Thank you !
Jo.
We can't really tell you what you will or won't find to be fun. Some people
enjoy their rogues all the way to level 60, others drop them before 20. In
the end, it all depends on your own tastes.
--
Dark Tyger, eccentric, railgun-toting kitty kat =^..^=
Change Tyger to Half to email me
"I know what you'll find, it's in your mind, it's what you want to see"
-Ozzy
The high level guilds seem to like rogues, from what I see reading the
message boards of such guilds on my server. You might find this chart,
from Afterlife's web pages, amusing. Afterlife is, I believe, the only
guild who has cleared Veeshan's Peak. This chart is the level
requirement for people they recruit:
Class Min Level Desirability
Cleric 51 Very High
Rogue 51 High
Monk 51 High
Magician 55 High
Warrior 54 High
Wizard 52 High
Enchanter 54 Medium
Necromancer 57 Low
Bard 60 Low
Ranger 55 Very Low
Druid 61 Negative
Shadow Knight 58 Very Low
Shaman 60 Very Low
Paladin 61 Negative
Don't read too much into that, but do note that rogues are in the high
desirability group.
--Tim Smith
From my perspective in the high 30s, it seems that rogues become
more in demand as level increases. In the teens and twenties I
didn't come across too many people who appreciated rogues'
high damage output via backstab. Nowadays, if I group I'm in
needs a damage dealer, we'll take a rogue in a heartbeat.
Of course, rogues are best when paired with a taunting tank.
Also I would think the rogue Sneak ability would be in high
demand for difficult corpse retrievals, as I understand is
common in the planes.
--
Ray Rocker
roc...@datasync.com
On Fri, 24 Nov 2000 16:18:47 GMT, news...@netcourrier.com (Jerome)
wrote:
>I am playing a level 16 rogue and having a lot of fun. Hide & sneak
>allows for some really great tricks & role-playing, and backstabing is
>just great. But as I group with other characters, see other high-level
>groups and talk with high-level players, I begin to ask myself if a
>rogue is really fun to play by level 40-50 ? It seems to me that
>Druids rule at those levels, and are much in demand on planar trips,
>for exemple.
Does it work there? I thought 50+ mobs see through sneak (and hide).
Speaking of hiding and sneaking, those are great for exploring dungeons.
One of the large guilds on my server is doing a Hole raid, and many of
them have made Halfling rogues to explore first. If a Halfling rogue
worships the right god (I forget which one), he can explore the hole in
complete safety...those mobs that are high enough to see through
hide/sneak are on a faction that isn't KOS to those who worship that
god.
It's not a bad idea, even if you are not interested in seriously playing
a rogue, to make one and level up to 7 or 8, just so if you ever do have
a difficult corpse recovery, you can have the rogue do it for you. Just
type "/consent roguesname" while logged in as the character with the
corpse, then camp and come back as the rogue, and the rogue will be able
to drag the corpse.
Oh, and be careful dragging corpses. Dragging corpses doesn't break
hide or seek, but it does seem to give mobs a small chance to see
through it. I was dragging a corpse in Najeena past one of the large
skeletons, and the damn thing got up and started whacking on me.
--Tim Smith
> The high level guilds seem to like rogues, from what I see reading the
> message boards of such guilds on my server. You might find this chart,
> from Afterlife's web pages, amusing. Afterlife is, I believe, the only
> guild who has cleared Veeshan's Peak. This chart is the level
> requirement for people they recruit:
>
> Class Min Level Desirability
> Cleric 51 Very High
> Rogue 51 High
> Monk 51 High
> Magician 55 High
> Warrior 54 High
> Wizard 52 High
> Enchanter 54 Medium
> Necromancer 57 Low
> Bard 60 Low
> Ranger 55 Very Low
> Druid 61 Negative
> Shadow Knight 58 Very Low
> Shaman 60 Very Low
> Paladin 61 Negative
>
> Don't read too much into that, but do note that rogues are in the high
> desirability group.
Is the desirability based off of how much they think the class contributes,
or is it based off of how many they have? Or both? If it's either of the
latter two, I definately wouldn't put much on this list as to how valuable
overall a particular class is.
I note that they list enchanters at "medium"...
--
Tony Shek
Founding owner of NFL http://www.newsgroupfantasyleagues.com/
as well as the wonderfully vaunted http://giffl.tripod.com/index.htm
Visit ToughGuy.com http://www.toughguy.com
Got a question, drop a line anytime: ICQ 2087137
Miller Meter < . | . . . > "Hey, I'm excited for halftime. We've got a
midget league football game coming up. I think one of the teams is the
Bengals."
"Dark Tyger" <dark...@mindspring.com> wrote in message
news:8vmua6$4ag$1...@slb3.atl.mindspring.net...
>On 24 Nov 2000 15:28:50 -0600, Ray Rocker <roc...@datasync.com> wrote:
>>Also I would think the rogue Sneak ability would be in high
>>demand for difficult corpse retrievals, as I understand is
>>common in the planes.
>
>Does it work there? I thought 50+ mobs see through sneak (and hide).
Sneak/Hide are different from invis. There are things which will see
through one and not the other. Of relevance to rogues: Ghoul Assassin will
see through sneak/hide, but not through IVU.
Giants in the frontier mountains will see invis, but not sneak/hide.
