Necromancers' lifedrain spells lose their use in combat and become more
wasteful of mana than worthwhile (you won't even be meleeing to justify the
health recovery, anyway!). Pets, assuming you can research the spells (which to
date no one has ever done for the pets between levels 24 and 44), are weak and
pitiful, often becoming train-pulling magnets in dungeons or other tightly
enclosed zones. And what about Necros in groups? Since you're practically
forced to group at these high levels, you'd think the Necromancer would have a
lot to offer in this arena. Not so. Our DoT spells are buggy, often stealing
the kill from the entire group and doling out NO experience or loot to anyone
(even the necro). Hence, most groups forbid necro DoT use. Our pets are
outlawed in dungeons for their train-pulling incompetance -- and believe me,
dungeons are where it's at during the high levels. So what are we left with? A
useless, pseudo-DD spell line called "Life Drain," which does pitiful damage
and costs nearly a quarter of our mana bar to use per cast.
Meanwhile, every class in the game capable of using spells is doing more
Direct-Damage. Even clerics, the prime HEALERS of Norrath, do more damage than
the Necromancers, supposed 'masters' of suffering and pain. Oh, and I forgot to
mention one little thing: Shamans do EVERYTHING Necromancers do, only far, far
better. Starting at level 34, they get a wolf pet -- the finest pet in the
game. They also get more powerful DoT spells than Necromancers, and up to 4
stackable ones, just like we Necros do. Shamans also get better DD spells and
utility spells, not to mention the infamous Spirit of Wolf spell. So what's
left for the necromancer? A lifetime of mediocrity. Have fun. =)
In case you can't tell: yes, I am bitter. I am fairly jaded after having spent
months playing what I would discover only too late to be a worthless, dead-end
class. Don't follow in my footsteps. Do not repeat the mistakes I and every
other necro in Norrath have made. Don't play a necro.
And for all those who think this is a mere "Grass is Greener" whine post, I
offer the following challenge: Play a necromancer yourself for a change. Try
building your necro to those high levels (no, not the teens -- I mean the HIGH
levels). Then come back and try to refute any of what I've said.
BoobTooob wrote:
Nice exageration. I group with necros who use the triat of dot spells all the time.
We have never lost a kill. Pets work fine if you make them sit down and train the
monster to the pet. Learn how to use your pet instead of just giving up! Shamans
pet from what I hear is more like the shadow knights pet. It will not really tank
well and is more a way to delay the monster or ad a small amount of damage. When my
shaman plays with necros I never use my dot. Want to know why? mine sucks compaired
to theirs. Necros are the dot master - read the damn spell lists before making
statements that aren't true.
We do get limited DD. It maxes out at 250 according to the lists. I think necros
get a 150 max DD spell. Neither class really gets top of the line DD.
>
>
> In case you can't tell: yes, I am bitter. I am fairly jaded after having spent
> months playing what I would discover only too late to be a worthless, dead-end
> class. Don't follow in my footsteps. Do not repeat the mistakes I and every
> other necro in Norrath have made. Don't play a necro.
You were playing the most powerfull class in the game. Now wizards are the best
class and your just another very good class. You should get your pets every circle.
I agree. You have dd that heals. the finest DOT spells. The best pets in the game.
Great utility spells. Fear spells.Slow spells. Your spells get resisted far less
then any of the other classes.
Admittedly I played one only to like 7th before the faction hits and inability to
travel made me pick another class. My sugestion is pick a burn class. I wouldent
pick a magician though or I am sure you will be screaming worse than you are now
since I played a necro and mage and the mage was far weaker. You seem to want a
class with no weaknesses and in this game it is not going to happen.
At 17 my groupings with necros have been very rewarding. At 14th level we were
killing yellow griffawns easy (just 2 of us!). I cannot see how you can complain
about it. You need to adjust your tatics. You are trying to act like your a wizard
and thats not going to happen. As a shaman I never use burn when grouping unless I
am trying to get a monster off a tank. I use poison to poison all the monsters at
the begining of the fight, this really does nice damage by the time they die. Then
I heal. Try doing healing on a tank then life tap the damage back to you. thats
very mana effective.
