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Venril Sathir vs. VSR

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jaZZmanian Devil

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Mar 18, 2002, 11:33:44 AM3/18/02
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After an outing against the triggered VSR for our druids/rangers this
weekend, I had a couple of questions for those of you who've done it a
bit. We wound up with not a lot of people online (as is often the case
in our guild... relatively small with folks in many different geographic
areas and time zones) when we decided to do this. We had a little under
two groups when our Ranger announced that VSR had popped again on
schedule and was on tracking.

We took in two tanks (I was MA, SA was another 55 warrior), two clerics,
two chanters, two druids, ranger, bard, and monk. All were in the 51 to
55 range except one cleric who was 57. We got the kill and the rocks for
the epic bound guildies, but it was a pretty close thing. Both chanters
were playing from the same house IRL and got a huge, near LD lag spike
and the rune chain stopped. I was soon lifetapped into that big troll
swamp in the sky, but the SA was able to pick it up and finish the
fight.

First off, is this a fairly typical size raid force for our level on the
triggered VS?

Second, we used what seemed to be pretty basic tactics to my thinking.
We did the normal largish, single-mob buffs. I followed the ranger up
for the turn-in and immediately got aggro when VS spawned. Backed up
after being summoned to pull him to the middle of the room and then
called in the troops once aggro was firmly established. But it seemed
like a very long, hard fight, even without the lifetap problems raising
their ugly heads. Did we have not enough folks? Bad strategy? Or is that
fairly typical?

Last, our spotters occasionally see the "real" VS on track when waiting,
and I'm considering saying "fuck it" and taking the folks in to tackle
him. How much tougher is he than the triggered version, if at all, and
do I need different tactics? Larger raid? Just forget it and wait for
the triggered?

Any advice from experienced VS hunters very much appreciated. I never
spent any time in KC on the way up as, on our server at least, the place
is a hell hole full of three zoners who constantly pull trains and ruin
the experience, so I have very little knowldege of the ways of that
place or it's bigger mobs.
--
jaZZ md
- - - -
Braellaen: "Does anyone know the approx hit points of a rhino?"
Kirstin: "7. But they're *big* HP."

Ben Haddick

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Mar 18, 2002, 12:57:55 PM3/18/02
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"jaZZmanian Devil" <js...@stny.rr.com> wrote in message
news:3C9616E8...@stny.rr.com...

The real VS lifetap is MUCH bigger than VSR, you *NEED* chain runes on MT to
pull it off, or he'll just eat your tanks for lunch and say "yummy, oh,
wait, you were trying to hurt me? oops, guess I shouldn'tve taken your
health"

There's a safe hall outside VS/VSR's room that the ranger/druids camp him
from also.

would post more but just realized I'm late

jaZZmanian Devil

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Mar 18, 2002, 1:17:55 PM3/18/02
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Ben Haddick wrote:
> The real VS lifetap is MUCH bigger than VSR, you *NEED* chain runes on MT to
> pull it off, or he'll just eat your tanks for lunch and say "yummy, oh,
> wait, you were trying to hurt me? oops, guess I shouldn'tve taken your
> health"

His LT is *MORE* than 1500?????? Krist Onna Cracker! I think Nortlav's
was only 1500! Well, so much for hitting the real VS. Thanks for the
warning.
/sigh

> There's a safe hall outside VS/VSR's room that the ranger/druids camp him
> from also.

Yeah, we set up there for buffing once we cleared a couple of trash mobs
out of there. Kind of crowded though, even with two groups. I can't
imagine buffing up two dozen there. Tough encounter, but a lot of fun.
Going to try it again this week. (We still ahve at least three more
druids and two rangers ready for that step who need the rock.)

fign...@slantedvision.com

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Mar 18, 2002, 1:22:07 PM3/18/02
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jaZZmanian Devil <js...@stny.rr.com> wrote:

> His LT is *MORE* than 1500?????? Krist Onna Cracker! I think Nortlav's
> was only 1500! Well, so much for hitting the real VS. Thanks for the
> warning.
> /sigh

No, it is the same. 1500 pts. VS just taps a lot more FREQUENTLY than
than VSR.

--
Notwen
Assassin
Fennin Ro

jaZZmanian Devil

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Mar 18, 2002, 4:07:41 PM3/18/02
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Ah! Just as bad, then....
/sigh

How many chanters does a lowbie 55 tank who only *just* got Defensive
need to keep up the Rune chain for this? As I recall from looking at my
logs I was getting doubled for the low two hundreds on the triggered VS.
Not sure about without it, but the ranger who went down right after me
posted to the guild board today that he was getting hit in the low 300s
which sort of makes sense.
--
jaZZ md
*******
"Someday we'll look back on this moment and plow into a parked car."
-- Evan Davis

Ben Haddick

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Mar 18, 2002, 5:52:18 PM3/18/02
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<fign...@slantedvision.com> wrote in message
news:a75b8f$ugm$1...@news.louisville.edu...

