Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Patch Msg

4 views
Skip to first unread message

Anna

unread,
Apr 11, 2000, 3:00:00 AM4/11/00
to
April 10th, 5:30am
-------------------

***Patch Day***

The following is a list of changes that were implemented on the Live
EverQuest servers today:

*Spells*

- You will now receive a message when attempting to mesmerize a creature
that is immune to that type of spell.
- You can now right-click-and-hold on bard songs to determine what
instrument skill is used by the spell.
- Dyn's Dizzying Draught has had its casting time lowered significantly.
- Corrected a bug in the Druid root+damage spells (Enveloping roots series)
that caused the spell's damage to have a chance of breaking the spell. They
work much better now.
- The Magicians Phantom Armor series now grants HP regeneration.
- The Druid spell, dance of the fireflies, has been changed from "Outdoor
only" to "Night only". It may now be cast in dungeons.
- Corrected a typographical error that allowed high level magicians to
inscribe the Malosi spell. It was not intended for magicians under level
50.


*General Changes/Fixes*

- Items have gained the ability to be restricted by Deity. If a deity
restriction is placed upon an item, it will show when you
right-click-and-hold on the item.
- The AC on the mid-level cleric quest armor has been increased.
- The Terror Mask will now cast "Fear" instead of "Call of Bones" as
previously announced. The "Call of Bones" effect was placed on this item by
mistake.
- The Mempo of Likato now grants AC.
- The Quest for the Short Sword of Morin has been fixed.
- Some spawn-time problems in Mistmoore have been repaired.
- Five spawn-time problems were identified in regards to the Armor of Ro
(Paladin) quests. They have been fixed and Paladins should have a much
easier time of obtaining their armor.
- Pets should now attack Willowisps on command.
- Many spell-gems and icons have been changed to reflect the appropriate
action of the spell. Be sure to reacquaint yourself with your spell
line-up.
- Fixed a bug that caused targetable bard songs to ignore the instrument in
use.


*Kerra Ridge*

Kerra Ridge has been completely revamped. The target level-range for the
zone has been slightly increased. In addition, many new quests have been
added to the zone. The faction for Kerrans has been changed so that those
who killed them indiscriminately before today's update can take part. Be
warned that the Kerrans still do not like everyone.

*Paw*

Paw has received another minor difficulty adjustment. In addition, item
drop percentages have been increased.

*The Plane of Hate*

The Plane of Hate has received an item-drop/spawn-time revamp. Take care in
your exploration of this zone as many things have changed.


- The EverQuest Team

V Typhus

unread,
Apr 11, 2000, 3:00:00 AM4/11/00
to
Once again, no updates for the 2 most hated classes: Warriors and Rogues

But hey

>- The Magicians Phantom Armor series now grants HP regeneration.
>

Like magicians really need to be any better.

-Ty

Lokari

unread,
Apr 11, 2000, 3:00:00 AM4/11/00
to
"Anna" <a...@hotmail.com> wrote:

>- Corrected a bug in the Druid root+damage spells (Enveloping roots series)
>that caused the spell's damage to have a chance of breaking the spell. They
>work much better now.

Interested in seeing how this plays out. I've bought all the
root/snare variations that druids get, but I'm still using that very
first snare spell exclusively.

>- The Druid spell, dance of the fireflies, has been changed from "Outdoor
>only" to "Night only". It may now be cast in dungeons.

Giggle. Sigh.

>- Items have gained the ability to be restricted by Deity. If a deity
>restriction is placed upon an item, it will show when you
>right-click-and-hold on the item.

It'll be cool when this really starts to appear on new items.

>- Many spell-gems and icons have been changed to reflect the appropriate
>action of the spell. Be sure to reacquaint yourself with your spell
>line-up.

I hope this is a thorough and logical job of it. It'd be nice if these
actually made sense for a change.

>Kerra Ridge has been completely revamped.

Wooohoo! Looking forward to checking this out.