David Schrank wrote:
> Nice exageration. I group with necros who use the triat of dot spells all the time.
> We have never lost a kill. Pets work fine if you make them sit down and train the
> monster to the pet. Learn how to use your pet instead of just giving up! Shamans
> pet from what I hear is more like the shadow knights pet. It will not really tank
> well and is more a way to delay the monster or ad a small amount of damage. When my
> shaman plays with necros I never use my dot. Want to know why? mine sucks compaired
> to theirs. Necros are the dot master - read the damn spell lists before making
> statements that aren't true.
>
If you group with necros often, and have never lost a kill to the DoT bug, consider
yourself very fortunate. It HAS happened to me, and it DOES happen fairly often. This
is NOT a class balance issue, or a whine, it is a BUG that negates the supposed 'main
power' of the Necromancer. I report it every single day I play. It is simply
unacceptable.
Its awfully hard to be the 'DoT master' when high level groups won't even let you use
them for fear of their kills going poof.
--
Vendril
At 17 I can't see how you think magicians are far weaker than necros. At
that level their DD spell is almost as damaging as a wizard's, and their
pets have made a big leap in strength. If the magician was level 12-15 I can
understand it. Those are "lag levels" for magician's DD spells - they don't
get a new one. Also, since the magician's pets got spells I think they
actually have a slight edge over necro pets. The spells all seem to do
slight damage, and they cast them constantly in addition to their normal
attacks. Throw on a fire shield (or a burnout, depending on the
circumstance) and the magician's pets are great.
Regardless, he did say that the problem was after level 30. Since you
presumably don't group with 30+'s at your level, I'm not sure how you can
comment on his complaints. Not saying he's right, but we'd need another 30+
necromancer to really get some good feedback.
Jeff K.
Nystramo on Cazic-Thule
In article <3772444F...@webline.com>,
> Nice exageration. I group with necros who use the triat of dot spells
all the time.
> We have never lost a kill. Pets work fine if you make them sit down
and train the
> monster to the pet. Learn how to use your pet instead of just giving
up! Shamans
> pet from what I hear is more like the shadow knights pet. It will not
really tank
> well and is more a way to delay the monster or ad a small amount of
damage. When my
> shaman plays with necros I never use my dot. Want to know why? mine
sucks compaired
> to theirs. Necros are the dot master - read the damn spell lists
before making
> statements that aren't true.
Shamans do get one hell of an awesome DoT at high levels. (34ish?) He's
not talking about the shaman's DoT at level 14. He's talking about the
Shamans DoT at level 34(?). You keep ignoring this theme.
How can you accuse him of 'exaggerating' having never even experienced a
level 30+ necro? He clearly, and specifically states several times that
he's *only* referring to necros above level 30. You somehow managed to
miss this at each of the half dozen, or so times he mentioned this in
his post. I have to wonder if you even read it. His complaints are not
that a level 7, or level 17 necro (all you have any experience with) are
inadequate. His assertation is that at level 30+, the necros DoTs are
less effective than they used to be. This may very well be true. My
own speculation on this would be that it doesn't do a whole hell of alot
of good to siphon 1000 HP off of a high level baddie when you only have
400 yourself. Personally, I'd rather have the DD, but then that's why I
didn't play a necro. Maybe he's right. Maybe that's a fundamental
weakness of high level necros. Neither you, nor I can accuse him of
exaggerating.
>
> We do get limited DD. It maxes out at 250 according to the lists. I
think necros
> get a 150 max DD spell. Neither class really gets top of the line DD.
>
This is certainly true. A necro's strength isn't it's DD, nor should it
be.
> >
> >
> > In case you can't tell: yes, I am bitter. I am fairly jaded after
having spent
> > months playing what I would discover only too late to be a
worthless, dead-end
> > class. Don't follow in my footsteps. Do not repeat the mistakes I
and every
> > other necro in Norrath have made. Don't play a necro.
