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Solo Pet Experience Folklore

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Roger Prefontaine

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Nov 24, 1999, 3:00:00 AM11/24/99
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I have heard so many rumors regarding the amount of experience pets take
while **soloing**. None of them are verifiable. CZ has stated quite
accurately how much pets take while you are grouped (<=1%), but as far
as soloing, he only says that they take some experience.

Here are the percentages of exp I have heard people speculate on as far
as what your pet takes while soloing:

- none
- <= 1%
- 5%
- 25%
- 33%
- 50%

Obviously, nobody knows what they are talking about unless they can back
it up with something concrete. I have /petitioned GM's on 3 occasions
and was told:

1. 50/50
2. "negligible" [so much for #1 above]
3. "I am unable to provide you with this information" [a.k.a. If I told
you, I'd have to kill you].

Q #1 - This is a pointless question as I suspect nobody here knows the
answer either, but if anyone can point to some definitive information
regarding pet exp while soloing, I would be genuinely impressed.

Q #2 - I have also heard rumors that pulling your pet off the opponent
so that you can make the final kill will yield you more or all of the
experience. This seems like an old wives tale to me. I /petitioned a
GM if you can keep a pet from taking exp while soloing and he said that
you could not.

Any takers?


Sent via Deja.com http://www.deja.com/
Before you buy.

Dorian Brytestar

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Nov 24, 1999, 3:00:00 AM11/24/99
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You do realize that GM's on the most part are people just like you and me?


BTW, it is GZ not CZ and here is the info....

Q: When I party, how much experience does a pet take from my group.
A: When you group, the pet takes a minimal to zero experience share from your party.
This is different from soloing - when you solo, your pet does take a percent of the
experience that you would ordinarily have gotten.

On average, a pet will take about a .5 to 1 (out of 100) percent party experience
share. From personal summoning experience, a pet is always worth having in a group if
you are in an environment that is pet friendly.


--
Dorian Brytestar
Lvl 39 High Elf Cleric of Tunare
Povar
"Roger Prefontaine" <rog...@oanet.com> wrote in message
news:81hoj1$gbu$1...@nnrp1.deja.com...
: I have heard so many rumors regarding the amount of experience pets take

abc

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Nov 24, 1999, 3:00:00 AM11/24/99
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LoL!

He was asking for information on NOT grouping Dorian :)

I'd be interested to find this out also, if nebody knows.

Message by Dorian Brytestar <ri...@nospam.com> on: 24/11/99 14:50:03

Ba'Klomp

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Nov 24, 1999, 3:00:00 AM11/24/99
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It's dependant on how much damage you do compared to your pet.

Here is what I have noticed:

lvl 34, mob cons HIGH green. High greens always give a very small amount of
XP when you solo. This time I decide to be lazy and let my pet kill it. No
XP. The next time I run across a high green, I send my pet after it but I
DoT & Nuke the mob. This time I get XP.

Now whenever I solo with my pet I make sure to do more damage than my pet.

Dorian Brytestar

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Nov 24, 1999, 3:00:00 AM11/24/99
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hehe and I was so happy to actually have the info for a change.. dangit!!!!

Back to the drawing board!!


--
Dorian Brytestar
Lvl 39 High Elf Cleric of Tunare
Povar

"abc" <abc@a.b> wrote in message news:8c__3.138$O84....@news.clear.net.nz...
: LoL!


:
: He was asking for information on NOT grouping Dorian :)
:
: I'd be interested to find this out also, if nebody knows.
:
: Message by Dorian Brytestar <ri...@nospam.com> on: 24/11/99 14:50:03
: >You do realize that GM's on the most part are people just like you and me?
: >
: >
: >BTW, it is GZ not CZ and here is the info....
: >
: >Q: When I party, how much experience does a pet take from my group.
: >A: When you group, the pet takes a minimal to zero experience share from your
party.
: >This is different from soloing - when you solo, your pet does take a percent of
the
: >experience that you would ordinarily have gotten.
: >
: >On average, a pet will take about a .5 to 1 (out of 100) percent party experience
: >share. From personal summoning experience, a pet is always worth having in a group
if
: >you are in an environment that is pet friendly.
: >
: >
: >
: >
: >--
: >Dorian Brytestar
: >Lvl 39 High Elf Cleric of Tunare
: >Povar

: >"Roger Prefontaine" <rog...@oanet.com> wrote in message

: >
: >
: >
:

Austin Headley

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Nov 25, 1999, 3:00:00 AM11/25/99
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This was discussed by GZ the Arch Magi guy who works for Verant.

