Arzo
Anyway, if there's a choice, I would pick ir race. But, it isn't that big a
deal. For example, I will have bard and ranger as halfelf, barbarian
shaman, human or highelf magician.
<vam...@primenet.com> wrote in message
news:36e89f86....@news.primenet.com...
So that lack of nightvision isn't that bad really. Try a drow, which has the
best nightvision by some accounts, and you'll see their nightvision isn't
quite that good either. I know I... carry a lightsource.
vam...@primenet.com wrote in message
<36e89f86....@news.primenet.com>...
Torches are nice, with about 10 feet of range, and they fade in and out,
more often than eyes, but for shorter periods of time.
Lanterns are the best source of light I've found so far (I'm no long-time
veteran). They spread the light at a nice, long range, don't fade in and
out very often. BUT, they still occupy a valuable "hand" slot, which
could be used for a shield or a 2H weapon.
I use a beetle eye, mainly to save that extra hand; that and the fact
that you will learn your way around in the dark. You will need light
while inside caves, and unlit passages, though. I've spent 15 minutes
trying to get from Qeynos Hills to Surefall Glade with no light. I ended
up zoning back and forth, and found my way out to the hills again, and
said the heck with it, and went and found my corpse. (This also, while
being chased by some ill-equipped rogue PK'r. He wasn't a real danger,
but a troublesome pest - he seemed to have learned his backstabbing
techniques in quake, with his circle-running.)
Hint: Killing wisps or pixies lowers faction standing with merchants.
Arzo wrote:
--
Sanctume, Cleric of Brell