see how many times someone can die before killing their first
> creature...and then discover that their rewards aren't enough to get
armor.
And some food and drink, and a candle, usually, and your guild note, and a
book of discord.
Armor is NOT easy to get. It's not supposed to be. At level 5, you'll
probably have maybe most of a cloth outfit.
>
> There is no sense of community...you're forced to group with people, yet
> they're all rude when you ask for help or advice. Yeah, let's get new
> people into the game by making them feel bad! Works every time.
Or maybe you 'demand' help and advice? If you ask politely, and explain
why, etc, you can indeed get basic help. Usually you can get a little food
and drink, at least. If you expect busy folk to stop whatever they're doing
to spend an hour helping you, you're going to be dissapointed a lot.
>
> You have to fight to get combat. Why can't I slowly gain experience for
> foraging or fishing? Is it because then everyone would do that? If
> so...then combat is too hard. Why can't I play a peaceful person who
> doesn't fight? And get rewarded for it?
It's because this is an ADVENTURE game, not a fishing game. Trade skills
will never give you experience. Nada. They weren't even in the game till
very late beta, and aren't yet fully tuned.
You CAN make limited cash with fishing, though you'd want to be up in levels
enough first to have a reasonable skill cap. Say, level 5 or so.
It isn't my video settings...I'm set the gamma correction and brightness of
my monitor, both to high...and the Everquest page lists my video card as
fully supported. Oh, and I was playing a wood elf...perhaps it wasn't clear
in the above phrase.
>
>>People are rude. They don't help you, or even acknowledge you except to
>>ridicule you for being a newbie. I asked directions in a town...because
>the
>>maps in the game book are worthless. I was told to quit playing the game
>if
>>I couldn't find my way around, or to buy a guide book. You shouldn't HAVE
>>to buy a guide book to play a game. There should be a way to find your
way
>>around town without asking rude idiots.
>
>
>Chances are you shouted/OOCed for help with directions. If you are too
lazy
>to explore and figure out your own hometown then yes people will give you a
>hard time about it. Nobody likes a whiny newbie. Spend time learning the
>game and meeting people. You'll find most everyone is friendly if you are
>friendly in return.
>
I asked several players in my hometown for help because I kept going in
circles...couldn't find my way around. Then I got on OOC and asked for
directions since I kept going in circles. And got laughed at because I
couldn't find my way out of the area I was stuck in.
>>The game masters are rude. I asked one for help. And got laughed at.
>
>
>This sounds like an out right lie. Either you asked an extremely moronic
>question or you are just making it up for some reason. Every GM or Guide
>that I have talked to have been helpful and friendly.
>
The question I asked was not moronic, maybe somewhat simple but no player
would answer. All I asked was how long night lasted since I couldn't see
anything, and got blasted...he didn't understand the question apparently,
because I was told to call tech support (huh? For how long night lasts?)
and given a toll free number. To me that says, I didn't read your question,
only parts of it and I don't want to deal with you so here call these
people. And no, I don't lie. Nor do I appreciate being called a liar.
>>You start with no money. I ran out of food trying to find my way around
>the
>>town. Oops. Can't buy any more.
>
>
>You don't need money to start out with. You are given the means to make
>money and buy more food and water. The starting food/water lasts plenty
>long enough to give you time to make money.
>
You can't make money if you can't see anything to fight. Or get lost in
your hometown going in circles with no one to help you find the way.
>>You are forced to group. Hey, I don't know these people. I want to
>>adventure by myself and INTERACT with others, not fight with them...unless
>I
>>choose to do so. I don't want to be forced into it.
>
>
>You do not have to group until level 20 or so. That is just how the game
is
>designed, to promote grouping. If you do not like to group then you have
>probably chosen the wrong game.
>
I want to group with people I've grown to know in this game. However, I
either got ignored or ridiculed. Which means I wouldn't want to group with
any of those people.
>>You start with no equipment save a weapon. This is very helpful, right.
>>Let's see how many times someone can die before killing their first
>>creature...and then discover that their rewards aren't enough to get
armor.
>
>
>You have a weapon and a tunic/robe from your guildmaster. Every race has a
>newbie area that is stocked with easy creatures. It doesn't take long to
>figure out what you can and cannot kill. Patchwork armor is cheap, buy it
>from players who have developed their tailoring skill. Then save up for
>leather armor.
>
Yes, and if you die because you get attacked by something too much for you
to handle and run away, but die, you lose that tunic. Especially if,
because you were running, you didn't do /loc. If equipment is that
important, they should start you out with it. And give you a means to find
your corpse. (Yes, I know there are spells...but what if you don't have that
spell or know someone who does?)
>>There is no sense of community...you're forced to group with people, yet
>>they're all rude when you ask for help or advice. Yeah, let's get new
>>people into the game by making them feel bad! Works every time.
>
>
>I have not experienced this at all. Maybe you are just annoying and no one
>wants to talk to you. I'm assuming you have only talked to a couple people
>and then made a blanket statement that everybody in the game is rude. Take
>some time finding people you like, don't expect everyone to like you.
>
You'd be assuming wrong. Go to Worlds away and enter Dreamscape and ask
about me. I attempted conversation many times, invarious areas, and got
ignored or ridiculed.
>>You have to fight to get combat. Why can't I slowly gain experience for
>>foraging or fishing? Is it because then everyone would do that? If
>>so...then combat is too hard. Why can't I play a peaceful person who
>>doesn't fight? And get rewarded for it?
>
>
>Everquest is a combat oriented role playing game. If you didn't know that
>before starting Everquest than you only have yourself to blame. There are
>plenty of web pages out there. Do a little research before blindly buying
a
>product next time.
>
So I'm supposed to know every detail of a product before buying it? From
what I did read about it, they promoted the non combat skills. It was only
natural to (mistakenly) assume that you could advance through non-violent
means.
>>I hope I can get a refund for this "game"...it was not enjoyable in the
>>least.
>
>
>You might want to try Ultima Online. It is very easy to level up and you
>can make a peaceful character like you want. Though, from my experience,
>Everquest has a much more friendly atmosphere. Could be wrong though, I
>didn't play UO for very long.
>
Ultima Online forces you to have a PK switch on at all times...not for me.
And who wants to play a game where PK thugs wait outside of towns for a
newbie to wander outside?
>>
>> People are rude. They don't help you, or even acknowledge you except to
>> ridicule you for being a newbie. I asked directions in a town...because
>the
>> maps in the game book are worthless. I was told to quit playing the game
>if
>> I couldn't find my way around, or to buy a guide book. You shouldn't
HAVE
>> to buy a guide book to play a game. There should be a way to find your
>way
>> around town without asking rude idiots.
>
>If you go around begging for equipment or money, you bet folks will ignore
>you. Both because of the 'I did it, you can too' syndrome, and because
>they've been stung by folks who know perfectly well how to get stuff, but
>love to scam others playing 'I lost everything, please help!'.
>
>Finding your way around can be tricky. Y'know what? That's part of the
>game, learning your way around. It IS, however, hard on newbies, who must
>fight quickly.
>
I don't beg for money or equipment. I asked for directions. I was lost in
one area of my hometown and kept going in circles.
>>
>> The game masters are rude. I asked one for help. And got laughed at.
>
>If you /tell a GM (and usually a Guide) directly, you will indeed be
usually
>ignored, or maybe told to use /petition. GM guidelines are not to respond
>to direct tells unless the call was initiated by a /petition, and the GM
has
>already done a /tell to YOU, first.
>
>The GM's are only there to help with bugs. The Guides will help you with
>using the interface. Neither will give you stuff, except if you've been
>killed by a verified bug, nor tell you anything much about specific things.
>They won't help you with quests, for instance, only help you learn how to
>ASK NPC's about things.
>>
I did /tell a GM or Guide (now I can't remember which one, sigh) without
/petitioning first. I was not ignored, however, I was talked down to by a
person who didn't bother to read the entiret of my tell.
>> You start with no money. I ran out of food trying to find my way around
>the
>> town. Oops. Can't buy any more.
>
>You start also with a Guild Note. Did you read it? Did you find your
guild
>master (It tells you where he or she is), and give it to them? That will
>get you a simple tunic to wear, and you can practice your skills a bit,
>before you start fighting.
>
Yes, I read the guild note. And died and lost the tunic. Basic equipment
such as that should not be lost when you die.
>>
>> You are forced to group. Hey, I don't know these people. I want to
>> adventure by myself and INTERACT with others, not fight with
them...unless
>I
>> choose to do so. I don't want to be forced into it.
>
>If you don't like to group, at least at times, you won't like EverQuest.
>You CAN solo, I mostly do... but some classes are VERY hard to solo,
>especially at low levels (level 5-10, usually).
>
I'd heard a Bard or Druid could solo well, and maybe if you started with a
decent character (decent for newbies anyway) they would be good. However, I
kept dying to bats. And yes, I did the tutorial to learn how to fight and
stuff.
>>
>> You start with no equipment save a weapon. This is very helpful, right.
>> Let's see how many times someone can die before killing their first
>> creature...and then discover that their rewards aren't enough to get
>armor.
>
>And some food and drink, and a candle, usually, and your guild note, and a
>book of discord.
>Armor is NOT easy to get. It's not supposed to be. At level 5, you'll
>probably have maybe most of a cloth outfit.
>>
If armor isn't so easy to get, why is it so important? If something is a
neccessity, then you should have a chance to get it...not do without and die
repeatedly.
>> There is no sense of community...you're forced to group with people, yet
>> they're all rude when you ask for help or advice. Yeah, let's get new
>> people into the game by making them feel bad! Works every time.
>
>Or maybe you 'demand' help and advice? If you ask politely, and explain
>why, etc, you can indeed get basic help. Usually you can get a little food
>and drink, at least. If you expect busy folk to stop whatever they're
doing
>to spend an hour helping you, you're going to be dissapointed a lot.
>
Is asking politely "demanding"? When I asked on OOC for directions because
I kept going in circles and was out of food I was laughed at for being a
newbie. I was told to look at the map in the book. Did they thing I
hadn't? Those maps are a joke. When I said Yes, and in the guide book too
I got laughed at some more.
>>
>> You have to fight to get combat. Why can't I slowly gain experience for
>> foraging or fishing? Is it because then everyone would do that? If
>> so...then combat is too hard. Why can't I play a peaceful person who
>> doesn't fight? And get rewarded for it?
>
>It's because this is an ADVENTURE game, not a fishing game. Trade skills
>will never give you experience. Nada. They weren't even in the game till
>very late beta, and aren't yet fully tuned.
>
>You CAN make limited cash with fishing, though you'd want to be up in
levels
>enough first to have a reasonable skill cap. Say, level 5 or so.
>>
And where would an adventurer be with no one to fish or tailor for food and
clothes? What is so wrong with wanting to grow in your profession through
non-violent means?
It has lots of useful information and links to tons more. Most importantly
check out the zone maps. Find the one for your hometown and print it out.
Another good thing to do is enter the /loc command when you are at your
hometown. Write down the coordinates it gives and when you get lost you'll
still be able to find your way home by using the /loc command to navigate.
Peapod wrote in message <7isrce$pe0$1...@hiram.io.com>...
That may be how you think. I just want a fair chance...with a creature of
equal level. And a decent reward, no nine copper bat wings that don't get
you squat. The reward to risk ratio isn't balanced.
>
>Again, ROFLMAO. You think your going to be suited in armor and equipment
your
>first hour of play? Get real. People, yes i'm going to say it, have to
WORK
>for what they get!
>
Tell me this then...why NOT start someone with newbie armor, basic stuff?
Not paltemail or anything.
If something is so important to a character's survival as armor, it should
be given...or tehre should be a way to earn he money for a basic set WITHOUT
COMBAT.
>Give it another shot.
What, so you can get your jollies laughing at a newbie? No thanks.
It seems to me that dying is too frequent in this game...and dying to a
creature of the same level, repeatedly, is not fun. Fix the reward to risk
ratio and the game could be good. As it is, it's frustrating to die
repeatedly and not be able to find your corpse.
Perhaps at lower levels when you die you should be resurrected with your
equipment? It would certainly ease the frustration factor.
Food and drink can be had at 6cp each, muffins and milk. Find out where to
buy them.
----------------
Peapod <pea...@netzero.net> wrote in message
news:7it12b$t1f$1...@hiram.io.com...
Anubis
Peapod <pea...@netzero.net> wrote in message
news:7iseuo$ich$1...@hiram.io.com...
> I've always thought so. Everquest, however, isn't.
>
> For one thing, you can't see at night. Yes, it is realistic. But where
is
> the fun in stumbling around in the dark? And it seems like it is ALWAYS
> night. If you're just starting out you have no light source...and no
money
> to buy one. Now, you do have infravision if you picked a wood elf (I did)
> but...all you can see are red critters floating in black. You can't see
> where you are stepping...better hope no cliffs are nearby.
>
> People are rude. They don't help you, or even acknowledge you except to
> ridicule you for being a newbie. I asked directions in a town...because
the
> maps in the game book are worthless. I was told to quit playing the game
if
> I couldn't find my way around, or to buy a guide book. You shouldn't HAVE
> to buy a guide book to play a game. There should be a way to find your
way
> around town without asking rude idiots.