>
> You were playing the most powerfull class in the game. Now wizards are
the best
Ok, come on now. Flat out stating that "Wizards are the best class" is
pretty extreme. Wizards are the best at *some things*, and atrociously
bad at others. To say that they're just simply "The Best" is a pretty
brash statement. I doubt it's one you could back up either.
> class and your just another very good class. You should get your pets
every circle.
> I agree. You have dd that heals. the finest DOT spells. The best pets
in the game.
> Great utility spells. Fear spells.Slow spells. Your spells get
resisted far less
> then any of the other classes.
Like I said earlier, the healing DDs I would think are less useful later
on. I don't think that necros have the best pets in teh game, however.
Being a level 24 Magician myself, I can say that at my level, my pet is
conclusively better than a Necro pet of the same level. Here's why.
1.) More HP
2.) Better damage
3.) My pet casts spells
4.) More variety
5.) More versatility
6.) More easily obtained.
You may have played a low to mid level magician. Before level 12, or
so, necro pets *are* better than Magician pets, but at Higher levels
(again, that phrase, pay attention to it), Magician pets REALLY begin to
shine. My pet just plain kicks some serious ass. I can't even begin to
tell you how much it kicks ass, other than to say at level 24, I'm
soloing reds again with the help of my pet. Something I haven't been
able to do in a long long time. Let me tell you, and everyone else; At
high levels Magician pets just plain rule. They *are* the best pets in
the game, bar none. My pet just freaking rules. My pet is hitting red
mobs twice for 24, bashing them for another 10, and casting a DD spell
that I believe does around 30 to 40 points. It also hits pretty damned
fast too.
I agree with the part about Fear, Slow, and the like. He wasn't
complaining about those though :)
>
> Admittedly I played one only to like 7th before the faction hits and
inability to
> travel made me pick another class. My sugestion is pick a burn class.
I wouldent
> pick a magician though or I am sure you will be screaming worse than
you are now
The key here is that you *haven't* played a Magician, or a Necro to
higher levels, so it's not only deceptive, but it's unfair of you to
suggest that Necros, or Magicians are weak without qualifying your
statement to say that they are only weak up to level7, or 17, or
whatever.
I have played one up to 24, and I can tell you I'm more than satisfied
with it. I can tell you that at level 7, you're right, my pet *was*
weaker than a Necros. I can also tell you that at level 24, my pet will
beat the living hell out of a necro pet. Magicians REALLY start to
shine after 20, or so. I've had several Necros at similar levels stand
by in amazement at how much better my pet was than theirs. We *really*
do begin to kick some serious ass. That weak pet is what lets me solo
reds. Maybe at level 44 I'll have changed my mind, but as of right now,
and ever since around level 16, my Magician has just plain kicked ass.
> since I played a necro and mage and the mage was far weaker. You seem
to want a
> class with no weaknesses and in this game it is not going to happen.
>
> At 17 my groupings with necros have been very rewarding. At 14th level
we were
> killing yellow griffawns easy (just 2 of us!). I cannot see how you
can complain
My Magician was soloing yellow fawns around that time. Maybe you need
to adjust your tactics too.
> about it. You need to adjust your tatics. You are trying to act like
your a wizard
This is also unfair. I don't think he's asking to be like a Wizard.
He's not asking for Wizard DD, he's simply stating that his DoTs aren't
as effective as they used to be, and that he has extreme problems
getting the appropriate pets for his level. I think these sound like
valid concerns. He never said "Waah..Wizards get better DD than we do,
that's not fair."