If I remember correctly, pets take little experience from the group, and
only if they get the final hit in. Considering the pet's usually pretty
weak to the other tanks doing way more damage than your pet, also with
casters there's a small chance it'll take the kill. And even if it does,
you should probably be glad you've got an extra tank to help out when
something spawns on top of you.

-Rulan Thomatrem
-30 Magician, TZ

Austin Headley

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Nov 25, 1999, 3:00:00 AM11/25/99
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Doh I just realized you were talking about soloing. Heh. As long as you
get the last hit it doesn't take any. If it gets the last hit it takes
minimal xp. Thank you and have a nice day =)

-Ru

"Austin Headley" <ahea...@canada.com> wrote in message
news:Y2%_3.6395$sy5....@news20.bellglobal.com...

Ba'Klomp

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Nov 25, 1999, 3:00:00 AM11/25/99
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The last hit thing is a myth. I'm pretty sure it's based on damage done by
the pet.. the more damage the pet does, the more XP it gets.

That's why GZ says a pet takes minimal XP from a group.. anywhere from 0 to
1%. I'm assuming if the pet does most of the damage, it takes 1% and if it
does nothing, 0%.

When you solo, the range of XP the pet can take is increased. How much it
increases i'm not sure of. I'm *guessing* it can be up to 50% after killing
high green mobs, sometimes getting XP sometimes not.

Keil

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Nov 25, 1999, 3:00:00 AM11/25/99
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I can't be percise with any true stats. From my observations for this
theory i tested this with an enchanter. Now an enchanter can buff up
the pet, speed him up and what not. Then pull a mob and just slow it
down and weaken it, letting the pet kill it. I found you still get
exp, but its small. What i found is that when i blasted for more
damage and got the kill shots I always got more exp. As long as i had
done most of the damage (more than 50%) the exp was nottable after 1
hour.

A side note. Who ever gets the kill shot in a group gets more exp
period. It may be a small % but they do get a little more exp. How
do i know this. Well i have two cpu's and running the game
simultaneously. I've used two character of the same class/race/lvl.
What i found was the person who dealt the killing blows got more exp.
and actually lvl'd faster. By the time they were both lvl 5, the one
i had let get each killing blow had already had 2 bubbles into the
lvl. Why its like this i don't know. But what i had noticed is how
the mage type would always finish mobs with a killing nuke, and now i
know why.

On Wed, 24 Nov 1999 22:24:37 GMT, Roger Prefontaine <rog...@oanet.com>
wrote:

Alasdair Allan

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Nov 25, 1999, 3:00:00 AM11/25/99
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Roger Prefontaine <rog...@oanet.com> wrote

> Q #1 - This is a pointless question as I suspect nobody here knows the
> answer either, but if anyone can point to some definitive information
> regarding pet exp while soloing, I would be genuinely impressed.
>
> Q #2 - I have also heard rumors that pulling your pet off the opponent
> so that you can make the final kill will yield you more or all of the
> experience. This seems like an old wives tale to me. I /petitioned a
> GM if you can keep a pet from taking exp while soloing and he said that
> you could not.

Roll a Necromancer. Have your friend give it Dragoon Dirk, 1 bone chips
and the level 1 Animation spell. Wear no armour and use the newbie dagger.

Instance 1 :- Let pet do all the damage.
Instance 2 :- Try to do most of the damage yourself
Instance 3 :- Don't use a pet.

Only kill lvl 1 Rats and re-roll after you hit the ding.