>
> The game masters are rude. I asked one for help. And got laughed at.
>
> You start with no money. I ran out of food trying to find my way around
the
> town. Oops. Can't buy any more.
>
> You are forced to group. Hey, I don't know these people. I want to
> adventure by myself and INTERACT with others, not fight with them...unless
I
> choose to do so. I don't want to be forced into it.
>
> You start with no equipment save a weapon. This is very helpful, right.
> Let's see how many times someone can die before killing their first
> creature...and then discover that their rewards aren't enough to get
armor.
>
> There is no sense of community...you're forced to group with people, yet
> they're all rude when you ask for help or advice. Yeah, let's get new
> people into the game by making them feel bad! Works every time.
>
> You have to fight to get combat. Why can't I slowly gain experience for
> foraging or fishing? Is it because then everyone would do that? If
> so...then combat is too hard. Why can't I play a peaceful person who
> doesn't fight? And get rewarded for it?
>
ROFLMAO! Oops, sorry
.>You start with no equipment save a weapon. This is very helpful, right.
>Let's see how many times someone can die before killing their first
>creature...and then discover that their rewards aren't enough to get armor.
>
"Hey, I just died from a creature 4 levels above me! What, no platemail armor
as a reward for my bravery? This game sucks!"
Again, ROFLMAO. You think your going to be suited in armor and equipment your
first hour of play? Get real. People, yes i'm going to say it, have to WORK
for what they get!
Give it another shot.
-Raven-
Depends on what class you chose. Many classes get a candle. Try
turning out the lights in the room you are in, or turn up the gamma
correction.
> People are rude. They don't help you, or even acknowledge you except to
> ridicule you for being a newbie. I asked directions in a town...because
the
> maps in the game book are worthless. I was told to quit playing the game
if
> I couldn't find my way around, or to buy a guide book. You shouldn't HAVE
> to buy a guide book to play a game. There should be a way to find your
way
> around town without asking rude idiots.
Most people I have met are nice. Many strangers heal me all the
time. Depends on what server you are on.
> The game masters are rude. I asked one for help. And got laughed at.
>
> You start with no money. I ran out of food trying to find my way around
the
> town. Oops. Can't buy any more.
I've only met one, but he was nice.
> You are forced to group. Hey, I don't know these people. I want to
> adventure by myself and INTERACT with others, not fight with them...unless
I
> choose to do so. I don't want to be forced into it.
I soloed a Wizard till level 8.
> You start with no equipment save a weapon. This is very helpful, right.
> Let's see how many times someone can die before killing their first
> creature...and then discover that their rewards aren't enough to get
armor.
Like I said, some classes get candles. Others get spells.
> There is no sense of community...you're forced to group with people, yet
> they're all rude when you ask for help or advice. Yeah, let's get new
> people into the game by making them feel bad! Works every time.
See above.
> You have to fight to get combat. Why can't I slowly gain experience for
> foraging or fishing? Is it because then everyone would do that? If
> so...then combat is too hard. Why can't I play a peaceful person who
> doesn't fight? And get rewarded for it?
You can. Do some of the quests. It'll just take you longer.
Robert Coleman
----------------------------------------
Gaeodar, 8th Level Wizard
Master of Absolutely Nothing
Redaan, 3rd Level Rogue
Master of Conspiracy and
being found at the worst
possible moment
Veeshan Server
|For one thing, you can't see at night. Yes, it is realistic. But where is
|the fun in stumbling around in the dark? And it seems like it is ALWAYS
|night. If you're just starting out you have no light source...and no money
|to buy one. Now, you do have infravision if you picked a wood elf (I did)
|but...all you can see are red critters floating in black. You can't see
|where you are stepping...better hope no cliffs are nearby.
I always got a candle to start with, actually. And I quickly learned that
new light sources are free; the Fire Beetles have them. Unfortunately that
last part doesn't apply to you 'coz there don't seem to be any Fire Beetles in
Faydark.
In any case, I also adjusted my system gamma and monitor brightness to
take the edge off the darkness.
|People are rude. They don't help you, or even acknowledge you except to
|ridicule you for being a newbie. I asked directions in a town...because the
|maps in the game book are worthless. I was told to quit playing the game if
|I couldn't find my way around, or to buy a guide book. You shouldn't HAVE
|to buy a guide book to play a game. There should be a way to find your way
|around town without asking rude idiots.
I'm not rude. I have personally taken time to show complete strangers
around town.
|The game masters are rude. I asked one for help. And got laughed at.
Never had this problem.
|You start with no money. I ran out of food trying to find my way around the
|town. Oops. Can't buy any more.
Not a big deal; for a starting character you'll get more when you die.
Which will be soon, but that also isn't a big deal for a starting character.
|You are forced to group. Hey, I don't know these people. I want to
|adventure by myself and INTERACT with others, not fight with them...unless I
|choose to do so. I don't want to be forced into it.
Pressure to group doesn't start to mount until L10 or so. In fact you are
supposed to solo to L5 at least. I'm still soloing at L14 with no end in
sight.
|You start with no equipment save a weapon. This is very helpful, right.
|Let's see how many times someone can die before killing their first
|creature...and then discover that their rewards aren't enough to get armor.
If you read how /con works this shouldn't be a big problem.
|You have to fight to get combat. Why can't I slowly gain experience for
|foraging or fishing? Is it because then everyone would do that? If
|so...then combat is too hard. Why can't I play a peaceful person who
|doesn't fight? And get rewarded for it?
Because that's not what the game is about.
|I hope I can get a refund for this "game"...it was not enjoyable in the
|least.
Sorry you feel that way, but it does seem to me that you only made a
half-assed stab at it. It ain't perfect by a long shot, but I didn't have
anywhere near the kind of trouble you're talking about.
Dennis F. Heffernan EQ: Venture (E'ci) dfra...@email.com
Montclair State U #include <disclaim.h> ICQ:9154048 CompSci/Philosophy
"There's no easy way to be free."
-- Pete Townshend, "Slip Kid"
I could care less where all the high level people come from. Maybe there
was a bug in the game that let them level fast before I signed up today. It
doesn't matter. What matters is that *I* am frustrated by the seeming
impossibility of levelling in this game, as well as the attitude (such as
yours) being shown on the servers. All I want is a fair chance at this
game, playing by the rules. I'm not getting that chance, if I were I
wouldn't be here...I'd be happily playing Everquest.
As you say you lose nothing...as long as you can find your body to loot it.
But what if, like me, you didn't have a chance to /loc before you died?
Perhaps the game should be set up so that since at levels 1-5 you die so
often you come back where you died, WITH your possessions?
You also make the assumption that my physical coordination is equal to
everyone else's in the game. It is not...while not handicapped I tend to be
on the slow side. Quite often when i was playing I'd find a monster and
click on it, then by the time I hit the A key someone else rushed in and
attacked.
Oh well, the attitude I've been shown by everyone I've met on the game as
well as most people here on this newsgroup will prevent me from playing this
game. As I said, I hope I can get a refund after trying it for one day.
If I'm fighting a creature of equal level, I want a chance to kill it....a
real chance...not the kind I got in the game.
She has never done anything to deserve such treatment.
Issis
You do have a fair chance. Thousands upon thousands of players have played
this game and successfully learned to buy food, kill monsters, gain
experience, and level up.
>As you say you lose nothing...as long as you can find your body to loot it.
Right, and early on you learn to stay within your bounds so you can recover
your body. Most of us lost corpses. I certainly did. But I haven't lost one
for the last 10 levels.
>But what if, like me, you didn't have a chance to /loc before you died?
>Perhaps the game should be set up so that since at levels 1-5 you die so
>often you come back where you died, WITH your possessions?
Maybe. Even at levels 1-5 I think a penalty for dying is in order, even if
it's only time to find your corpse.
Mark Asher
Bomb182 wrote in message <19990531013755...@ng-fh1.aol.com>...
Oh bullshit. She dared to post a complaint, and the rabid "Nothing
could ever be wrong with this great game!" crowd immediately jumped all
over her.
I've seen maybe one or two people on this whole thread try to be
helpful.
If you get walloped then perhaps the creature isn't equal level as you....
I learned quickly that attacking Orc Pawns and Skeletons is bad at level one..
There are plenty of wimpy monsters in/around Kelethin....bats, wasp
drones....(easy as pie at level one with NO armor)
I admit that Kelethin is a difficult city to navigate.......my best advice is
to stick near the guards.......
Admittedly at first it's gonna be.....kill....rest for HP....kill......
You can afford patchwork armor fairly soon...(use the /auction command and
someone out there will offer....many people seem to use the tailoring school)
As far as seeing......if you indeed have your gamma and monitor turned
up........then it may be a video card issue.....
Even if the card is an "accepted" one....it's possible that the card needs some
updated drivers (2 friends needed video card drivers to get EQ to work
properly)
If all else fails call the 1800 tech support......they were friendly to me on
three occasions....
Best of luck,
GT
Wood elves start in Kelethin, which is within Greater Feydark One of my
least favorite zones in the game. The constant forrest and mist make
the zone dark.. I mean *really, really dark*, even with infravision.
It's always crowded, the chat channels are always busy and filled with
morons, and even with infravision you have problems seeing.
I'd personally recommend Qeynos or Freeport as a starting city. Qeynos
is my own favorite. Anyone with infravision there can see alright.
Also, crank up the brightness on the monitor. No matter what it's set
at. If it's high, turn it even higher. On my monitor, my normal level
is 40. I find this works best on most games. In order to be able to see
while playiing Everquest, I have it cranked up to between 70 and 80,
usually.
> People are rude. They don't help you, or even acknowledge you except to
> ridicule you for being a newbie. I asked directions in a town...because the
> maps in the game book are worthless. I was told to quit playing the game if
> I couldn't find my way around, or to buy a guide book. You shouldn't HAVE
> to buy a guide book to play a game. There should be a way to find your way
> around town without asking rude idiots.
>
There are some good people in the game, but cities aren't a very likely
place to find them. Basicly theres nothing to really do in the cities,
so everyone just stops there, refuels and heads out again.
Don't buy a guide book, I looked through one in the store, it wasn't
worth the paper it was printed on.
For information and maps, you can check out
http://eq.stratics.com/
http://eq-online.com/
http://www.eqvault.com/
And a host of other webpages.
> The game masters are rude. I asked one for help. And got laughed at.
>
/feedback and complain, if you remember who it was.
> You start with no money. I ran out of food trying to find my way around the
> town. Oops. Can't buy any more.
>
At levels 1 through 4, you will gain 5 bread and 5 water each time you
die.
Try to find the vendors in your town... one will have milk, another
will have muffins. Both sell for 6 copper each, the cheapest food in
the game, and work just as well as the expensive stuff.
> You are forced to group. Hey, I don't know these people. I want to
> adventure by myself and INTERACT with others, not fight with them...unless I
> choose to do so. I don't want to be forced into it.
>
It's the way they designed the game. Soloing is extremely hard and
extemely frustrating.
> You start with no equipment save a weapon. This is very helpful, right.
> Let's see how many times someone can die before killing their first
> creature...and then discover that their rewards aren't enough to get armor.
The loot is extremely low, especially at low levels.
Try to find monsters visibly carrying weapons. When you kill them, they
will drop the weapon they were carrying. Those weapons are the best
income for a low level character, selling for up to 2 gold pieces (and a
cracked staff for almost 1 platinum)
> There is no sense of community...you're forced to group with people, yet
> they're all rude when you ask for help or advice. Yeah, let's get new
> people into the game by making them feel bad! Works every time.
>
My best advice, get out of Feydark. Try the zones around Rivervale,
Qeynos or Freeport. Much nicer people to be found there.
> You have to fight to get combat. Why can't I slowly gain experience for
> foraging or fishing? Is it because then everyone would do that? If
> so...then combat is too hard. Why can't I play a peaceful person who
> doesn't fight? And get rewarded for it?
>
Unfortunately, there is no way to play a peaceful character in this
game. There are very few trade skills where you can turn a profit, and
none of them gain you experience.
> I hope I can get a refund for this "game"...it was not enjoyable in the
> least.
Well, I hope you come to like it, but I can certainly understand if you
don't. I'm probably not staying long myself once the Next Big Online
RPG (tm) comes out.
Davian
PS. Are you Peapod from Realm? I was Solstice in that game, and on the
Sierra message boards : )
I agree totally on starting too weak, being able to kill one of the vermin
easily would be nice for Level 1. But the game takes hours and sets you back
big time when you die. Beg anyone to group as that can put you up to a decent
level for training fast. People are going to be rude. There are real people on
the Everquest game and not everyone is nice, polite, or generous. But some will
be.
On the first 3 levels. Your only options are to trade, scavenge, and kill.
If you haven't read the manual, it is your own fault. You can just get killed
till Level 4 and you've got food and water. Just look for your body and pick up
any stuff you bought. Believe me IT IS TEDIOUS until level 4. After then you
can escape the vermin fields for better stuff and prey.
---------------------------------------------------------VVV--------------------
----------------------------------
Peapod <pea...@netzero.net> wrote in message news:7iseuo$ich$1...@hiram.io.com...
I've always thought so. Everquest, however, isn't.