> and thats not going to happen. As a shaman I never use burn when
grouping unless I
> am trying to get a monster off a tank. I use poison to poison all the
monsters at
> the begining of the fight, this really does nice damage by the time
they die. Then
> I heal. Try doing healing on a tank then life tap the damage back to
you. thats
> very mana effective
>
> >
> > And for all those who think this is a mere "Grass is Greener" whine
post, I
> > offer the following challenge: Play a necromancer yourself for a
change. Try
> > building your necro to those high levels (no, not the teens -- I
mean the HIGH
> > levels). Then come back and try to refute any of what I've said.
>
This is the part of his post that you forgot to read. It's the part
where he talks about his complaints being at level 30+, not level 17,
where the entirity of your experience lies. In fact if you go back to
the top of the post (did you miss both the top, *and* the bottom? I
wonder if you read it at all, you obviously didn't even read the subject
line, or you would have known he was discussing only the capabilities of
the necro *above* level 30), he also states that he *loved* his necro
below 28. If you want to have a discussion on the merits of a level 7,
or 17 necro, go right ahead, but you hardly have room to attack him for
expressing concerns about something you've not experienced yourself.
>
Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.
Ummm one can buy the L24 adn L29 pets in either Grobb or Oggok
K
The 2nd character I rolled was a necro. I've played him up to level 8. I
don't play him a lot now, because I'm enjoying playing my other characters.
Nope, I don't have any level 30 characters. So I guess I have no right to
comment... guess what? I'm going to comment anyway, because you tossed out a
generic insult at someone who DARED to disagree with you, you insipid
asshole. I was interested in your observations until you, instead of
responding reasonably, retorted with a pointless and mindless insult. Sounds
to me like you just don't know how to play a necro past level 30, from what
you and your victim have posted.
I have a suggestion for you... go play Nintendo for awhile, or Playstation,
or with yourself. Then when you've regained your perspective, you might be
able to come back and enjoy the game again. I may not have a level 30
character, but I know damn well the frustration that comes with certain
levels when you just can't make a nickel to save your life. And when that
happens, backing off and doing something else to get away from the
frustration for awhile always helps. Yelling and screaming insults, via
voice or text, never works as well. But what the fuck do I know? Even if you
add together the levels of all my characters, I only have 39 levels under my
belt. But I haven't yet "wasted" my time powerlevelling one character out of
enjoyability. So there. 8cp~~
BoobTooob wrote in message <19990624151012...@ng-cn1.aol.com>...
>Regardless, he did say that the problem was after level 30. Since you
>presumably don't group with 30+'s at your level, I'm not sure how you can
>comment on his complaints. Not saying he's right, but we'd need another 30+
>necromancer to really get some good feedback.
I was a bit bemused as well about someone who hadn't come close to L30
commenting on problems with necros over L30. I'm currently L43 and I
will say there is a problem with necros. The DoT bug is real and does
happen, and what's worse it's completely random. There's nothing worse
than fighting your way to the depths of Lower Guk, finally reaching the
froglok ghoul who may have that magic item you are seeking, and have it
die and vanish completely from the DoT bug. Necro's really are afraid to
use their DoT spells at this level in partys. As for pets, heh, a player
wandering 10 feet in the wrong direction in the higher level dungeons
can bring down a world of hurt on their party, no one in their right
mind would try to lead a pet around down there.
--
Artificial Intelligence stands no chance against Natural Stupidity.
GAT d- -p+(--) c++++ l++ u++ t- m--- W--- !v
b+++ e* s-/+ n-(?) h++ f+g+ w+++ y*
I guess you are just as uninformed to how the newsgroups work as the
"ignorant moron" who replied about your post right?
Of course, uninformed is not nearly as much of an insult as calling someone
an "ignorant moron" so let's see how you deal with that before we label you.
BoobTooob <boob...@aol.com> wrote in message
news:19990624151012...@ng-cn1.aol.com...
BoobTooob wrote in message <19990624204819...@ng-ce1.aol.com>...
>It's intelligent
>people such as yourselves that restore my faith in the Norrathian
community's
>collective maturity quotient.