Compare and contrast number of rats needed. (No, I'm not doing it, I'm
busy).

--
Alasdair Allan, Ibrox, Glasgow |England - Country where Marx developed
x-st...@null.net | the basis of Communism
X-Static's Rangers Webzine |Scotland - Country where Smith developed
http://www.x-static.demon.co.uk/ | the basis of Capitalism

Alasdair Allan

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Nov 25, 1999, 3:00:00 AM11/25/99
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Ba'Klomp <w...@worldmailer.com> wrote

> > Doh I just realized you were talking about soloing. Heh. As long as
you
> > get the last hit it doesn't take any. If it gets the last hit it takes
> > minimal xp. Thank you and have a nice day =)
>

> The last hit thing is a myth.

Yes, 100% the case.

Lets all repeat this.

THE LAST HIT MAKES NO DIFFERENCE WITH PETS.
THE LAST HIT MAKES NO DIFFERENCE WITH PETS.
THE LAST HIT MAKES NO DIFFERENCE WITH PETS.
THE LAST HIT MAKES NO DIFFERENCE WITH PETS.
THE LAST HIT MAKES NO DIFFERENCE WITH PETS.
THE LAST HIT MAKES NO DIFFERENCE WITH PETS.
THE LAST HIT MAKES NO DIFFERENCE WITH PETS.
THE LAST HIT MAKES NO DIFFERENCE WITH PETS.
THE LAST HIT MAKES NO DIFFERENCE WITH PETS.
THE LAST HIT MAKES NO DIFFERENCE WITH PETS.
THE LAST HIT MAKES NO DIFFERENCE WITH PETS.

There, hopefully that got through to the more stupid reader this time.

Roger Prefontaine

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Nov 30, 1999, 3:00:00 AM11/30/99
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I performed a test as Alasdair suggested to determine how much
experience pets take. For each test I rolled a new character, and
provided him with "Cavorting Bones" and a few bone chips. The test was
performed by battling only large rats at the North Qeynos gate area in
various configurations of player and pet. The player was armed only
with the standard dagger and no armor or clothing. The test counts the
number of rats it takes to get to level 2. All characters were rolled
with the following stats:

All Male, Human Necromancers.
STR 90
STA 80
AGI 75
DEX 90
WIS 75
INT 90
CHA 75

Test #1
Subject: Fridgemagnet
Conditions: No pet was used.
Number of kills until level 2: 10

Test #2
Subject: Jamrambler
Conditions: Pet was conjured, but instructed to sit and never attacked.
Number of kills until level 2: 10

Test #3
Subject: Soupgnasher
Conditions: Have pet do most damage (>50%). 1 4pt lifetap issued to
make sure rat does not kill pet.
Number of kills until level 2: 20
Notes: Pet issued 18/20 killing blows. (I had to step in on 2 occasions
to prevent pet from getting killed)

Test #4
Subject: Bubblegum
Conditions: Player did more damage than pet (>50%). Pet was told to
continually back off.
Number of kills until level 2: 10
Notes: Although backing off, pet managed to get in 5 killing blows.

Miscellaneous notes:
- In every test, an equal amount of experience was gained for each kill.

Conclusions:
- In test #4, as pet got in 5 killing blows and it did not effect how
much experience was gained, we can put the killing blow myth to rest.
- If pet issues more than 50% of the damage required to kill a mob, it
is given 50% of the experience, and the player is given the other 50%.
- If pet issues less than 50% of the damage required to kill a mob, the
player is given what appears to be ALL of the experience (perhaps the
<=1% party experience rule applies here... not way to tell).

Any comments? Anyone care to confirm these results? Any speculation as
to other race/class combos effecting experience distribution?

Roger

Enlightened

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Nov 30, 1999, 3:00:00 AM11/30/99
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I would like to know if, while in a group, the pet master needs to outdamage
pet, or will the groups totall damage be compared against pet's to see how
exp is split. Hmm that sounded confusing, but you should get the idea:)

Roger Prefontaine <rog...@oanet.com> wrote in message

news:81vnqr$pq7$1...@nnrp1.deja.com...