For one thing, you can't see at night. Yes, it is realistic. But where is
the fun in stumbling around in the dark? And it seems like it is ALWAYS
night. If you're just starting out you have no light source...and no money
to buy one. Now, you do have infravision if you picked a wood elf (I did)
but...all you can see are red critters floating in black. You can't see
where you are stepping...better hope no cliffs are nearby.
People are rude. They don't help you, or even acknowledge you except to
ridicule you for being a newbie. I asked directions in a town...because the
maps in the game book are worthless. I was told to quit playing the game if
I couldn't find my way around, or to buy a guide book. You shouldn't HAVE
to buy a guide book to play a game. There should be a way to find your way
around town without asking rude idiots.
The game masters are rude. I asked one for help. And got laughed at.
You start with no money. I ran out of food trying to find my way around the
town. Oops. Can't buy any more.
You are forced to group. Hey, I don't know these people. I want to
adventure by myself and INTERACT with others, not fight with them...unless I
choose to do so. I don't want to be forced into it.
You start with no equipment save a weapon. This is very helpful, right.
Let's see how many times someone can die before killing their first
creature...and then discover that their rewards aren't enough to get armor.
There is no sense of community...you're forced to group with people, yet
they're all rude when you ask for help or advice. Yeah, let's get new
people into the game by making them feel bad! Works every time.
You have to fight to get combat. Why can't I slowly gain experience for
foraging or fishing? Is it because then everyone would do that? If
so...then combat is too hard. Why can't I play a peaceful person who
doesn't fight? And get rewarded for it?
I hope I can get a refund for this "game"...it was not enjoyable in the
least.
> >I have to turn my monitor brightness up from the usual 90 to 190, to play
> >EQ. It IS dark, in glide.
> Both the gamma setting and my monitor's brightness are at maximum.
>
Crank it higher if it will go. Also, it won't be as bad once you get
out of Greater Feydark.
> >>
> >> People are rude. They don't help you, or even acknowledge you except to
> >> ridicule you for being a newbie. I asked directions in a town...because
> >the
> >> maps in the game book are worthless. I was told to quit playing the game
> >if
> >> I couldn't find my way around, or to buy a guide book. You shouldn't
> HAVE
> >> to buy a guide book to play a game. There should be a way to find your
> >way
> >> around town without asking rude idiots.
> >
> >If you go around begging for equipment or money, you bet folks will ignore
> >you. Both because of the 'I did it, you can too' syndrome, and because
> >they've been stung by folks who know perfectly well how to get stuff, but
> >love to scam others playing 'I lost everything, please help!'.
> >
> >Finding your way around can be tricky. Y'know what? That's part of the
> >game, learning your way around. It IS, however, hard on newbies, who must
> >fight quickly.
> >
> I don't beg for money or equipment. I asked for directions. I was lost in
> one area of my hometown and kept going in circles.
Kelethin is one of the more confusing cities. In an earlier post I
listed a few websites, you can get city maps from most of them
>
> >>
> >> The game masters are rude. I asked one for help. And got laughed at.
> >
> >If you /tell a GM (and usually a Guide) directly, you will indeed be
> usually
> >ignored, or maybe told to use /petition. GM guidelines are not to respond
> >to direct tells unless the call was initiated by a /petition, and the GM
> has
> >already done a /tell to YOU, first.
> >
> >The GM's are only there to help with bugs. The Guides will help you with
> >using the interface. Neither will give you stuff, except if you've been
> >killed by a verified bug, nor tell you anything much about specific things.
> >They won't help you with quests, for instance, only help you learn how to
> >ASK NPC's about things.
> >>
> I did /tell a GM or Guide (now I can't remember which one, sigh) without
> /petitioning first. I was not ignored, however, I was talked down to by a
> person who didn't bother to read the entiret of my tell.
>
use /feedback to let them know if you can. That really is inexcusable
behavior.
> >> You start with no money. I ran out of food trying to find my way around
> >the
> >> town. Oops. Can't buy any more.
> >
> >You start also with a Guild Note. Did you read it? Did you find your
> guild
> >master (It tells you where he or she is), and give it to them? That will
> >get you a simple tunic to wear, and you can practice your skills a bit,
> >before you start fighting.
> >
> Yes, I read the guild note. And died and lost the tunic. Basic equipment
> such as that should not be lost when you die.
Congratulations, you have completed your first quest, the lose your
tunic quest ; )
You can expect many more of these types of quests in the days to come ;
) Practicly every time you make a new level, you get a quest of this
type. I've managed to complete most of them *grin*
>
> >>
> >> You are forced to group. Hey, I don't know these people. I want to
> >> adventure by myself and INTERACT with others, not fight with
> them...unless
> >I
> >> choose to do so. I don't want to be forced into it.
> >
> >If you don't like to group, at least at times, you won't like EverQuest.
> >You CAN solo, I mostly do... but some classes are VERY hard to solo,
> >especially at low levels (level 5-10, usually).
> >
> I'd heard a Bard or Druid could solo well, and maybe if you started with a
> decent character (decent for newbies anyway) they would be good. However, I
> kept dying to bats. And yes, I did the tutorial to learn how to fight and
> stuff.
>
Druids are one of the most solo-able characters I've seen. Paladins and
Rangers are also very good, if you're more warrior inclined, and want to
be able to solo.
Bards are very weak soloists, most of thier abilities are designed for
group fighting.
> >>
> >> You start with no equipment save a weapon. This is very helpful, right.
> >> Let's see how many times someone can die before killing their first
> >> creature...and then discover that their rewards aren't enough to get
> >armor.
> >
> >And some food and drink, and a candle, usually, and your guild note, and a
> >book of discord.
> >Armor is NOT easy to get. It's not supposed to be. At level 5, you'll
> >probably have maybe most of a cloth outfit.
> >>
> If armor isn't so easy to get, why is it so important? If something is a
> neccessity, then you should have a chance to get it...not do without and die
> repeatedly.
>
It slowly builds up. They never let you catch up to where you really
"should" be though... even at level 18, having finished my banded
armor, I'm still scrounging trying to get a new sword that I seem to
require. Making a lot better money, but everything costs so much more.
> >> There is no sense of community...you're forced to group with people, yet
> >> they're all rude when you ask for help or advice. Yeah, let's get new
> >> people into the game by making them feel bad! Works every time.
> >
> >Or maybe you 'demand' help and advice? If you ask politely, and explain
> >why, etc, you can indeed get basic help. Usually you can get a little food
> >and drink, at least. If you expect busy folk to stop whatever they're
> doing
> >to spend an hour helping you, you're going to be dissapointed a lot.
> >
> Is asking politely "demanding"? When I asked on OOC for directions because
> I kept going in circles and was out of food I was laughed at for being a
> newbie. I was told to look at the map in the book. Did they thing I
> hadn't? Those maps are a joke. When I said Yes, and in the guide book too
> I got laughed at some more.
/OOC in G. Feydark, once again, is one of the worst zones for it. I
routinely turn mine off whenever I enter the zone, as it is invaraibly
extremely busy, and extremely idiot filled. /shout channel too.
>
> >>
> >> You have to fight to get combat. Why can't I slowly gain experience for
> >> foraging or fishing? Is it because then everyone would do that? If
> >> so...then combat is too hard. Why can't I play a peaceful person who
> >> doesn't fight? And get rewarded for it?
> >
> >It's because this is an ADVENTURE game, not a fishing game. Trade skills
> >will never give you experience. Nada. They weren't even in the game till
> >very late beta, and aren't yet fully tuned.
> >
> >You CAN make limited cash with fishing, though you'd want to be up in
> levels
> >enough first to have a reasonable skill cap. Say, level 5 or so.
> >>
> And where would an adventurer be with no one to fish or tailor for food and
> clothes? What is so wrong with wanting to grow in your profession through
> non-violent means?
Nothing. Unfortunately, it's just not possible with this game.
Most of the trade skills are money pits. Fishing will make you a very
small, but steady income (I haven't done it since level 7, where it
became even more pointless as loot started to support me) and
Blacksmithing can make you money eventually, but only if you have the
100 platinum startup costs to get your skill level where it needs to be.
Fletching, Baking, Pottery, Brewing, Tinkering and especially Jewelcraft
are all losing battles, as far as money is concerned.
Davian
> >I have to turn my monitor brightness up from the usual 90 to 190, to play
> >EQ. It IS dark, in glide.
> Both the gamma setting and my monitor's brightness are at maximum.
>
Crank it higher if it will go. Also, it won't be as bad once you get
out of Greater Feydark.
> >>
> >> People are rude. They don't help you, or even acknowledge you except to
> >> ridicule you for being a newbie. I asked directions in a town...because
> >the
> >> maps in the game book are worthless. I was told to quit playing the game
> >if
> >> I couldn't find my way around, or to buy a guide book. You shouldn't
> HAVE
> >> to buy a guide book to play a game. There should be a way to find your
> >way
> >> around town without asking rude idiots.
> >
> >If you go around begging for equipment or money, you bet folks will ignore
> >you. Both because of the 'I did it, you can too' syndrome, and because
> >they've been stung by folks who know perfectly well how to get stuff, but
> >love to scam others playing 'I lost everything, please help!'.
> >
> >Finding your way around can be tricky. Y'know what? That's part of the
> >game, learning your way around. It IS, however, hard on newbies, who must
> >fight quickly.
> >
> I don't beg for money or equipment. I asked for directions. I was lost in
> one area of my hometown and kept going in circles.
Kelethin is one of the more confusing cities. In an earlier post I
listed a few websites, you can get city maps from most of them
>
> >>
> >> The game masters are rude. I asked one for help. And got laughed at.
> >
> >If you /tell a GM (and usually a Guide) directly, you will indeed be
> usually
> >ignored, or maybe told to use /petition. GM guidelines are not to respond
> >to direct tells unless the call was initiated by a /petition, and the GM
> has
> >already done a /tell to YOU, first.
> >
> >The GM's are only there to help with bugs. The Guides will help you with
> >using the interface. Neither will give you stuff, except if you've been
> >killed by a verified bug, nor tell you anything much about specific things.
> >They won't help you with quests, for instance, only help you learn how to
> >ASK NPC's about things.
> >>
> I did /tell a GM or Guide (now I can't remember which one, sigh) without
> /petitioning first. I was not ignored, however, I was talked down to by a
> person who didn't bother to read the entiret of my tell.
>
use /feedback to let them know if you can. That really is inexcusable
behavior.
> >> You start with no money. I ran out of food trying to find my way around
> >the
> >> town. Oops. Can't buy any more.
> >
> >You start also with a Guild Note. Did you read it? Did you find your
> guild
> >master (It tells you where he or she is), and give it to them? That will
> >get you a simple tunic to wear, and you can practice your skills a bit,
> >before you start fighting.
> >
> Yes, I read the guild note. And died and lost the tunic. Basic equipment
> such as that should not be lost when you die.
Congratulations, you have completed your first quest, the lose your
tunic quest ; )
You can expect many more of these types of quests in the days to come ;
) Practicly every time you make a new level, you get a quest of this
type. I've managed to complete most of them *grin*
>
> >>
> >> You are forced to group. Hey, I don't know these people. I want to
> >> adventure by myself and INTERACT with others, not fight with
> them...unless
> >I
> >> choose to do so. I don't want to be forced into it.
> >
> >If you don't like to group, at least at times, you won't like EverQuest.
> >You CAN solo, I mostly do... but some classes are VERY hard to solo,
> >especially at low levels (level 5-10, usually).
> >
> I'd heard a Bard or Druid could solo well, and maybe if you started with a
> decent character (decent for newbies anyway) they would be good. However, I
> kept dying to bats. And yes, I did the tutorial to learn how to fight and
> stuff.
>
Druids are one of the most solo-able characters I've seen. Paladins and
Rangers are also very good, if you're more warrior inclined, and want to
be able to solo.
Bards are very weak soloists, most of thier abilities are designed for
group fighting.
> >>
> >> You start with no equipment save a weapon. This is very helpful, right.
> >> Let's see how many times someone can die before killing their first
> >> creature...and then discover that their rewards aren't enough to get
> >armor.
> >
> >And some food and drink, and a candle, usually, and your guild note, and a
> >book of discord.
> >Armor is NOT easy to get. It's not supposed to be. At level 5, you'll
> >probably have maybe most of a cloth outfit.
> >>
> If armor isn't so easy to get, why is it so important? If something is a
> neccessity, then you should have a chance to get it...not do without and die
> repeatedly.
>
It slowly builds up. They never let you catch up to where you really
"should" be though... even at level 18, having finished my banded
armor, I'm still scrounging trying to get a new sword that I seem to
require. Making a lot better money, but everything costs so much more.
> >> There is no sense of community...you're forced to group with people, yet
> >> they're all rude when you ask for help or advice. Yeah, let's get new
> >> people into the game by making them feel bad! Works every time.
> >
> >Or maybe you 'demand' help and advice? If you ask politely, and explain
> >why, etc, you can indeed get basic help. Usually you can get a little food
> >and drink, at least. If you expect busy folk to stop whatever they're
> doing
> >to spend an hour helping you, you're going to be dissapointed a lot.
> >
> Is asking politely "demanding"? When I asked on OOC for directions because
> I kept going in circles and was out of food I was laughed at for being a
> newbie. I was told to look at the map in the book. Did they thing I
> hadn't? Those maps are a joke. When I said Yes, and in the guide book too
> I got laughed at some more.
