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Hill Giant Placeholder Theory *PROVEN*

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James Hicks

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Nov 16, 2004, 5:32:07 AM11/16/04
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Ok, so I logged into EQ and lo, me and an idle bazaar bot are my guild,
nobody is anywhere... things to do on a VERY quiet day?

I couldn't resist! Having not been there in almost a year, I galloped to the
rathe mountains, and naturally found myself the only person in the zone. I
was able to make the following unhindered observations:

* About 6 HG's were up
* After killing these, and not killing any placeholders, the number soon
went down to one spawning every few minutes.
* A small amount of PHer death resulted from the guards and from the
occasional stumbling of myself onto a KOS mob.
* This respawn rate was maintained for about 30 minutes until another player
logged in, a 41 ranger who I will subsequently refer to as 'the noob'

I explained the plan to the noob, who was most appreciative of being awarded
loot rights on all the fallen HG's and happy to contribute. At first we
avoided killing any PHers and the spawn rate remained low. Then we changed
to whacking everything in sight.

* within perhaps two minutes of this behavioral change, I was fighting 3
hill giants and could see another on my screen.
* Continuing to slay PHer's and HG's, I observed that I was continually
fighting more than one hill giant for about 10 minutes, at which point I
realised I had slacked off on the PHer's and the noob wasn't killing any.

At this point I communicated to the noob my plan to cease PH killing

* Within minutes there were no HG's up. After a little while 3 spawned and
were killed, then 2 a few minutes later, then 3 a few minutes later, then 2,
etc

The only weird part seemed to be that with two of us in there, neither
killing PHers, we seemed to get HG's in pairs more than the singles I had
been seeing, however I think this is more likely an illusion due to the fact
that the ranger had track, and so I became a aware of giants that I might
ordinarily have missed.

The reason, I imagine, why if you go to this zone you will see a couple of
hill giants up even if nobody's been there for days, is that a certain
amount of spawns will pathe through the guards, who will kill anything
except basilisks (non kos to them), hill giants and cyclops, (they are
killed by these). So that after a period of time all the spawns that pathe
through the guards will be basilisks, hill giants, or cyclops.

So anyway, for those of you who argued with dickheads for hours on end that
killing PHer's was the right thing to do, YOU WERE RIGHT ALL ALONG. No
surprise there.

The staggering thing is that those of us who did slay placeholders were,
with 100% certainty, lining the pockets of those who did not.

This completely irrelevant study has been brought to you by Kuloth -
answering the questions nobody is asking!

Cheers,
Kul


Faned

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Nov 16, 2004, 12:52:34 PM11/16/04
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<nos...@forme.plz> wrote:
>
> So anyway, for those of you who argued with dickheads for hours on end that
> killing PHer's was the right thing to do, YOU WERE RIGHT ALL ALONG. No
> surprise there.

I always knew I was. =)

> The staggering thing is that those of us who did slay placeholders were,
> with 100% certainty, lining the pockets of those who did not.

I always knew that too. =)

Pamela Carlton

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Nov 16, 2004, 6:53:58 PM11/16/04
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"James Hicks" <nos...@forme.plz> wrote in message
news:HGkmd.38049$K7.2...@news-server.bigpond.net.au...

<snip>

> So anyway, for those of you who argued with dickheads for hours on end
that
> killing PHer's was the right thing to do, YOU WERE RIGHT ALL ALONG. No
> surprise there.
>
> The staggering thing is that those of us who did slay placeholders were,
> with 100% certainty, lining the pockets of those who did not.
>

We did this the other night - there was a level 65 character farming and we
were getting peeved off with not getting any pulls (for xp).
In the end we went up to the top of the hill and started to kill the giant
skellies and to our amazement (and his disappointment) there were giants and
cyclops galore!