--
www.enteract.com/~lokari
"No one of consequence"

John M Clancy

unread,
Apr 11, 2000, 3:00:00 AM4/11/00
to
"Anna" <a...@hotmail.com> wrote in message news:8cvva9$t5b$1...@slb6.atl.mindspring.net...

> April 10th, 5:30am
> -------------------
>
> ***Patch Day***
>
> The following is a list of changes that were implemented on the Live
> EverQuest servers today:
>
> *Spells*
>
> - You will now receive a message when attempting to mesmerize a creature
> that is immune to that type of spell.
> - You can now right-click-and-hold on bard songs to determine what
> instrument skill is used by the spell.
> - Dyn's Dizzying Draught has had its casting time lowered significantly.
> - Corrected a bug in the Druid root+damage spells (Enveloping roots series)
> that caused the spell's damage to have a chance of breaking the spell. They
> work much better now.
> - The Magicians Phantom Armor series now grants HP regeneration.
> - The Druid spell, dance of the fireflies, has been changed from "Outdoor
> only" to "Night only". It may now be cast in dungeons.

Big whoop! Does anyone really use this spell? Is it still NO DROP?
If it is its still useless. Low level human human druids and rangers would be the
only ones that have use for this, that's it. Why are they even fiddling with
this? Has anyone really complained about this? Seriously? Why even make
it night only? Let's take a useless spell and make it even MORE useless.

> - Corrected a typographical error that allowed high level magicians to
> inscribe the Malosi spell. It was not intended for magicians under level
> 50.
>
>
> *General Changes/Fixes*
>

> - Items have gained the ability to be restricted by Deity. If a deity
> restriction is placed upon an item, it will show when you
> right-click-and-hold on the item.

Cool I like it. More items and more variety is always good.

> - The AC on the mid-level cleric quest armor has been increased.

Good.

> - The Terror Mask will now cast "Fear" instead of "Call of Bones" as
> previously announced. The "Call of Bones" effect was placed on this item by
> mistake.
> - The Mempo of Likato now grants AC.
> - The Quest for the Short Sword of Morin has been fixed.

Good.

> - Some spawn-time problems in Mistmoore have been repaired.
> - Five spawn-time problems were identified in regards to the Armor of Ro
> (Paladin) quests. They have been fixed and Paladins should have a much
> easier time of obtaining their armor.

Thanks! My Paladin friends will be happy.

> - Pets should now attack Willowisps on command.

> - Many spell-gems and icons have been changed to reflect the appropriate
> action of the spell. Be sure to reacquaint yourself with your spell
> line-up.

Great!

> - Fixed a bug that caused targetable bard songs to ignore the instrument in
> use.
>
>
> *Kerra Ridge*
>
> Kerra Ridge has been completely revamped. The target level-range for the
> zone has been slightly increased. In addition, many new quests have been
> added to the zone. The faction for Kerrans has been changed so that those
> who killed them indiscriminately before today's update can take part. Be
> warned that the Kerrans still do not like everyone.

Good maybe this zone will help the overcrowding of other zones.
It was always empty before.

>
> *Paw*
>
> Paw has received another minor difficulty adjustment. In addition, item
> drop percentages have been increased.

Was the difficulty adjusted up or down? Hmmm.

Dan Harmon

unread,
Apr 11, 2000, 3:00:00 AM4/11/00
to

V Typhus <vty...@aol.com> wrote in message
news:20000411155516...@ng-da1.aol.com...

> Once again, no updates for the 2 most hated classes: Warriors and Rogues
>
> But hey
>
> >- The Magicians Phantom Armor series now grants HP regeneration.
> >
>
> Like magicians really need to be any better.

Would you like some cheese with that?

Simond

unread,
Apr 11, 2000, 3:00:00 AM4/11/00
to

WulfTyger Altaica <Wulf...@you.know.what.to.remove.AOL.com> wrote in message
news:38f3978b.459350710@news...