/OOC in G. Feydark, once again, is one of the worst zones for it. I
routinely turn mine off whenever I enter the zone, as it is invaraibly
extremely busy, and extremely idiot filled. /shout channel too.
>
> >>
> >> You have to fight to get combat. Why can't I slowly gain experience for
> >> foraging or fishing? Is it because then everyone would do that? If
> >> so...then combat is too hard. Why can't I play a peaceful person who
> >> doesn't fight? And get rewarded for it?
> >
> >It's because this is an ADVENTURE game, not a fishing game. Trade skills
> >will never give you experience. Nada. They weren't even in the game till
> >very late beta, and aren't yet fully tuned.
> >
> >You CAN make limited cash with fishing, though you'd want to be up in
> levels
> >enough first to have a reasonable skill cap. Say, level 5 or so.
> >>
> And where would an adventurer be with no one to fish or tailor for food and
> clothes? What is so wrong with wanting to grow in your profession through
> non-violent means?
Nothing. Unfortunately, it's just not possible with this game.
> If I'm fighting a creature of equal level, I want a chance to kill it....a
> real chance...not the kind I got in the game.
In this game, don't expect to kill something your own level (/con white)
without a group member. Even if you win, you'll be 99% dead, and the
next passing creature will take time out to swat you into oblivion. As
a solo player, it's blues, blues and more blues. Yellows are even
worse. Don't try to solo something even 1 level above you without
something up your sleeve, like very good equipment for your level, or
having Lay Hands avialable as a Paladin.
That white con really is a 50% percent chance to win, and you cannot
advance winning every other fight, since one death loses more experience
than one fight gains.
Davian
>Oh bullshit. She dared to post a complaint, and the rabid "Nothing
>could ever be wrong with this great game!" crowd immediately jumped all
>over her.
Please don't take this the wrong way, but I'm kind of tired of hearing the
accusation of "rabid EQ fan" whenever someone dares to disagree with an EQ
detractor.
This game has problems. That is the plain truth. Many, many people have
voiced complaints about EQ on this newsgroup. I'd wager that aside from the
"Where can I find item X?" questions on this newsgroup, the great majority of
the posts here deal in one way or another on the deficiencies with EQ. I
rarely see (anymore) posts which outright gush about the game.
From my perspective, the original poster, rather than accepting that some
people actually seem to be enjoying EQ, continued to state that her experiences
with the game were irredeemably bad and that no amount of constructive
criticisms regarding her play-style or her patience could make the game fun for
her. When people finally came to the conclusion that she just doesn't enjoy
EQ, possibly never would and began to tell her to just quit, she started
accusing people of being rude to her. That's just not fair, in my opinion.
It's a game; it's not a religion. If I'm having fun with EQ, I shouldn't need
to justify it. If you're not having fun with the game, you shouldn't make it
your mission to dissuade other people from playing it. Just quit, I say.
- Rexroth
--
"Inifinity itself looks flat and uninteresting. Looking up into the night
sky is looking into infinity - distance is incomprehensible and therefore
meaningless."
Hitchhikers Guide to the Universe.
Douglas Adams
Mark Asher wrote in message <37522...@news.primary.net>...
>Peapod wrote in message <7it6f8$3h7$1...@hiram.io.com>...
<snip>
Please change the name you were using trying to make a point in an earlier
post, i.e. "Brad McQaid... you must have forgotten you arestill using it.
Its a bit confusing.
Thanks,
Michael.
Brad McQuaid heeft geschreven in bericht
<3751D737...@mindspring.com>...
>It is true for some. It has been my experience, though it took me 2 months
and
>about $70 to arrive at that conclusion. I got very tired of the attitudes
of
>many of the players (as you can tell from the rudeness within this
>newsgroup---they play online in the same fashion), and I also grew weary of
>killing things over and over again. That seems to be the predominant
feature
>of the game. There is no real role playing in the Everquest game.
>
>Send me an email for more specifics, if you are interested...
>
>Ted Jacoby
I really do think it depends on which server you play - I'm on Bristlebane
and had nothing but help, advice and good people to group with.
Granted I haven't travelled outside of Felwithe yet much (except to orc camp
and my first CB visit earlier on - god that was nerve wracking lol), but
this is a good server filled with good players.
Oh, lastly - I think Denmark is the nicest place in Europe :)
--
---
_DiNo_
aka Railz[NKVD] (Q2 CTF Clan)
Qumlain (Bristlebain Server, EQ)
ICQ 4477057
Remove *NOSPAM* from email addy to reply
---
"...she's lovin' by proxy, no givin' or takin'" - Cutting Crew
SB wrote in message ...
Michael.
(nb: please someone flame me for the "diagnose" i made above, so i can tell
you "well, i'm not a psychiatrist, but" and we can have a really long thread
of our own)
UbuRex9 heeft geschreven in bericht
<19990531060640...@ng-fd1.aol.com>...
Yes, of course, it sometimes went the other way, too. I remember once my
level 7ish druid ran across a high level wizard who had just finished a
hard battle and was low on both mana and hit points. Suddenly from nowhere
a lion appeared and attacked him. The lion was red to me, I didn't have a
snowball's chance of helping him against it...so I targetted the player and
started casting 'heal' as fast as I could. He killed the lion with his
greatstaff. At the end of the battle, I said something along the lines of
'Whew! Where did he come from? I never saw him!' and the wizard bowed to
me and then handed me a *greater lightstone*! I told him it wasn't
necessary, I was glad to help, and he said, 'Please honor me by taking it'.
Well, golly, how do you say 'no' to that?
The problem was really that in the end, the darkness, the rude people, the
sudden unavoidable deaths from instakill mobs resulting in the loss of days
of work, the long hours of play giving such paltry rewards, and the clear
message from the developers that they had no intention of making my chosen
mode of play (ungrouped but sociable, as I described above) viable...all of
these worked together to make it clear to me that the minuses in this game
outweighed the plusses.
I won't say I left without regret. There was a lot to love about
EverQuest. But when a game starts feeling too much like an unpaid
part-time job, it's time to rethink the way you are spending your precious
leisure time.
MJ
Mark Asher <ma...@cdmnet.com> wrote in article
<3751d...@news.primary.net>...
> MJ DiBella wrote in message
> <01beaaf6$4b1cadc0$6108...@mojo.rochester.rr.com>...
> >Why? Do you think any of that stuff is going to change if he plays
longer?
> >
> >
> >This person clearly doesn't like the game. Playing longer is only going
to
> >make him like it less because none of what he said about it is wrong.
It's
> >all absolutely accurate. I played for the full 6 weeks and I came to
the
> >same conclusions as this guy.
> >
> >Your mileage may vary, perhaps this stuff doesn't bother you, but he's
not
> >wrong.
>
>
> Well, except most of the things he complained about were due to his being
> new to the game. After a few hours you find your way around, kill a few
> bats, get a little money, etc. In other words, many of his frustations
would
> have been remedied by playing the game longer.
>
> Mark Asher
>
>
>
This person had a bad experience. I had similar experiences with the game.
She is as entitled to post here as you are. She's not 'whining', she's
criticizing, and you, sir, are rude.
There is a lot that's good about EverQuest. There's a lot that's BAD about
it. It's up to each person to decide whether the good outweighs the bad.
Peapod is no less entitled to make that decision than you are.
MJ
Kalak <ka...@nospam.ix.netcom.com> wrote in article
<7itdbn$9...@dfw-ixnews10.ix.netcom.com>...
> Perhaps but by the responses she has posted it is clear she just wants to
> whine. Lots of helpful suggestions have been posted but still she
continues
> to whine how the game is unfair. You can't expect people to continue to
> treat someone like that nicely. If they aren't willing to take the time
to
> learn how to play the game then they have no place to complain.
>
I was wrong...
And to the people who thought I was only responding to the posts critical to
me, they were right in a way.
I took the advice of the others under consideration, tried a halfling druid,
and encountered the same people problems...it was a lot easier to navigate
the city and surrounding areas, though. However, since a game like this is
made by the people that play it, and I keep running into the wrong crowd, I
don't think you'll be seeing me there anymore...unless I see something here
that draws me back, if I cannot get a refund for returning the cd.
Davian wrote in message <37524C6D...@pilot.msu.edu>...
>Peapod wrote:
>>
>> I've always thought so. Everquest, however, isn't.
>>
>> For one thing, you can't see at night. Yes, it is realistic. But where
is
>> the fun in stumbling around in the dark? And it seems like it is ALWAYS
>> night. If you're just starting out you have no light source...and no
money
>> to buy one. Now, you do have infravision if you picked a wood elf (I
did)
>> but...all you can see are red critters floating in black. You can't see
>> where you are stepping...better hope no cliffs are nearby.
>>
>
>Wood elves start in Kelethin, which is within Greater Feydark One of my
>least favorite zones in the game. The constant forrest and mist make
>the zone dark.. I mean *really, really dark*, even with infravision.
>It's always crowded, the chat channels are always busy and filled with
>morons, and even with infravision you have problems seeing.
>
>I'd personally recommend Qeynos or Freeport as a starting city. Qeynos
>is my own favorite. Anyone with infravision there can see alright.
>
>Also, crank up the brightness on the monitor. No matter what it's set
>at. If it's high, turn it even higher. On my monitor, my normal level
>is 40. I find this works best on most games. In order to be able to see
>while playiing Everquest, I have it cranked up to between 70 and 80,
>usually.
>
>
>> People are rude. They don't help you, or even acknowledge you except to
>> ridicule you for being a newbie. I asked directions in a town...because
the
>> maps in the game book are worthless. I was told to quit playing the game
if
>> I couldn't find my way around, or to buy a guide book. You shouldn't
HAVE
>> to buy a guide book to play a game. There should be a way to find your
way
>> around town without asking rude idiots.
>>
>
>There are some good people in the game, but cities aren't a very likely
>place to find them. Basicly theres nothing to really do in the cities,
>so everyone just stops there, refuels and heads out again.
>
>Don't buy a guide book, I looked through one in the store, it wasn't
>worth the paper it was printed on.
>
>For information and maps, you can check out
>
>http://eq.stratics.com/
>http://eq-online.com/
>http://www.eqvault.com/
>
>And a host of other webpages.
>
>
>
>> The game masters are rude. I asked one for help. And got laughed at.
>>
>
>/feedback and complain, if you remember who it was.
>
>
>> You start with no money. I ran out of food trying to find my way around
the
>> town. Oops. Can't buy any more.
>>
>
>At levels 1 through 4, you will gain 5 bread and 5 water each time you
>die.
>
>Try to find the vendors in your town... one will have milk, another
>will have muffins. Both sell for 6 copper each, the cheapest food in
>the game, and work just as well as the expensive stuff.
>
>
>
>> You are forced to group. Hey, I don't know these people. I want to
>> adventure by myself and INTERACT with others, not fight with
them...unless I
>> choose to do so. I don't want to be forced into it.
>>
>
>It's the way they designed the game. Soloing is extremely hard and
>extemely frustrating.
>
>
>> You start with no equipment save a weapon. This is very helpful, right.
>> Let's see how many times someone can die before killing their first
>> creature...and then discover that their rewards aren't enough to get
armor.
>
>The loot is extremely low, especially at low levels.
>
>Try to find monsters visibly carrying weapons. When you kill them, they
>will drop the weapon they were carrying. Those weapons are the best
>income for a low level character, selling for up to 2 gold pieces (and a
>cracked staff for almost 1 platinum)
>
>
>
>> There is no sense of community...you're forced to group with people, yet
>> they're all rude when you ask for help or advice. Yeah, let's get new
>> people into the game by making them feel bad! Works every time.
>>
>
>My best advice, get out of Feydark. Try the zones around Rivervale,
>Qeynos or Freeport. Much nicer people to be found there.
>
>
>> You have to fight to get combat. Why can't I slowly gain experience for
>> foraging or fishing? Is it because then everyone would do that? If
>> so...then combat is too hard. Why can't I play a peaceful person who
>> doesn't fight? And get rewarded for it?
>>
>
>Unfortunately, there is no way to play a peaceful character in this
>game. There are very few trade skills where you can turn a profit, and
>none of them gain you experience.
>
>
>> I hope I can get a refund for this "game"...it was not enjoyable in the
>> least.
>
>
|That may be how you think. I just want a fair chance...with a creature of
|equal level. And a decent reward, no nine copper bat wings that don't get
|you squat. The reward to risk ratio isn't balanced.
Actually you do have good odds against "equal" creatures (IE ones that
/con white) at low levels...at my level (L14) a white would be a considerable
risk.
|Tell me this then...why NOT start someone with newbie armor, basic stuff?
|Not paltemail or anything.
|
|If something is so important to a character's survival as armor, it should
|be given...or tehre should be a way to earn he money for a basic set WITHOUT
|COMBAT.
Armor is not important at early levels; the critters you're fighting are
very weak.
|Perhaps at lower levels when you die you should be resurrected with your
|equipment? It would certainly ease the frustration factor.
You do get your weapon back up to L4, along with provisions, and that's
all you really need.
|Then you were lucky...I tried, repeatedly, on different servers, and ran
|into the same types of people.
