Any SENTIENT thing you kill in game will adjust factions.
SOME non-sentient things adjust factions as well (I think I
remember seeing factions adjusted with some non-sentients).
Druids? We don't need no stinking druids! (I don't know the
answer)
-Rip-
Andrew Kochera wrote:
>
> It looks as though I may wish to play a Halfling Druid.
> According to a chart I saw on one of the fan sites, halflings
> regard certain races as evil', but share no active hatreds.
> Does this mean I can travel to the Ogre, Troll, and Dark Elf
> cities without getting smashed to smithereens by the guards?
>
> Also, I gather that the way the faction system works, you
> can placate hostile guards by killing a number of their NPC
> enemies (the enemy of my enemy is my friend?). Ie, kill
> goblins to get into the human city. Do I understand this
> correctly? And if so, does it work the other way? Can I
> make Ogre guards hostile by killing, say, Gnolls?
>
> Finally, I have heard that a druid or ranger may make
> their guild angry if they kill certain types of animals.
> But there is no actual list of what those animals are.
> Once your guildmaster refuses to speak to you, is it
> possible to get back on his or her good side, by questing
> or slaying of monsters?
>
> Many thanks!
--
Love Unconditionally, Live Sacrificially.