> On Tue, 11 Apr 2000 19:23:59 GMT, lok...@enteract.com (Lokari) wrote:
> >>Kerra Ridge has been completely revamped.
> >
> >Wooohoo! Looking forward to checking this out.
>
> Keep waiting, the only noticeable change to it was to the factions,
> everything else seems the same.
>
Yep...and to make catching the boat even more fun, there's a new (I think) mob in S
Qeynos.

Banker Javen. Looks like a beggar, hits like a hill giant [1], and is KOS to a lot
of people.

Let's be careful out there, people...


[1] Ok, an exaggeration, but only a slight one. I sit down to wait for the boat,
when I get the usual NPC "I'm going to kill you" spiel, then punch for 110, kick for
80, and a couple of misses (I got lucky). Run to zone (Thank you, SoW), and scroll
back to see who attacked me. Within a couple of minutes, there's a whole bunch of
players in N Qeynos (ranging from newbies to mid twenties) asking who this beggar
who /cons red is.

--
Simond AKA
Morrighan. Barbarian Shaman, Vallon Zek
Cealena, Human Necromancer, Vallon Zek
Dea Crystalmist, Freelance Ranger, Europa

Lokari

unread,
Apr 12, 2000, 3:00:00 AM4/12/00
to
Wulf...@you.know.what.to.remove.AOL.com (WulfTyger Altaica) wrote:

>>>Kerra Ridge has been completely revamped.

>>Wooohoo! Looking forward to checking this out.

>Keep waiting, the only noticeable change to it was to the factions,
>everything else seems the same.

Yeah, that's what me and the other 15 people wandering around there
tonight decided as well. No change.

Lokari

unread,
Apr 12, 2000, 3:00:00 AM4/12/00
to
"Simond" <apocal...@nospamforme.cwcom.net> wrote:

>Yep...and to make catching the boat even more fun, there's a new (I think) mob in S
>Qeynos.
>Banker Javen. Looks like a beggar, hits like a hill giant [1], and is KOS to a lot
>of people.

That's a Good Thing in my book. I like the world to change from time
to time without warning.

Roadkill

unread,
Apr 12, 2000, 3:00:00 AM4/12/00
to
>Once again, no updates for the 2 most hated classes: Warriors and Rogues

I agree with rogues. They need more. I'm indifferent on warriors, if they
got something... cool. If they didn't, oh well. I think we're fine right
now. As for the most hated classes, up until this patch it was the
"Paladin".

rscot...@my-deja.com

unread,
Apr 12, 2000, 3:00:00 AM4/12/00
to
In article <8cvva9$t5b$1...@slb6.atl.mindspring.net>,

"Anna" <a...@hotmail.com> wrote:
> April 10th, 5:30am
> -------------------
>
> ***Patch Day***
>
> The following is a list of changes that were implemented on the Live
> EverQuest servers today:
>
> *Spells*
>
> - You will now receive a message when attempting to mesmerize a
creature
> that is immune to that type of spell.

Nice.


> - Dyn's Dizzying Draught has had its casting time lowered
significantly.

No one uses this spell. And its NOT because of casting time.
Another perk they can claim they gave us. (but which is really
useless)

> *General Changes/Fixes*
>
> - Items have gained the ability to be restricted by Deity. If a deity
> restriction is placed upon an item, it will show when you
> right-click-and-hold on the item.

Is this that you CAN'T use it if you follow a diety? Or that you
CAN? If the latter, what about agnostics.


> - Many spell-gems and icons have been changed to reflect the
appropriate
> action of the spell. Be sure to reacquaint yourself with your spell
> line-up.

Screwed me up royally before. Much rather you make Dyns Dizzying
Draught worth casting!


> *Paw*
>
> Paw has received another minor difficulty adjustment. In addition,
item
> drop percentages have been increased.

Gee, how many months and Paw STILL is underutilized? Doesn't inspire
much confidence in Kunark does it.

---ralph


Sent via Deja.com http://www.deja.com/
Before you buy.

0 new messages