If you want to make another stab at it, start a human character in either
Freeport or Qeynos on E'ci and get in touch with me. I'll show you around.
(I have a L7 Barbarian Warrior parked in Rivervale right now but he wouldn't
be able to help you as much as the Qeynos or Freeport guys.)
|I did not make a half-assed stab, as you eloquently put it. THAT would be
|getting frustrated because I wasn't level 50 or whatever in five
|hours....which is ridiculous. As I've stated all along, I want a fair shot
|at the game.
|
|If I'm fighting a creature of equal level, I want a chance to kill it....a
|real chance...not the kind I got in the game.
I'm not trying to be rude, but all of us had to face the same odds and we
made it, so it's hard to say we didn't have a "real" chance. (Gordaan, the
aforementioned Barbarian, twice stood on a plain in Everfrost at L2 and L3 and
had a constant stream of blue mobs run at him in twos and threes, and when it
was done there were nearly a dozen of them lying dead around him. He died the
first time, but it was still impressive...and he _lived_ the second.)
I've taken eight characters through the newbie stage and I've never really
felt it was unfair.
I must admit that I had this same thought when I first started playing my
High-Elf Magician. I can remember thinking "Hang on, Elves have infra so
why can't I see a damn thing in this city?" followed by a loud "plop" as I
fell into the water near Felwithe's fishing tackle shop. Boy how we
laughed..... :)
I had to crank my gamma and brightness as well. It's akin to walking around
a new house in the dark - you'll be bumping into things left right and
center and stubbing your toes on the coffee table. After a while though,
you'll be fine. I even drew a very rough sketch of the town so I could find
my way around after a very kind player showed me how to get to the Mage's
Guild (the teleporters are a bit confusing if you don't know what they are
or where they take you).
>People are rude. They don't help you, or even acknowledge you except to
>ridicule you for being a newbie. I asked directions in a town...because
the
>maps in the game book are worthless. I was told to quit playing the game
if
>I couldn't find my way around, or to buy a guide book. You shouldn't HAVE
>to buy a guide book to play a game. There should be a way to find your way
>around town without asking rude idiots.
Case point - I was in London a few weeks ago and have *no* idea where
anything is. Asked some people on the street and they were all "Sorry don't
have time". Uh, okay then. I'll do it myself...
Until one girl heard me asking someone (who promptly turned away) and showed
me where to get the train, which stop to get off and how to walk to the
embassy.
EQ is a lot like real life I find. The majority of people are nice and kind,
but a world would never be populated soley with "nice" people. I got lucky
and you didn't sadly, but keep trying - it's worth it. I found EQ to be
quite hard to get into (played it on the night I bought it for about two
hours, thought "Naaaa I'll take this back tomorrow" but tried it again an
hour or so later and played for nine hours straight - there will be
something that "grabs" you and draws you in - for me it was killing a bat
(without running to the guards) and getting my first level-up :)
>The game masters are rude. I asked one for help. And got laughed at.
I've yet to ask a GM for help so I can't comment on this.
>
>You start with no money. I ran out of food trying to find my way around
the
>town. Oops. Can't buy any more.
Lvls 1-4 you always start with food and drink. Not a problem really and it
takes a long time before lack of food or drink becomes a problem.
>You are forced to group. Hey, I don't know these people. I want to
>adventure by myself and INTERACT with others, not fight with them...unless
I
>choose to do so. I don't want to be forced into it.
I didn't get into my first group until Lvl 5, and even this was WAY too
early, but Magicians have to have a little muscle to back them up until the
daft owner of the character (i.e. Me!) can use his/her pet properly. Oh, I
also ditched my dagger and started using a cracked staff I found on a
skelleton and this improved my chances of survival loads.
I have had bad experiences with groups, but I still do it because it's in
every charcter's nature (well maybe most of them) to group for saftey in
most situations. Of course, I love soloing, but around Felwithe there's very
few places that a lvl 7 Mage can solo, so I go to Feydark and club orcs for
fun and profit :)
I learned very quickly that when you're at low levels, pick a target that
cons blue, and before you attack, have a clear idea which direction you need
to run to get to the guards. If it's a long way away, back off and find a
nearer target. The guards are your safety net for a long time. If you get in
trouble you can run like hell and watch on in awe as one of them vaporises a
bat with 96 points of damage :)
>You start with no equipment save a weapon. This is very helpful, right.
>Let's see how many times someone can die before killing their first
>creature...and then discover that their rewards aren't enough to get armor.
Granted, just having a dagger and a robe isn't a big stash, but keep
collecting those bat wings ect and you'll soon have enough for some better
weapons. An even better idea is when you're a little higher (lvl3 is a
guess) then concentrate on Skelletons - the often carry weapons and their
bone chips are worth a lot more than bat wings.
Remember to keep in sight of the guards or at least have a good idea where
you are so if it all goes horribly wrong you can find your corpse.
>There is no sense of community...you're forced to group with people, yet
>they're all rude when you ask for help or advice. Yeah, let's get new
>people into the game by making them feel bad! Works every time.
Community. Hmm good point. I think this is one of the small things that bugs
me in EQ, but I'm sure it will get better the more I play it. Lvls 1-10 are
really solo levels, then you start getting into the realms of groups and
guilds (as far as I can see). I found that asking for help via a roleplayed
question i.e "Sir, would you be willing to help a newcommer to these parts?
I'm looking for a safe place to rest after my battles" brought loads more
responses than just shouting.
A lot of people on many servers have forgotten this is a ROLE PLAYING game,
not a race for levels or equipment. Find the rpg'ers and you'll be okay.
>You have to fight to get combat. Why can't I slowly gain experience for
>foraging or fishing? Is it because then everyone would do that? If
>so...then combat is too hard. Why can't I play a peaceful person who
>doesn't fight? And get rewarded for it?
Good point and maybe something to be looked at by the EQ staff, but think
about this: every single character class in this game is geared to combat.
The trade crafts are pretty new, so expect them to be changed and tweaked a
lot.
You can't create a "fisherman" for instance, but I agree with you in
principal - maybe there should be non-combat classes to play. I'd like the
distraction of having a blacksmith or inn-keeper (now this would be great)
but it brings about new problems - such as premises. Would be cool if you
could start out as an apprenice, build yourself up and then be able to
build/buy your own place of business.
I hope you give it another go. Try visiting some of the sites listed in
other posts, read up a bit, explore and above all expect to die a lot for a
while. If you're still stuck then look me up on Bristlebane server. I'll
either be hanging around Feydark or Felwithe - I'll try and show you the
sights :)
Original message: "I don't like A, B, C and D about EverQuest. I'm
considering quitting."
Response 1: "Whiner! I didn't have problems with A, B *or* C, and D is
only a problem if you suck! My experience is the final arbiter of the
game, so you must suck!"
Response 2: "Hey, 1, lay off Original -- s/he's only telling it like it is!"
Response 3: "I agree with 1 -- if you can't do better at the game than
this, don't let the door hit you in the ass on the way out!"
Response 4: "Why is it that whenever anyone criticizes this game, all the
fanatics come out and attack?"
Response 5: "Original, you should start in Qeynos as a human cleric. Buy
the equipment on my approved list. Fight the monsters in the order I used
when I started my asskicking Qeynos cleric. Start grouping at the same
level I did. Be sure to buy all the same spells I bought, too."
Response 6: "Enchanters suck."
Response 7: "Not as bad as rogues."
Response 8: "I bet Original is really having problems X, Y and Z, but
doesn't want to admit it."
Response 9: "Everyone has trouble at first, Original. Let me meet you
in-game and see if I can help you learn it better. If you still don't
like it, then you should quit."
Fiddler: "I agree with 9."
MJ DiBella wrote in message
<01beab68$1c7c28c0$6108...@mojo.rochester.rr.com>...
Brad McQuaid <godz...@mindspring.com> wrote in message
news:3751D737...@mindspring.com...
> It is true for some. It has been my experience, though it took me 2
months and
> about $70 to arrive at that conclusion. I got very tired of the attitudes
of
> many of the players (as you can tell from the rudeness within this
> newsgroup---they play online in the same fashion), and I also grew weary
of
> killing things over and over again. That seems to be the predominant
feature
> of the game. There is no real role playing in the Everquest game.
>
> Send me an email for more specifics, if you are interested...
>
> Ted Jacoby
>
> SB wrote:
>
Peapod <pea...@netzero.net> wrote in message
news:7it12b$t1f$1...@hiram.io.com...
>
> Raven IlI wrote in message
<19990530234104...@ng-bz1.aol.com>...
> >>And got laughed at.
> >>
> >
> >ROFLMAO! Oops, sorry
> >
> >.>You start with no equipment save a weapon. This is very helpful,
right.
> >>Let's see how many times someone can die before killing their first
> >>creature...and then discover that their rewards aren't enough to get
> armor.
> >>
> >
> >"Hey, I just died from a creature 4 levels above me! What, no platemail
> armor
> >as a reward for my bravery? This game sucks!"
>
> That may be how you think. I just want a fair chance...with a creature of
> equal level. And a decent reward, no nine copper bat wings that don't get
> you squat. The reward to risk ratio isn't balanced.
>
> >
> >Again, ROFLMAO. You think your going to be suited in armor and
equipment
> your
> >first hour of play? Get real. People, yes i'm going to say it, have to
> WORK
> >for what they get!
> >
> Tell me this then...why NOT start someone with newbie armor, basic stuff?
> Not paltemail or anything.
>
> If something is so important to a character's survival as armor, it should
> be given...or tehre should be a way to earn he money for a basic set
WITHOUT
> COMBAT.
>
> >Give it another shot.
> What, so you can get your jollies laughing at a newbie? No thanks.
>
> It seems to me that dying is too frequent in this game...and dying to a
> creature of the same level, repeatedly, is not fun. Fix the reward to
risk
> ratio and the game could be good. As it is, it's frustrating to die
> repeatedly and not be able to find your corpse.
One of the reasons why I always keep my chr names anonymous in the newsgroup
is because I have a tendancy to look newsgroupies up in game to check out
their behavior. For the most part, they are generous to a fault with buffs
and help. Inconsistant with their newsgroup behavior maybe, but then the
newsgroup is just another game.
> killing things over and over again. That seems to be the predominant
feature
> of the game. There is no real role playing in the Everquest game.
Something you are probably aware of, there is no role playing in a table top
game of AD&D, unless the players are actually willing to do it of course.
Probably would have been better to say ~"90% of the people in the game do
not role play in any fashion."
But point well taken, I have to avoid these people in order to have a good
time.
However, I was trying the ideas set forth in the helpful posts...and, while
starting as a halfling druid certainly was an improvement as to visibility
and a somewhat simpler town layout...I still encoutnered the people problems
I was having.
A game like this is based on people...and every person I encountered on the
game was rude and/or mocking. There was no "Hi, welcome to the
world...would you like some advice?" and there SHOULD be in a game of this
type.
Another person mentioned the mad rush for levels and equipment...and it
seems that the race has killed most (not all, because I know some people
playing from another game and can see there are some helpful people from
these post) of the goodwill a game like this should have towards new
players.
I'll give the game another try, anonymously, and see if things are any
different.
(warning, generalization coming...steroeptype alert)
Perhaps I'd have been better off if I'd started when the kids were in
school, instead of playing the game.
(Yes, I know not all kids are rude and crass, but a lot that play these
games are)
Again, thank you for the advice...I just need to find a place where the sun
is always shining apparently.
All that happens in reduced light situations is you lose your color vision.
Humans are quite able to see at night, grey level vision is about 5 times as
sensitive as color.
Just a small blunder that SHOULD be fixed. Infra vision would still be an
advantage for non human races since living creatures will stand out, but
everything going black for everyone is just plain wrong.
Swear to gawd! I get headaches squinted at the screen even with my non human
chrs. I have the gama, brightness, and contrast set so high on my system
that the monitor is working like a space heater.
I have a headache right now! I went to bed about 10pm last night after
playing EQ, it's 10:30 AM and I STILL have a headache.
> not so nice. I once had a guy stand and watch me get killed when what
> looked like one gnoll turned out to be two. I asked him for help, and
> said, 'I didn't see the second one'. He replied, 'Yes, that happens', and
> then watched me die and presumably killed the now-injured gnolls himself.
Growing up, I had a friend whose father was a tow truck driver. He used to
tell stories about how some tow truck drivers would steal money off the
corpses in crashes. They would also tell injured people they were doctors
and to sign a release so they could help them but it was really just
permission to tow their car.
There are bad people out there. Personally, I have never found a good
correlation between owning a computer and moral behavior. Actually, the
inverse seems to be true.
> I can't tell you how many times I buffed and healed people and then had
> them walk away without saying a word of thanks.
Not really happened to me much at all. I get /tells days after asking me how
I am doing and if there is anything they can do for me. Maybe only 1 in 10
does that, but it makes up for the ones who don't in spades.
>
> Yes, of course, it sometimes went the other way, too. I remember once my
> level 7ish druid ran across a high level wizard who had just finished a
> hard battle and was low on both mana and hit points. Suddenly from
nowhere
> a lion appeared and attacked him. The lion was red to me, I didn't have a
> snowball's chance of helping him against it...so I targetted the player
and
> started casting 'heal' as fast as I could. He killed the lion with his
> greatstaff. At the end of the battle, I said something along the lines of
> 'Whew! Where did he come from? I never saw him!' and the wizard bowed to
> me and then handed me a *greater lightstone*! I told him it wasn't
> necessary, I was glad to help, and he said, 'Please honor me by taking
it'.