Snefru, I could not have said it better myself. Thank you, at least some
people, for taking the time actually to read what I posted. It's intelligent
>I am looking for a Cleric,a Shaman (Monk's best friend), a Bard, and
>preferably a Necro and a Enchanter or Wizard (strongly prefer the necro).
This person is in your range and this backs up what I have been saying, that they
are wanted and do not mysteriously start to magically suck at level 18, even though
they are great to group with at 17.
We have never lost a kill to this so called bug Never!
He uses his darkness to start combat then Boil Blood and the whole time mine
and his pets are tanking..
We called off our pets and ran once to see if this bug would actually occur.
nothing.
Dude. You just don't get it do you? Let me lay it out for you. 30 >
18. 30 > 19. 30 > 25. 30 > 29. See a pattern here? Before you
answer, I want you to go back, and read the subject line of this
thread. Stop, concentrate, and read it slowly, and completely. Then
re-evaluate your position. He *specifically* said that up to around 28,
the necro kicked ass, but *AFTER* (that means numbers higher than) 30,
he believes there's a problem. You're deliberately ignoring a *major*
theme in his post, just so you can attack him, and call him wrong. Get
it through your head. He *never* said they 'start to magically suck at
level 18', despite your implication otherwise. He said *AFTER 30*.
Hint: 30 comes after 18. If you have something to say to refute him by
all means, say it, but at least stick to his actual complaints, not your
fabricated, or deliberately misconstrued version of it.
> BoobTooob wrote:
>
> > *sigh* Another ignorant moron replies to my post, citing his level
17
> > experience. What is the title of this thread? LEVEL 30. 30 is HIGHER
than 17, a
> > lot higher. I was talking about the future of necromancers, beyond
level 30.
> > Until you've grouped with necros at that level or been one, you have
no right
> > to argue with me. And what was that little comment about necros'
spells being
> > "the least resisted of all classes?" HA HA HA! That's the best joke
I've heard
> > all year. Our spells are resisted MORE FREQUENTLY than any other
class in the
> > game. And Shamans have the lowest resistance rate in the game. Try
leveling up
> > and playing at high circles before spouting your uninformed trash my
way again.
>
>
In article <3773C7FB...@webline.com>,
For the majority of beta (until mid Phase 4), Necromancer pets did more than
TWICE as much damage as they currently do. Yes, that's right. When you
conjured a corpse to protect you, said corpse was just about as powerful as
a warrior of equal level.
At some point, a certain warrior must have hollered loudly enough about
this, because all of the sudden Verant reduced necro pets to the current
state. The Necromancer, who was THE quintessential solo class in spirit and
practice, was damaged beyond a palatable state (at least to me). My Pet was
now more of a liability than an asset; who needs an insubordinate 20th-level
pet around when you're 30+?
Now, THAT was in beta, when all the pet spells were readily available and
Research didn't factor into it. I cannot imagine what a pain it must be
now.
Necromancers were a wonderful solo class; you could summon a decent party
member at will. At the end of beta (and I suspect even more now) they are a
bastardized group class. NONE of their spells are tailored to group play.
DOTs are great, but they're frequently too slow in any do-or-die situation.
Buffs and Effects are either self- or pet-only. And, AAAAAND, the worst
part is that the higher level you achieve, the WORSE your pets get relative
to your level.
I loved being a Necromancer in beta. When they tried to shoehorn me into
mostly group play, I didn't bother with retail. A Necromancer is the most
vile, loathesome, despised, SOLO class in my mind. Now they're just another
caster in a group, and a weak one at that.
The level 29 pet spell cannot be purchased in Grobb or Oggok. If you did
purchase the spell in either of those locations, you did so a long time ago
(before the spell was removed from the cities). As of the present moment, it
can be bought only off of a High Elf merchant in the Ocean of Tears (who will
KOS any necromancers, anyway). And as for any pet spells above level 29? Good
luck *ever* finding one. The research components for the spells are
nigh-impossible to come by, let alone research successfully. I have seen level
40 necromancers (a rarity in and of themselves) relying upon level 29 pets,
while comparable-or-lesser-level Shamans and Magicians dominate monsters with
their high-level, high-hitpoint, high-damage pet killing-machines. Something is
definitely wrong with this picture.