Mr. President

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Nov 30, 1999, 3:00:00 AM11/30/99
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From Verants website: If you are grouped, a pet will get about 1% of the
damage...always have a pet in a group.

Enlightened <sp...@sux.com> wrote in message
news:8214vq$hi2$1...@news2.bit-net.com...

W. Benjamin Fletcher

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Dec 1, 1999, 3:00:00 AM12/1/99
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On Tue, 30 Nov 1999 19:05:35 -0800, "Mr. President" <BLAH> wrote:

>From Verants website: If you are grouped, a pet will get about 1% of the
>damage...always have a pet in a group.
>

1% my ass..

I group with necromancer friends, and I am envious of their pets. A
level 32's pet could whip my Paladin ass, easy. They hit HARD, and
FAST. They probably have more hitpoints, too. :(

Ben


Alasdair Allan

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Dec 1, 1999, 3:00:00 AM12/1/99
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Roger Prefontaine <rog...@oanet.com> wrote
> [...]

> Conclusions:
> - In test #4, as pet got in 5 killing blows and it did not effect how
> much experience was gained, we can put the killing blow myth to rest.
> - If pet issues more than 50% of the damage required to kill a mob, it
> is given 50% of the experience, and the player is given the other 50%.
> - If pet issues less than 50% of the damage required to kill a mob, the
> player is given what appears to be ALL of the experience (perhaps the
> <=1% party experience rule applies here... not way to tell).
>
> Any comments?

Fucking fantastic. Good work fella!

*Finally* hard and fast figures that *utterly* disproove the killing blow
myth. Also an interesting result which certainly is not far from what I
have witnessed with my enchanter.

What *don't* we know now :-

What experience does the pet take in a group.
What experience does the pet take at higher levels when it is green instead
of an even /con.

Might I suggest, if you have time, to get a friend to also role a level 1
and do the same four tests but with him grouped (not participating -
although feel free to add a test where he does).

The second will be the hardest to *ever* test. Perhaps testing a level 2
with blue and even /con pets might work but this is a bit of work to ask.

All in all, well done.

I suggest you might want to submit your work to some of the main EQ sites as
the information is quite valuable.

Waldo

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Dec 1, 1999, 3:00:00 AM12/1/99
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> I group with necromancer friends, and I am envious of their pets. A
> level 32's pet could whip my Paladin ass, easy.

A lvl 29 pet summons up from lvl 22-25. Plus in PvP pets damage is reduced
by 1/2 plus their chance to hit is taken WAY down. MY lvl 29 pet has a even
fight in a duel with a level 19 rogue with a bloodclaw and a obsidian shard.


They hit HARD, and

The lvl 29 pet hits for 26 max up to 4 times per round plus bash/kick.
Although only 1 out of about 15 rounds do they actually get the 4 hit round
that this low level

> FAST. They probably have more hitpoints, too. :(

The standard unarmed delay without buffs is 30. With intensify death lower
that to about 24. Add 2 FS daggers and drops to about 16delay with buff. The
level 29 pet summoning has about 700-1000hp depending on the lvl of pet
(22-25)


Scyphon 31st necro of Xegony

cohal...@my-deja.com

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Dec 1, 1999, 3:00:00 AM12/1/99
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This appears to be a typo. Probably meant 1% of experience as I seem
to remember the same site saying in groups, the pet takes 1 to 1.5 % of
exp.


In article <38449494.261797195@news>,


william...@home.com (W. Benjamin Fletcher) wrote:
> On Tue, 30 Nov 1999 19:05:35 -0800, "Mr. President" <BLAH> wrote:
>
> >From Verants website: If you are grouped, a pet will get about 1%
of the
> >damage...always have a pet in a group.
> >
>
> 1% my ass..
>

> I group with necromancer friends, and I am envious of their pets. A

> level 32's pet could whip my Paladin ass, easy. They hit HARD, and


> FAST. They probably have more hitpoints, too. :(
>

> Ben

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