He wasn't very happy with us killing a few and tried to train us a couple of
times, but it just gave us more xp and loot. It would have been so much
easier for him to share =)

-- -- -- -- -- --
·Pamela·
bristlebane.Simonette
bristlebane.Agapanthus
bristlebane.Iinolieni


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Lance Berg

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Nov 16, 2004, 8:12:07 PM11/16/04
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bizbee wrote:
> On Tue, 16 Nov 2004 10:32:07 GMT in
> <HGkmd.38049$K7.2...@news-server.bigpond.net.au>, "James Hicks"
> <nos...@forme.plz> graced the world with this thought:


>
>
>>Ok, so I logged into EQ and lo, me and an idle bazaar bot are my guild,
>>nobody is anywhere... things to do on a VERY quiet day?
>
>

> Proven or not, try to explain to someone that the way to get stuff to
> spawn is to kill the shit that's there. How many thousands of people
> hunt in this zone, and still people will argue with you about it until
> they're blue in the face.
> Oh, and speaking of the trash killers v non, nothing is more classic
> than some guy sitting on his ass telling people to kill everything, so
> no one has any mana left when the good stuff spawns--except him, of
> course.
> I usually run my pet, let it whack the crap out of everything in sight
> that it can.

I usually had pretty good luck with the kill the PH's theory, by staying
in one general area and killing the PH's there. At first this wouldn't
go so well, I'd be killing a lot of PH's that spawned somewhere else.
But soon enough, most of the PH's I killed were ones that spawned in my
area, and the HG's would spawn there too. I made a point of engaging
PH's even if I already had a HG or two engaged, because I wanted to keep
killing PH's that spawned in my area before they wandered off.

Of course it helped that I was desperately too high for the area by the
time I bothered with it, if it had been difficult to kill two cyclops, a
HG, and a couple basilisks simultaneously, this plan might have been
harder to implement.

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the wharf rat

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Nov 17, 2004, 8:08:25 AM11/17/04
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In article <jdimp0trbg7h0u8g0...@4ax.com>,
Palindrome <damon...@tiscali.co.uk> wrote:
>I did quite well in Rathe at comparably low level by OOC'ing that I
>was killing placeholders for xp, and that if any kind soul appreciated

I leveled a cleric in Rathe on the skeletons, only safe if there's
lots of people keeping the giants under control.

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Graeme Faelban

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Nov 17, 2004, 10:19:35 AM11/17/04
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wr...@panix.com (the wharf rat) wrote in news:cnfig9$i9b$1...@panix2.panix.com:

The skellies and cyclops spawn over by Lake Rathe, where no HGs spawn,
making it perfectly safe for those too low level for giants yet. Spent
some time soloing there with my warrior.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Prophet of 68 seasons
Tainniel Fleabane, Halfling Warrior of 32 seasons
Giluven, Wood Elf Druid of 29 seasons
Graeniel, High Elf Enchanter of 25 seasons

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Graeme Faelban

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Nov 17, 2004, 12:41:53 PM11/17/04
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Palindrome <damon...@tiscali.co.uk> wrote in
news:bd0np0thgjjs86fm2...@4ax.com:

> On Wed, 17 Nov 2004 14:45:53 GMT, bizbee <tub...@earthlink.net>
> wrote:
>
>>I first started out killing giant skels, but looted every giant I
>>could. Back then, so many people left weapons on them, it was nothing
>>to run around to the gypsy camp and unload every now and again.
> Aye, a lot of people didn't want the weight of the weapons prior to
> the PoK Stones being a feature.
>
>>Needless to say, I made quite a bit of money considering my level.
>>Plus, on occasion I'd find a stray dead giant, no doubt left behind by
>>some boneheaded bard pulling a dozen of them, that either the time ran
>>out, or he just plain lost it.
> If I haven't looted my mob by the time ANYONE can loot it, they are
> welcome to it, mistake on my part or not. As you say, if they haven't
> looted it by then, you may as well take it that they aren't interested
> in the loot.
>
>>It also seemed to have a calming effect on the "let's see if I can
>>kite the entire zone" phenomenon.
> That bugs me too - they never seem to think OTHER people in the zone
> might want a mob or two. It amuses me when they run up to my druid
> and say "sow/DS/regen plz" because I always ignore them. Why buff a
> zone hog, I always say.
>

I find Annul Magic to be a handy spell to have on those occasions...

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