Rogues are invaluable in the planes for corpse recovery. Hate in particular
(although there are some things in hate which will see them).
>Also I would think the rogue Sneak ability would be in high
>demand for difficult corpse retrievals, as I understand is
>common in the planes.
Yeah... this is what I tell all the groups I am with : let the rogue
do the CR !!! They seem to believe that because they /consent to a
Rogue, I will steal from they corpse, which is obviously impossible !
Heck ! In my teens I even got paid once to do CR in dungeons ! (yeah,
not nice, but monney was tight and I was depressed after learning that
a Ravenscale BP would either cost me a looooooooot of monney or a very
looooooooong camp !)
Jo.
>There are areas in Kunark with locked doors where rogues are
>indispensable.
Now this is an issue. Because, as I see it, most rogues won't work on
their pickpocket skills, since they were, until now, so useless. They
rather spend training points and do the numbing, time consuming
process of raising a skill, for useful things as Potery, applying
poison, making it (and loosing a lotta monney in the process)...
So when pickpocket (and, for that matter, sense traps) will become
really useful in some new expansion pack, all the old rogues will find
themselves in a dead-en. Kind of.
Jo.
Don't you mean disarm traps instead of pick pocket being useful? Only thing
I've ever found pick pocket good for is Beer and Bread money. If you steal
from groups without permission, you'll find youreself without groups sooner or
later.
Or do you mean pick locks instead of pick pockets?
Eric
>Don't you mean disarm traps instead of pick pocket being useful?
>Or do you mean pick locks instead of pick pockets?
err, yes, pick locks indeed :) My mistake ! But this works with Disarm
Traps, too !
Pick Pocket is, indeed, rather useless (why can't we just pick pocket
jewels, magical objects and really nice stuff from high level NPCs ??
I know, I know... game balance !)
Jo.
Rogue at high level is becoming more and more of a needed party
member. They are often welcome in seb or the planes even if not a part
of the guild or people going there. This is only going to change with
Scars of Velious (30 or 35 level and up) which is going to NEED rogues
pretty much for some traps and such (yeah, as if having to strap a
cleric and enchanter to your back to do anything was not already bad
enough.)
Another nice thing is that, at least on tribunal, the rogue planes
armor drops A LOT by comparison with other types. Or perhaps it just
seems that way cause even though rogues are known to be better now
there still are not a lot of high level ones.
>I am playing a level 16 rogue and having a lot of fun. Hide & sneak
>allows for some really great tricks & role-playing, and backstabing is
>just great. But as I group with other characters, see other high-level
>groups and talk with high-level players, I begin to ask myself if a
>rogue is really fun to play by level 40-50 ? It seems to me that
>Druids rule at those levels, and are much in demand on planar trips,
>for exemple.
>So my question is : while there is no doubt that playing a rogue from
>lvl 10 to 30+ is much fun (I am looking forward to making my own
>poisons indeed !), would playing it after lvl 40-50 be still fun ?
>What are the pro & con of a high-level rogue, when it comes to group
>and visit planes, for exemple ?
>
>Thank you !
>
>Jo.
I know a ranger who got to level 56 and started a rogue since his
guild was low on them. His rogue is now up to 54 and constantly
grouping in sebiliss and the planes and what not and a FAR FAR more
welcome and needed party member than his ranger was. He is very happy
in his choice.
If anything your rogue will be MORE Fun and needed 50 plus, if you can
stick it out that long.
: Another nice thing is that, at least on tribunal, the rogue planes
: armor drops A LOT by comparison with other types. Or perhaps it just
: seems that way cause even though rogues are known to be better now
: there still are not a lot of high level ones.
I think the latter is the case. In fact, in most rogue circles, Woven
Shadow has been known to drop a lot less than most plane armors.
-Aaron
--
****
Aaron Newton - fign...@louisville.edu - IRC: FigNewton
Azeroth wrote in message ...
If you like your rogue now, keep it. Rogues rock! They are the BEST
at CR in the Plane of Hate (although not good at it in Fear). But they
are attractive to groups in general and a lot of fun.
> Thank you !
>
> Jo.
>
--
"If this is tea, please bring me some coffee. If this is coffee,
please bring me some tea."
- Abraham Lincoln
Sent via Deja.com http://www.deja.com/
Before you buy.
And rogue are also extremely good pullers. There's a clever little
tactic involving sneak whereby if you pull one of several mobs, those
mobs who aren't aware of you, don't get pulled :)
Rogues - the most underrated class in the game, but I think people are
beginning to realise just how multi-talented they are.
--
Des Herriott, Oracle Corporation UK Ltd.
Des.He...@oracle.com
- speaking for myself, not my employer.
: And rogue are also extremely good pullers. There's a clever little
: tactic involving sneak whereby if you pull one of several mobs, those
: mobs who aren't aware of you, don't get pulled :)
Unfortunately this is unreliable, and the mobs have to be spaced/facing a
certain direction in relation to eachother to really get it to work.
But when you *do* get it to work, it feels oh so good. ;)
--
Lannella, Rogue of the 12th Dagger, Mistress Potter (135), Fletcher (56)
Druzzil Ro
"Aaron Michael Newton" <amne...@louisville.edu> wrote in message
news:900ak8$2ie4$2...@news.louisville.edu...