> Well, golly, how do you say 'no' to that?
I had one instance, where I repeated helped a low level chr. Next thing I
knew, a high level ranger tracked me down and gave me some equipment. I can
only assume that it was the low level chrs 'main' chr.
>
> The problem was really that in the end, the darkness, the rude people, the
I'm with you there.
> sudden unavoidable deaths from instakill mobs resulting in the loss of
days
> of work, the long hours of play giving such paltry rewards, and the clear
The level of frustration is subjective. As long as everyone has the same
instakill mobs there is a level playing field ergo I live with it. The
instakill mobs do decrease the amount of adventuring you can do w/o being
high level, so that is a personal pain in the butt for me.
> message from the developers that they had no intention of making my chosen
> mode of play (ungrouped but sociable, as I described above) viable...all
of
> these worked together to make it clear to me that the minuses in this game
> outweighed the plusses.
The format does not really lend itself to solo play.
Specifically, when you run out of monsters that will give you experience in
one zone, there is only 1 or 2 monsters you can kill that give you
experience in the next zone, but there are many times more instakillers to
you then the 1-2 monsters you can kill that will attack ASAP.
It would be better if the AI took group size into account along with ease of
kill. I mean taking a low level chr into a tough zone is like painting a
bullseye on your buttocks: Everything zeros in on you.
But they seem to ignore that party of 6 chrs chatting and casting away like
they are invisible. Preditors seem to follow herds and pick off the
stragglers. In EQ, they do the same things solos do: Look for an easy kill
and ignore groups. It should be dumbed down for solos.
Mark Asher
Peapod wrote in message <7iuhuo$slg$1...@hiram.io.com>...
Didn't think there could be that many. ;)
>
> I was wrong...
> And to the people who thought I was only responding to the posts critical to
> me, they were right in a way.
>
> I took the advice of the others under consideration, tried a halfling druid,
> and encountered the same people problems...it was a lot easier to navigate
> the city and surrounding areas, though. However, since a game like this is
> made by the people that play it, and I keep running into the wrong crowd, I
> don't think you'll be seeing me there anymore...unless I see something here
> that draws me back, if I cannot get a refund for returning the cd.
>
EQ is a lot like Realm with better graphics. It has a lot of the same
problems. Also, just as in Realm, if you aren't there with your friends
to talk to, on its own the game just sucks.
Well, if you're on E'ci, look me up. I'd be happy to answer any newbie
questions you can come up with.
Davian
Peapod <pea...@netzero.net> wrote in message
news:7iss0s$por$1...@hiram.io.com...
>
> Skip Sanders wrote in message ...
> >
> >Peapod <pea...@netzero.net> wrote in message
> >news:7iseuo$ich$1...@hiram.io.com...
> >> I've always thought so. Everquest, however, isn't.
> >>
> >> For one thing, you can't see at night. Yes, it is realistic. But
where
> >is
> >> the fun in stumbling around in the dark? And it seems like it is
ALWAYS
> >> night. If you're just starting out you have no light source...and no
> >money
> >> to buy one. Now, you do have infravision if you picked a wood elf (I
> did)
> >> but...all you can see are red critters floating in black. You can't
see
> >> where you are stepping...better hope no cliffs are nearby.
> >
> >Your monitor is one of the (all too common, since folk got worried about
> >'monitor radiation') dark monitors, most likely. Also, if you're using
> >glide, the glide drivers seem to be significantly darker than the D3D
> >drivers. Did you try the gamma adjust slider in options? (It works, if
> >you're using glide). Oh, and it's light for somewhat longer than it's
> dark.
> >It just SEEMS like it's dark longer. =)
> >
> >I have to turn my monitor brightness up from the usual 90 to 190, to play
> >EQ. It IS dark, in glide.
> Both the gamma setting and my monitor's brightness are at maximum.
>
> >>
> >> People are rude. They don't help you, or even acknowledge you except
to
> >> ridicule you for being a newbie. I asked directions in a
town...because
> >the
> >> maps in the game book are worthless. I was told to quit playing the
game
> >if
> >> I couldn't find my way around, or to buy a guide book. You shouldn't
> HAVE
> >> to buy a guide book to play a game. There should be a way to find your
> >way
> >> around town without asking rude idiots.
> >
> >If you go around begging for equipment or money, you bet folks will
ignore
> >you. Both because of the 'I did it, you can too' syndrome, and because
> >they've been stung by folks who know perfectly well how to get stuff, but
> >love to scam others playing 'I lost everything, please help!'.
> >
> >Finding your way around can be tricky. Y'know what? That's part of the
> >game, learning your way around. It IS, however, hard on newbies, who
must
> >fight quickly.
> >
> I don't beg for money or equipment. I asked for directions. I was lost
in
> one area of my hometown and kept going in circles.
>
> >>
> >> The game masters are rude. I asked one for help. And got laughed at.
> >
> >If you /tell a GM (and usually a Guide) directly, you will indeed be
> usually
> >ignored, or maybe told to use /petition. GM guidelines are not to
respond
> >to direct tells unless the call was initiated by a /petition, and the GM
> has
> >already done a /tell to YOU, first.
> >
> >The GM's are only there to help with bugs. The Guides will help you with
> >using the interface. Neither will give you stuff, except if you've been
> >killed by a verified bug, nor tell you anything much about specific
things.
> >They won't help you with quests, for instance, only help you learn how to
> >ASK NPC's about things.
> >>
> I did /tell a GM or Guide (now I can't remember which one, sigh) without
> /petitioning first. I was not ignored, however, I was talked down to by a
> person who didn't bother to read the entiret of my tell.
>
> >> You start with no money. I ran out of food trying to find my way
around
> >the
> >> town. Oops. Can't buy any more.
> >
> >You start also with a Guild Note. Did you read it? Did you find your
> guild
> >master (It tells you where he or she is), and give it to them? That will
> >get you a simple tunic to wear, and you can practice your skills a bit,
> >before you start fighting.
> >
> Yes, I read the guild note. And died and lost the tunic. Basic equipment
> such as that should not be lost when you die.
>
> >>
> >> You are forced to group. Hey, I don't know these people. I want to
> >> adventure by myself and INTERACT with others, not fight with
> them...unless
> >I
> >> choose to do so. I don't want to be forced into it.
> >
> >If you don't like to group, at least at times, you won't like EverQuest.
> >You CAN solo, I mostly do... but some classes are VERY hard to solo,
> >especially at low levels (level 5-10, usually).
> >
> I'd heard a Bard or Druid could solo well, and maybe if you started with a
> decent character (decent for newbies anyway) they would be good. However,
I
> kept dying to bats. And yes, I did the tutorial to learn how to fight and
> stuff.
>
> >>
> >> You start with no equipment save a weapon. This is very helpful,
right.
> >> Let's see how many times someone can die before killing their first
> >> creature...and then discover that their rewards aren't enough to get
> >armor.
> >
> >And some food and drink, and a candle, usually, and your guild note, and
a
> >book of discord.
> >Armor is NOT easy to get. It's not supposed to be. At level 5, you'll
> >probably have maybe most of a cloth outfit.
> >>
> If armor isn't so easy to get, why is it so important? If something is a
> neccessity, then you should have a chance to get it...not do without and
die
> repeatedly.
>
> >> There is no sense of community...you're forced to group with people,
yet
> >> they're all rude when you ask for help or advice. Yeah, let's get new
> >> people into the game by making them feel bad! Works every time.
> >
> >Or maybe you 'demand' help and advice? If you ask politely, and explain
> >why, etc, you can indeed get basic help. Usually you can get a little
food
> >and drink, at least. If you expect busy folk to stop whatever they're
> doing
> >to spend an hour helping you, you're going to be dissapointed a lot.
> >
> Is asking politely "demanding"? When I asked on OOC for directions
because
> I kept going in circles and was out of food I was laughed at for being a
> newbie. I was told to look at the map in the book. Did they thing I
> hadn't? Those maps are a joke. When I said Yes, and in the guide book
too
> I got laughed at some more.
>
> >>
> >> You have to fight to get combat. Why can't I slowly gain experience
for
> >> foraging or fishing? Is it because then everyone would do that? If
> >> so...then combat is too hard. Why can't I play a peaceful person who
> >> doesn't fight? And get rewarded for it?
> >
> >It's because this is an ADVENTURE game, not a fishing game. Trade skills
> >will never give you experience. Nada. They weren't even in the game
till
> >very late beta, and aren't yet fully tuned.
> >
> >You CAN make limited cash with fishing, though you'd want to be up in
> levels
> >enough first to have a reasonable skill cap. Say, level 5 or so.
> >>
> And where would an adventurer be with no one to fish or tailor for food
and
> clothes? What is so wrong with wanting to grow in your profession through
> non-violent means?
>
Regardless, I truly hope not everyone goes through what I have trying to
play a game. It's been hell for me, simply because no one that I encounter
is willing to talk to a newbie and offer simple directions or advice.
This game has left a very bitter experience with me...and I'm sorry I didn't
run into any nice people.
This game COULD be great, but isn't because of petty minded fools not
willing to help out someone in need....they're concerned with the almighty
level.
Big snip of lots of points. 2 things I can see here.
1) the most important, you're on Faydwer. Make a character on Antonica. Get
off the prick continent, if you don't like pricks.
2) If it's THAT dark, something's wrong with your video settings.. I was in
GF as a blind human and could see quite well. Wood elf should have no
trouble.
Jason
: I've always thought so. Everquest, however, isn't.
So quit playing. End of problem.
-- Dan
I came from MUDs. I think everquest is just great.
Long long ago, I got a computer. I thought it was great. Later, I got a
modem and found a BBS. I thought that was even greater. I immediately opened
my virtual mouth, accusing the sysop of having a virus in the latest version
of PKZIP and ended up VERY embarassed in front of a large, virtual
community. I learned a great lesson then. I decided to say nothing until I
knew enough to say something intelligent.
When I got internet access, and got bored of the web, I found out about
mudding. I had been a rabid AD&D player, and dungeon master on and off since
age thirteen, so I figured that muds would be great.
I found a mud and played it. I lurked a lot, and played solo for the most
part. I later found a better mud, (another world) and moved in, making it my
home for thousands of hours of play. I became Androck the mighty wizard,
helper and friend to many. I was a real force in the mud, I made tons of
friends there and I loved it well... ahhh those were the days.
ANYhow.... I stopped mudding for a variety of reasons and I was just waiting
for something like Everquest to roll around. I knew when I started that the
game would be counting on me to make it great, the game itself is nothing
without the players. So, I had a good (very good) attitude when I started. I
knew there would be jerks, pricks, cheaters, liars, thieves and all other
sorts of online morons when I started. I figured that I would be able to
find the good players, learn to be one, and have a great time.
So, I started my first character, a barbarian warrior on Xegony. I tried
tailoring. It was HARD to find my way around. I lost my corpse lots and lots
of times. People were TERRIFIC. I shouted that I had lost my corpse, and was
sorry for spamming the shout channel and after a few minutes someone would
send me a tell that they knew where it was... They taught me the /loc
command and I put it on a hotbox button. I was learning.
I died many times. It was hard. I was learning. I eventually stumbled into a
couple groups, and they did not go well. I was okay with that, I was only
level 5 and still learning. I explored and died in Blackburrow a few times.
I stretched my legs around level 5 and went to Quenos and died out in the
huge, amazing Karanas plains. I was still learning. People were not great, I
agree, but I still knew that I was full of questions, and not answers. I was
still learning and I was happy. I was poor, hungry, had only a little
patchwork armor that I had made myself, but I was okay with all that.
I tried a few times to recover my lost corpse in the north Karanas zone....
It was hard. I stood by the place I was bound to, Quenos east gate I think,
(I am STILL learning) and said, I have no food, and my corpse is far away...
I have tried to get my things but died again. I am very frustrated. I did
not shout or OOC.
I waited a few moments.
I did not know how the trade screen worked.
After a long time, a minute maybe, some of the people that were standing,
sitting around the gate started giving me food and drink... I was loaded
with all kinds of things. Someone cast an armor-type spell on me, and I was
pleased. I was hoping for the spell that makes you run faster, but nobody
offered. They said good luck, nobody offered to come with me, and i said
thanks, and left.
I failed.
I had a whole week in that character, 4 or 5 hours a night.
I decided that I was done learning and started what I decided (might) be my
main character. I was always a wizard, and I identify with them, so I wanted
to be one, I chose gnome. I chose the newer server, erollsi marr. I was
happy. I knew how to play.
It was hard. killing spiders was hard. the other things were even harder. I
was hungry. I learned to bake and I never succeed when I put stuff in the
oven. Most players are okay, but not great. After 2 weeks of gnoming around
in the steamfont mountains I made some friends. Some really neat players
whom I liked to group with. It was, and is fun.
It took me 3 weeks to make friends in the game and learn to play so I didnt
feel like a newbie. Now I feel ready to open my virtual mouth to this
newsgroup, and to the newbies in the game. I learned how to play. and now I
really enjoy it.
So, what am I trying to say here?