Bottom line: they're not useful in dungeons at high levels. I
wouldn't ever want one in my group, unless they're a friend....
Problem is.... I have a necro friend....
> > > And for all those who think this is a mere "Grass is Greener" whine
> post, I
> > > offer the following challenge: Play a necromancer yourself for a
> change. Try
> > > building your necro to those high levels (no, not the teens -- I
> mean the HIGH
> > > levels). Then come back and try to refute any of what I've said.
> >
>
> This is the part of his post that you forgot to read. It's the part
> where he talks about his complaints being at level 30+, not level 17,
> where the entirity of your experience lies. In fact if you go back to
> the top of the post (did you miss both the top, *and* the bottom? I
> wonder if you read it at all, you obviously didn't even read the subject
> line, or you would have known he was discussing only the capabilities of
> the necro *above* level 30), he also states that he *loved* his necro
> below 28. If you want to have a discussion on the merits of a level 7,
> or 17 necro, go right ahead, but you hardly have room to attack him for
> expressing concerns about something you've not experienced yourself.
No, your missing the point that "boob tooob" is making.
He is stating *clearly* and *categorically* that up until level 30
Necromancers are the best class in the game. After level 30 this is no
longer the case and he wants changes so that Necromancers remain the best in
the game right to level 50.
He is a short-cut seeking powergamer that refuses to change his play style.
I would suggest that 5 times now, I have completely re-invented the play
style of my Shaman (warrior to level 6, healer/buffer to level 14, kiting
solo or healer in groups to level 24, punishment taking nuker to level 38
and now I'm re-inventing myself as a rogue**).
** actually a lie but I've found a half-decent Shaman useable piercer to
carry with a parrying dagger - now I get mistaken for a dual-wielding
blackened-mail wearing rogue, great fun.
--
Alasdair Allan, Ibrox, Glasgow |England - Country where Marx developed
x-st...@null.net | the basis of Communism
X-Static's Rangers Webzine |Scotland - Country where Smith developed
http://www.x-static.demon.co.uk/ | the basis of Capitalism
>He is stating *clearly* and *categorically* that up until level 30
>Necromancers are the best class in the game. After level 30 this is no
>longer the case and he wants changes so that Necromancers remain the best in
>the game right to level 50.
>He is a short-cut seeking powergamer that refuses to change his play style.
>I would suggest that 5 times now, I have completely re-invented the play
>style of my Shaman (warrior to level 6, healer/buffer to level 14, kiting
>solo or healer in groups to level 24, punishment taking nuker to level 38
>and now I'm re-inventing myself as a rogue**).
I have a level 26 necromancer now and have been examining
quite closely the spells I have available to me in the future.
After level 29, any group that would take a necromancer over
any other class is probably just doing a favor for the necro.
The necromancer has to be about the most group-useless class
in the game, especially now that their drain spells have been
nerfed. What this basically means is that most necros spend
an inordinate amount of time soloing because most groups won't
take them. Wanting the ability to continue soloing at 30 and
beyond doesn't make someone a short-cut seeking powergamer. I'm
actually considering restarting some other class or just
cancellingbecause all I've seen coming from Verant is nerfs
regarding my chosen class, the necromancer. Now they've even
taken away Charm and Beguile, possibly the most group-useful
spells we had. In short, I'm not a happy camper and becoming
less so with every patch that comes out.
Skren - Erolissi Marr
But those are being replaced with new spells in the next patch. At least
wait and see if the new spells are any good.
Ha, at least they didn't lie about your Poison DoTs and actually did up the
damage while reducing the time.
Shaman's disease spells have been nerfed to uselessness. Why cast Scourge
when it will only do the damage of two Winter Roars but over 10 minutes when
there is the chance Scourge will randomly wear off early and not even give
you full damage!