Damn tanks lying to me again.
I knew that VS had a worse tap than VSR, but the dumbass meat shields just
told me it was more, not more often.

That's what I get for standing in a corner and screaming like a girl
everytime something hits me.


Davian

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Mar 18, 2002, 11:54:03 PM3/18/02
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"jaZZmanian Devil" <js...@stny.rr.com> wrote in message
news:3C96571D...@stny.rr.com...

> fign...@slantedvision.com wrote:
> >
> > jaZZmanian Devil <js...@stny.rr.com> wrote:
> >
> > > His LT is *MORE* than 1500?????? Krist Onna Cracker! I think Nortlav's
> > > was only 1500! Well, so much for hitting the real VS. Thanks for the
> > > warning.
> > > /sigh
> >
> > No, it is the same. 1500 pts. VS just taps a lot more FREQUENTLY than
> > than VSR.
>
> Ah! Just as bad, then....
> /sigh
>
> How many chanters does a lowbie 55 tank who only *just* got Defensive
> need to keep up the Rune chain for this? As I recall from looking at my
> logs I was getting doubled for the low two hundreds on the triggered VS.
> Not sure about without it, but the ranger who went down right after me
> posted to the guild board today that he was getting hit in the low 300s
> which sort of makes sense.

Take your highest hit (should be pretty common) and understand that defensive
takes off exactly 30 percent of the damage on each hit. A mob that has a max
hit of 300 will have a 210 max hit during defensive.

As for how many enchanters.... 3 or 4 for an absolute minimum. The more
wizards and rogues (and levels) that you have, the less you can get away with.
Considering what you said about the VSR force, might want to add a few more
than that even. Have them set up a rune chain, the same way clerics do a CH
chain, so the rune is constantly getting renewed.

Everyone should have at least rune 3 on going in, and aggro control is a
*must*.

As for lifetapping mobs in general... Just wait until you get big enough to
try Dracoliche. VS lifetaps, proc'ed very often... full 1500... on a mob
that quads for 600 each. I'll never forget our first (and so far only)
fight with him. I had 5000 hp and rune 5 on. He took me from that to 0 in
about 2.3 seconds. (We did get him on the second try, but wow was that
tense, going in knowing and understanding what he can actually do.)


-Martin

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Mar 19, 2002, 7:57:20 AM3/19/02
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VS procs on every hit, lifetapping for 1.5k

There are several ways of stopping the lifetap, but it involves some serious
damage (monks, rogues, wizards)

I take it from your post you used the chain rune method (last time we killed
VS there was some debate about his lifetap) riposte disc also works (and imo
is better) which monks, warriors and rangers get (rangers being the longest
lasting)

Paladins DA is similar, but its also an agro reducer and means agro moves
elsewhere

If you remember a recent patch, they fixed lifetap procs for the first time
(i.e necro pets lifetap) and this is what I meant about the debate we had on
RuneV stopping VS's lifetap (we were using a ranger to tank with
weaponshield so it was a mute point for us)

>>First off, is this a fairly typical size raid force for our level on the
>>triggered VS?

Yep 2 groups is normal bordering on overkill (once you've killed him a few
times)

>>for the turn-in and immediately got aggro when VS spawned. Backed up
>>after being summoned to pull him to the middle of the room and then
>>called in the troops once aggro was firmly established. But it seemed
>>like a very long, hard fight, even without the lifetap problems raising

We always pull him to the wall and hold him there.

>>their ugly heads. Did we have not enough folks? Bad strategy? Or is that
>>fairly typical?

VS/VSR should be a very fast fight, he only has 18k or so HP (frogs in Seb
have 12k HP) if you go with the riposte disc tanking, the key is to kill him
before the disc ends (20 seconds for a ranger) or his lifetap will just heal
him to full

>>him. How much tougher is he than the triggered version, if at all, and
>>do I need different tactics? Larger raid? Just forget it and wait for
>>the triggered?

They drop totally seperate loots, not sure what you'd be waiting for from VS
when killing VSR?

VS is much tougher then VSR, the lifetap becomes a real issue if he isn't
dead *NOW*

Our VS kill crew generally consists of 1 enchanter, 2-3 clerics, 2-3 monks,
2-3 rogues, 1-3 wizards, 2-3 druids, 1-2 rangers, 1-2 paladins, 2 warriors

The druids won't land any nukes on him though, and hes immune to fire IIRC
(wizards have to use lures, or they aren't any use apart from after-kill
ports....)

-m
brother grandmaster
prexus


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