Well, I am saying that I knew what online people are like. I know that
anything worthwhile is hard and takes time. And I know that life (and
virtual life) are what you make it. You can have fun, but you have to do the
work first.
I hope you enjoyed my story. And I hope you find something that you can do
for a few hours a night that you really enjoy, whatever it might be.
P.S. I do not play levelquest. I try not to die, and I hardly ever level.
Sometimes I play for hours and only kill a couple creatures. I worked 4
hours with a peculiar ranger named Aragorne on a quest of his one night, and
never got a lick of experience for it. I had fun though. I was not
levelquesting.
Good luck peapod.
-- "Body Hammer" , Fear Factory
"And i sit. In my desolate room. NO LIGHTS!
NO MUSIC.... ive killed everyone.
lonely forever...
bbbbut im feeling better."
--- "Sugar", System of a Down
AIM:kender51
ICQ: 22665431
PGP:Too Big To Put Here. Email me.
Peapod <pea...@netzero.net> wrote in message
news:7ius41$6ff$1...@hiram.io.com...
It doesn't work with certain video cards I believe, but it works
fine with mine.
Robert Coleman
----------------------------------------
Gaeodar
8th Level Human Wizard
Redaan
3rd Level Half-Elf Rogue
Veeshan Server
I work a full time job in the real world, so dont think of me as someone living
at home with mother who does nothing but EQ. However, when you go into EQ,
MOST of the time it is similar to real life (the interaction with other
characters that is). Basically, you will meet people that you find crude, rude
and obnoxious-and there are ways to deal with them. And on the other side of
the coin, you will meet people who are kind to you, helpful, and are willing to
do whatever it takes to help in your happiness.
I feel bad for you that you had such a negative experience, but if all these
posts that you see arent telling you, it depends on
1) where you start
and
2) how YOU also react and interact with people.
There are some major jerks in this game, I have had run-in's with them as well
as my friends. It's up to you to determine HOW bad they are, and if they are
that bad, ignore them. If you feel that they dont merit an ignore, just let
them rant, just as in real life, if you give them no acknowledgement of their
existance, they eventually go away anyway.
Also, there are different races to try. If you have issues with night vision,
try one that uses infravision. Also, if you have tried that already, it may be
your monitor. I see just fine with infravision, it isnt black and red to me,
but I have a friend who is a dwarf and he cant see well at night at all, but, a
new monitor sure cleared things up. It is not always the software here, that
is an important thing to note.
Also, with the grouping issues...You DONT have to group. It all depends on the
class you picked! There are some classes that are built for the experience of
grouping and some that arent! If you want to be a loner, try a necromancer!
They are great for it!
In conclusion, I guess I should note, that as with everything, this may not be
up your alley. You may not be able to play this game and enjoy it no matter
how much anyone tries to tell you its a good game. Its obvious to me, that
it's possible to play the game, and play alone, and level as well, I've done
it, and there are a ton of people on there that do it all the time. If it were
any different, everyone would be running around at level 1.
My point is, Everquest is all about finding a character you like in a location
that you like. If you dont want to group, pick a class that is not dependant
on people to save you. If you dont like the folks in a certain town, travel
until you find one you like and get bound there.
You have to give yourself a chance to experience the game, try different
characters, and if you find it isnt for you, get your money back, sell it to
someone else, cause in all actuality, it just may be something that you will
never be able to enjoy.
It does nto work in d3d mode yet I believe just in glide mode. They have turned it on and
off a few times since beta...
Peapod <pea...@netzero.net> wrote in message
news:7iseuo$ich$1...@hiram.io.com...
> I've always thought so. Everquest, however, isn't.
>
> For one thing, you can't see at night. Yes, it is realistic. But where
is
> the fun in stumbling around in the dark? And it seems like it is ALWAYS
> night. If you're just starting out you have no light source...and no
money
> to buy one. Now, you do have infravision if you picked a wood elf (I did)
> but...all you can see are red critters floating in black. You can't see
> where you are stepping...better hope no cliffs are nearby.
>
> People are rude. They don't help you, or even acknowledge you except to
> ridicule you for being a newbie. I asked directions in a town...because
the
> maps in the game book are worthless. I was told to quit playing the game
if
> I couldn't find my way around, or to buy a guide book. You shouldn't HAVE
> to buy a guide book to play a game. There should be a way to find your
way
> around town without asking rude idiots.
>
> The game masters are rude. I asked one for help. And got laughed at.
>
> You start with no money. I ran out of food trying to find my way around
the
> town. Oops. Can't buy any more.
>
> You are forced to group. Hey, I don't know these people. I want to
> adventure by myself and INTERACT with others, not fight with them...unless
I
> choose to do so. I don't want to be forced into it.
>
> You start with no equipment save a weapon. This is very helpful, right.
> Let's see how many times someone can die before killing their first
> creature...and then discover that their rewards aren't enough to get
armor.
>
> There is no sense of community...you're forced to group with people, yet
> they're all rude when you ask for help or advice. Yeah, let's get new
> people into the game by making them feel bad! Works every time.
>
> You have to fight to get combat. Why can't I slowly gain experience for
> foraging or fishing? Is it because then everyone would do that? If
> so...then combat is too hard. Why can't I play a peaceful person who
> doesn't fight? And get rewarded for it?
>
I still don't think people should have to beg for help or be ridiculed for
needing help because they are new. if you ridicule someone because they are
new then you are a piece of shit plain and simple. So all you power gamers
can go to hell, since it is most of you (notice I said most) that make the
game shitty for others.
if you want to ridicule me for my spelling or my grammar for that matter, I
don't care. I am just trying to get out a point in a quick fast way.
and peapod if you come to the e'ci server give clevis a buzz he is more then
willing to help a newbie. money is on the low side but I know some people
that can give you better prices.
check y'all outtie.
Anyway, there is some good advice int here...then it seems a moron took over
the keyboard.
Combat is what I expected, but only for PART of the game. Everything I've
read played up the social aspect and the trade skills. I thought it would
be nice o gain experience through means other than combat.
And, well, you obviously gave a fuck because you wouldn't have bothered to
reply otherwise.
Still confused though...did your evil twin take over the keyboard or
soemthing? Perhaps it was possessed by a poltergeist? Oh well, consider
yourself killfiled.
*PLONK*
bizbee wrote in message <375845c7...@nntp.ix.netcom.com>...
>Yn erthygl <7iseuo$ich$1...@hiram.io.com>, sgrifenws "Peapod"
><pea...@netzero.net>:
>
>>I've always thought so. Everquest, however, isn't.
>>
>>For one thing, you can't see at night. Yes, it is realistic. But where
is
>>the fun in stumbling around in the dark? And it seems like it is ALWAYS
>>night. If you're just starting out you have no light source...and no
money
>>to buy one. Now, you do have infravision if you picked a wood elf (I did)
>>but...all you can see are red critters floating in black. You can't see
>>where you are stepping...better hope no cliffs are nearby.
>>
>Well, my first character was human.... surprise, use the same sense
>you use in rl when it's dark. It isn't that tough. Stick a fire beetls
>eye in you pocket. I also play a wood elf, who has absolutely <no>
>problem... I don't see "red critters floating in black", apparently
>you have no personal experience in that field, if that's your best
>description
>
>>People are rude. They don't help you, or even acknowledge you except to
>>ridicule you for being a newbie. I asked directions in a town...because
the
>>maps in the game book are worthless. I was told to quit playing the game
if
>>I couldn't find my way around, or to buy a guide book. You shouldn't HAVE
>>to buy a guide book to play a game. There should be a way to find your
way
>>around town without asking rude idiots.
>>
>I'd say you ran into someone that has shit for brains. They're
>everywhere, in other games, in real life, and, of course, here in EQ.
>My response to someone that's as pathetic as that is generally a
>simple "You know what, you worthless piece of shit? FUCK YOU." I don't
>know if it helps, but I always feel better saying that to a complete
>moron. Try it, you'll probably like it. Use it freely. Others will
>applaud your attitude, and you know what? If they don't like it FUCK
>THEM, there's not a damn thing on the face of God's Green Earth they
>can do about it. Then go ask someone else--there's a lot of helpful
>people out there. Don't blow it off because you ran into a couple
>self-righteous dickheads.
>
>>The game masters are rude. I asked one for help. And got laughed at.
>>
>
>Well, comment on this is reserved... I notice you don't mention what
>you asked for help <with>....
>
>>You start with no money. I ran out of food trying to find my way around
the
>>town. Oops. Can't buy any more.
>
>....oops, then just die, because you start over with all your newbie
>stuff, including food, until you're level 4.
>>
>>You are forced to group. Hey, I don't know these people. I want to
>>adventure by myself and INTERACT with others, not fight with them...unless
I
>>choose to do so. I don't want to be forced into it.
>
>I group about 1 in 50 times I go out. You are <not> forced to group,
>unless you picked a class that is nearly always forced to group.
>>
>>You start with no equipment save a weapon. This is very helpful, right.
>>Let's see how many times someone can die before killing their first
>>creature...and then discover that their rewards aren't enough to get
armor.
>
>Well, let's see.. if you don't pick the <wrong> creature, you'll be
>just fine. Don't bite off more than you can chew, and you won't have a
>problem.
>Why is it that new players always think they should be able to compete
>with people that have been playing for months?
>>
>>There is no sense of community...you're forced to group with people, yet
>>they're all rude when you ask for help or advice. Yeah, let's get new
>>people into the game by making them feel bad! Works every time.
>
>Uhhh.. this is just stupid. I'd <never> group with rudepeople... if
><anyone> gave me shit, I'd either kick them out if I was the leader,
>or walk away from the group, usually leaving them with no tank, if the
>leader didn't boot the moron. If the entire group is like that, it's
>either time to reevaluate your own actions, or just hit the road
>because the others are <all> assholes.
>>
>>You have to fight to get combat. Why can't I slowly gain experience for
>>foraging or fishing? Is it because then everyone would do that? If
>>so...then combat is too hard. Why can't I play a peaceful person who
>>doesn't fight? And get rewarded for it?
>>
>?? combat is too hard? What were you expecting when you bought the
>game? Shopkeeping?
>
>>I hope I can get a refund for this "game"...it was not enjoyable in the
>>least.
>>
>I hope you can too, because I'd sure as hell hate to run into your
>pathetic whiny ass in the game, feeling forced to play because you
>couldn't get your fucking money back
>Next time, read the box, check the newsgroup, look at the official
>webpage. I know you're bright enough, because you managed to negotiate
>the usenet in order to post your one and only comment in history about
>this game to it.....
>....then you might give some thought to telling someone that actually
>gives a fuck.
>
>If I'm fighting a creature of equal level, I want a chance to kill it....a
>real chance...not the kind I got in the game.
>
Try facing creatures that aren't quite equal to you, you'll have a
better chance of succeeding. If you were to face a clone of yourself,
at equal levels, do you think you would have a good chance of winning?
Maybe, maybe not, because you both would hit just as hard and at the
same rate, with the same chance of going off target. Eventually one
of you would die, but that doesn't mean the other would be standing
there fresh and ready to take on the next creature. "Equal" means you
and the creature have an equal chance of killing the other.
Just think about it, it makes sense. If you want a good chance of
surviving your battles (and who doesn't?) pick on creatures slightly
weaker than you. You'll still take some hits but you'll come out on
top more often than not.
Well to be honest, your plight is more pitiful than laughable but I can see
why many in Kiddieland would laugh. I'm surprised you attempted to play the
game given your lack of sense of direction.
A friend of mine has the same handicap so he basically avoids this sort of
environment in games. Its also close to impossible to try and guide people
with your problem - I've tried - sometimes the terminally lost just can't be
helped.
> >It's because this is an ADVENTURE game, not a fishing game. Trade skills
> >will never give you experience. Nada. They weren't even in the game
till
> >very late beta, and aren't yet fully tuned.
> >
> >You CAN make limited cash with fishing, though you'd want to be up in
> >levels
> >enough first to have a reasonable skill cap. Say, level 5 or so.
>
> And where would an adventurer be with no one to fish or tailor for food
and
> clothes? What is so wrong with wanting to grow in your profession through
> non-violent means?
Nothing at all. but that isn't what this game is about.
As explained elsewhere, productive non-adventuring professions force
everyone to take up professions (to maintain the money chase). This
devalues the adventure quality of such games.
Unfortunately the state of the art doesn't support both in the one game.
--
Alasdair Allan, Ibrox, Glasgow |England - Country where Marx developed
x-st...@null.net | the basis of Communism
X-Static's Rangers Webzine |Scotland - Country where Smith developed
http://www.x-static.demon.co.uk/ | the basis of Capitalism
>This post confused me...did one person type it, or two?
>
>Anyway, there is some good advice int here...then it seems a moron took over
>the keyboard.
>
>Combat is what I expected, but only for PART of the game. Everything I've
>read played up the social aspect and the trade skills. I thought it would
>be nice o gain experience through means other than combat.
>
>And, well, you obviously gave a fuck because you wouldn't have bothered to
>reply otherwise.
>
>Still confused though...did your evil twin take over the keyboard or
>soemthing? Perhaps it was possessed by a poltergeist? Oh well, consider
>yourself killfiled.
>
>*PLONK*
Yes Bizbee is quite blunt, but he gets his point across albeit
crudely. He did have some good suggestions though. Here are some of
mine.
If you are lost:
1)Use the /loc command. Do a /loc of your starting position(ie the 3
lifts in kelethin, felwithe gate, write down the coordinates noting if
its a positive or negative number) and when your ready to come home do
a /loc of your current position. Triangulate the coordinates of your
current position to those of your starting position(keep moving and
doing a /loc til current position=starting position). If you are
already lost ask for a /loc of a familiar location(kelethin, the lifts
etc.)to get your start position. If you receive no response to your
plea for assistance(unlikely) then see 2).
2)Most of the zones in norrath have boundaries on four sides(square,
rectangle). Keep walking till you hit a boundary, turn left or right
and keep walking hugging the boundary wall. You'll eventually hit a
zone entrance. These zone entrances will usually have trails leading
to them. Follow the trail to a city nearby. If the trail leads to
nowhere backtrack and take the other fork in the trail.
3)If all else fails practice sense heading, it will give you a
direction in which you are facing. You can therefore use the heading
in conjunction with a map(the map that came with the game, the city
maps in the manual, maps in eqstratics, japanese maps, etc.)to find
your destination.
If you don't want to hack & slash all the time:
1)Be a part timer, part time warrior and part time craftsman/woman.
Hack & slash for money and experience, then take up a trade in
between. I suggest fletching its the cheapest.
2)Have multiple personalities, each one whinier than the next(just
joking ;)). You can have one hack & slash character and the other a
tradesman/woman type. The hack & slasher can acquire money for the
tradesman/woman. If you are a role player then make them out as
brothers/sisters.
3)Find a mentor, philanthropist, guild, loan shark, sugar daddy to
finance your chosen trade. Usually a high level character/s with more
money than they know what to do with.
If you're having trouble seeing in the eqnight and you have a RIVA TNT
card installed, here is what i did to remedy the problem.
1)Right click on your desktop. Scroll down to properties and click.
Find the settings tab and click. Look for the ADVANCED button and
click on it. Look for a utilities tab (Hercules utilities on mine) and
click. Find the gamma correction button and set the gamma to 2.50.
2)Start the game normally and the darkness should be gone.
If you have a different card installed then you can tell us what it
is. Someone with a similar card can help you to increase your gamma
so you can see in the eqnight. If none of this helps then it may be
your monitor that's causing your problems.
I hope this post helps you in some way. But if you decide that in
spite of all the helpful post directed towards helping you, that EQ is
not the game for you after all. Then by all means quit, cancel your
account, get your money back. Don't keep posting in the group about
how rude everyone is and critical of you. It just comes off as more
whining. And i'm afraid that there's not enough cheese to go around.
Amatrol of Norrath
> This person clearly doesn't like the game. Playing longer is only going to
> make him like it less because none of what he said about it is wrong. It's
> all absolutely accurate. I played for the full 6 weeks and I came to the
> same conclusions as this guy.
Actually I think what he said does not reflect the game at all. I have
a 15th level Shadowknight who has spent over 90% of his time solo.
Also, if he is obsessed with seeing at night he should pick a race that
can actually see at night, or buy a lantern. And his comment about not
wanting to be a hero (i.e. killer), then he shouldn't have bought a
heroic game.
Rob
>
>
--
Robert A. Farallo
rfar...@ast.lmco.com
Buy a lantern. My first character was a Human Barbarian and I did have
lots of trouble at first. But I bought a lantern and then a light stone
and I got over it. If you really want to be able to see at night try to
play a creature with Infravision.
>
> People are rude. They don't help you, or even acknowledge you except to
> ridicule you for being a newbie. I asked directions in a town...because the
> maps in the game book are worthless. I was told to quit playing the game if
> I couldn't find my way around, or to buy a guide book. You shouldn't HAVE
> to buy a guide book to play a game. There should be a way to find your way
> around town without asking rude idiots.
>
No problems for me at all. I am helpful to everyone but beggars and
idiots, and I find that most everyone is helpful to me. One thing I
have noticed is that treatment gets better the further away you are from
human and elf settlements. I think this is because 'power' gamers tend
to take these species. Try a troll or an Ogre. Every one is nice in
the swamp.
I will admit, my inability to navigate almost convinced me to give up
the game. But then I got the hang of it, and now its not a problem.
Once you get the 'lay of the land' things will improve.
> The game masters are rude. I asked one for help. And got laughed at.
No experience in this area. If the game masters laughed at you then log
a formal complaint, not that I think it will help.
>
> You start with no money. I ran out of food trying to find my way around the
> town. Oops. Can't buy any more.
>
You should have tried to attack a guard. Instant death, no exp loss,
and a full pack of food. Good to fifth level.
> You are forced to group. Hey, I don't know these people. I want to
> adventure by myself and INTERACT with others, not fight with them...unless I
> choose to do so. I don't want to be forced into it.
>
This statement is completely false. I have never grouped with a
character under fifth level. My 15th level troll SK has spent 90% of
his time solo. I die more, advance slower and don't get some of the
best loot, but I have more fun. I'm at a high enough level that most
immature players have been washed out, so I can start to group more.
But If I want to solo I can.
> You start with no equipment save a weapon. This is very helpful, right.
> Let's see how many times someone can die before killing their first
> creature...and then discover that their rewards aren't enough to get armor.
>
What do you care how many times you die? At lower levels its free.
Your corpse is usually right there. So you die allot in levels 1-3 or
so, you'll get over it. Just stick it out.
> There is no sense of community...you're forced to group with people, yet
> they're all rude when you ask for help or advice. Yeah, let's get new
> people into the game by making them feel bad! Works every time.
>
I've already covered this. I have had few problems with assholes, most
all of my interactions are positive. Try running an evil character.
There is much more community among trolls and ogres. Less need to
compete in these underplayed races.
> You have to fight to get combat. Why can't I slowly gain experience for
> foraging or fishing? Is it because then everyone would do that? If
> so...then combat is too hard. Why can't I play a peaceful person who
> doesn't fight? And get rewarded for it?
>
What was on the box cover? A tailor? A Merchant? No, looked like a
bunch of people killing a dragon. If this is a problem for you then you
bought the wrong game. This is a heroic game and heroes kill things.
At least in America they do.
> I hope I can get a refund for this "game"...it was not enjoyable in the
> least.
--
> >
> You should have tried to attack a guard. Instant death, no exp loss,
> and a full pack of food. Good to fifth level.
Quick note: you only get refills of food & water up through lvl 3 (that may
be fairly new).
>2)Most of the zones in norrath have boundaries on four sides(square,
>rectangle). Keep walking till you hit a boundary, turn left or right
>and keep walking hugging the boundary wall. You'll eventually hit a
>zone entrance. These zone entrances will usually have trails leading
>to them. Follow the trail to a city nearby. If the trail leads to
>nowhere backtrack and take the other fork in the trail.
Did not know this...looks like a good solution for me.
>
>3)If all else fails practice sense heading, it will give you a
>direction in which you are facing. You can therefore use the heading
>in conjunction with a map(the map that came with the game, the city
>maps in the manual, maps in eqstratics, japanese maps, etc.)to find
>your destination.
>
Good tips...now, if the maps only showed landmarks I can relate to what I
see on the screen. :)
>If you don't want to hack & slash all the time:
>
>1)Be a part timer, part time warrior and part time craftsman/woman.
>Hack & slash for money and experience, then take up a trade in
>between. I suggest fletching its the cheapest.
>
Have to try that...was thinking of fishing, but hey fletching works.
>2)Have multiple personalities, each one whinier than the next(just
>joking ;)). You can have one hack & slash character and the other a
>tradesman/woman type. The hack & slasher can acquire money for the
>tradesman/woman. If you are a role player then make them out as
>brothers/sisters.
>
Good idea...just not how I play these games. I tend to focus on one
character exclusivly...and play others as diversions.
>3)Find a mentor, philanthropist, guild, loan shark, sugar daddy to
>finance your chosen trade. Usually a high level character/s with more
>money than they know what to do with.
>
Heh heh. Not my style...I don't want to be GIVEN things by other
players...want to earn them within the game, from NPC's or a trade skill.
>If you're having trouble seeing in the eqnight and you have a RIVA TNT
>card installed, here is what i did to remedy the problem.
>
>1)Right click on your desktop. Scroll down to properties and click.
>Find the settings tab and click. Look for the ADVANCED button and
>click on it. Look for a utilities tab (Hercules utilities on mine) and
>click. Find the gamma correction button and set the gamma to 2.50.
>
>2)Start the game normally and the darkness should be gone.
>
>If you have a different card installed then you can tell us what it
>is. Someone with a similar card can help you to increase your gamma
>so you can see in the eqnight. If none of this helps then it may be
>your monitor that's causing your problems.
>
>
Found the equivalent setting for my card...didn't even know it was there,
and I LOOKED for it...was just looking in the wrong place, in the device
manager. It helps the visibility in the wood elf area...but then I can't
read the white text anymore...so I'm damned if I do and damned if I don't.
However, I'd given up on playing a wood elf so the point is moot...(no pun
intended, you Warhammer halfling players) In fact, I'd been playing a
halfling.
>I hope this post helps you in some way. But if you decide that in
>spite of all the helpful post directed towards helping you, that EQ is
>not the game for you after all. Then by all means quit, cancel your
>account, get your money back. Don't keep posting in the group about
>how rude everyone is and critical of you. It just comes off as more
>whining. And i'm afraid that there's not enough cheese to go around.
>
The post did help, especially the bit about the graphics card. And I
discovered the test server....fewer people = fewer chance of running into
assholes. The test server seems to be the place for me. Now, if I can just
get the friends I have that play EQ to come there too....
>
>Amatrol of Norrath
Peapod of Pealandia. :P
>> The game masters are rude. I asked one for help. And got laughed at.
>
>No experience in this area. If the game masters laughed at you then log
>a formal complaint, not that I think it will help.
>>
Too late now, forgot who it was...not that important right now anyway.
>> You start with no money. I ran out of food trying to find my way around
the
>> town. Oops. Can't buy any more.
>>
>You should have tried to attack a guard. Instant death, no exp loss,
>and a full pack of food. Good to fifth level.
>
Didn't know that...but also didn't want to lose my meager possessions.
Since I was lost at the time, and wasn't aware of the /loc command, it was a
disaster.
>> You are forced to group. Hey, I don't know these people. I want to
>> adventure by myself and INTERACT with others, not fight with
them...unless I
>> choose to do so. I don't want to be forced into it.
>>
>This statement is completely false. I have never grouped with a
>character under fifth level. My 15th level troll SK has spent 90% of
>his time solo. I die more, advance slower and don't get some of the
>best loot, but I have more fun. I'm at a high enough level that most
>immature players have been washed out, so I can start to group more.
>But If I want to solo I can.
>
Good to see my first impressions were wrong. Part of it was based on the
fact that I couldn't see in the dark, even with infravision...so I was
trying to find someone who could see to lead me around.
>> You start with no equipment save a weapon. This is very helpful, right.
>> Let's see how many times someone can die before killing their first
>> creature...and then discover that their rewards aren't enough to get
armor.
>>
>What do you care how many times you die? At lower levels its free.
>Your corpse is usually right there. So you die allot in levels 1-3 or
>so, you'll get over it. Just stick it out.
>
<shrug> Takes away my sense of accomplising things in the game. It's just
me I guess...but I care about a character I play, I don't want to see them
die.
>> There is no sense of community...you're forced to group with people, yet
>> they're all rude when you ask for help or advice. Yeah, let's get new
>> people into the game by making them feel bad! Works every time.
>>
>I've already covered this. I have had few problems with assholes, most
>all of my interactions are positive. Try running an evil character.
>There is much more community among trolls and ogres. Less need to
>compete in these underplayed races.
>
I'll have to try that...but evil isn't generally my thing, nor are the
larger character types...I tend toward elves and halflings in ad&d for
example.
>> You have to fight to get combat. Why can't I slowly gain experience for
>> foraging or fishing? Is it because then everyone would do that? If
>> so...then combat is too hard. Why can't I play a peaceful person who
>> doesn't fight? And get rewarded for it?
>>
>What was on the box cover? A tailor? A Merchant? No, looked like a
>bunch of people killing a dragon. If this is a problem for you then you
>bought the wrong game. This is a heroic game and heroes kill things.
>At least in America they do.
>
<shrug again> Maybe. But I'd prefer to play someone who makes good use of
the craft skills to level...doesn't matter much if it takes a lot
longer...I'd just like the option.
Thanks for the advice...I'll have to try an evil character and play it for
laughs I guess.
We'll see.
But I'm sticking to the test server for now...as I said, it seems to be the
place for me in this game.
Hey, that impersonation thing wasn't really funny to start with. You
may want to put your preferences to the way they were, before you get
yourself in some hot water.
--
Shrike -IRIX worshipper, Linux dabbler, Windows victim-
Finnegan the Mage in Mith Marr, Parsifal the Bard in Fennin Ro,
Saharrach the Necromancer in Fennin Ro.
Good, I'm glad I could help. Good luck in your adventures wherever you
may have them. Just remember to have fun since that's what this game
is all about. It may not seem that way all the time but its there
nonetheless.
Amatrol of Norrath 8-)