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Druids and Tangling Weeds????

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Dave

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Jan 3, 2002, 2:23:25 PM1/3/02
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I have a Ranger as a main and a Druid as an alt. and all of the sites list
Tangling Weeds as a ranger/druid spell but the one for sale in the ranger
guild in Shadow Haven is Ranger only. Did Castererealm.com, and the Primus
SOL guide (read it at BB) miss something?

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Dave

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Jan 3, 2002, 2:28:58 PM1/3/02
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NM just found the answer on a spell forum discussion on the everlore.com
site.
Seems as if it is a bug that is says RNG and not RNG DRU but druids can in
fact use it at lvl 1.

Dan Harmon

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Jan 3, 2002, 3:54:25 PM1/3/02
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"Dave" <dba...@speedex.net> wrote in message
news:3c34ab85$1...@corp.newsgroups.com...

> I have a Ranger as a main and a Druid as an alt. and all of the sites list
> Tangling Weeds as a ranger/druid spell but the one for sale in the ranger
> guild in Shadow Haven is Ranger only. Did Castererealm.com, and the Primus
> SOL guide (read it at BB) miss something?

Doesn't really matter unless you buy it before you get ensnare. TW is a
useless druid spell (somewhat useful for rangers with no druids doing snare
duty) after that.


Dave

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Jan 3, 2002, 5:12:00 PM1/3/02
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I disagree, TW is a great emergency snare for if you loose sow and the
mob's snare wears off it is great to reach out and grab the mob. The stats
are wrong, the cast time is 1sec not 2 and that is all the difference. My
druid is only lvl14 and he is still doing a lot of melee. At higher lvls
where you do not want the mob to be able to run this is equally as valuable
as a backup for ER and Snare jsut because of it's near instant cast time.

IMHO

"Dan Harmon" <deha...@bigfoot.com> wrote in message
news:5y3Z7.142251$m05.12...@bin5.nnrp.aus1.giganews.com...

Dan Harmon

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Jan 3, 2002, 5:29:48 PM1/3/02
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"Dave" <dba...@speedex.net> wrote in message
news:3c34d...@corp.newsgroups.com...

> I disagree, TW is a great emergency snare for if you loose sow and the
> mob's snare wears off it is great to reach out and grab the mob. The stats
> are wrong, the cast time is 1sec not 2 and that is all the difference. My
> druid is only lvl14 and he is still doing a lot of melee. At higher lvls
> where you do not want the mob to be able to run this is equally as
valuable
> as a backup for ER and Snare jsut because of it's near instant cast time.

When you get ensnare you can dump TW. Casting time is the same (1.8 I
believe) and ensnare lasts 11 minutes.


Brian Hance

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Jan 3, 2002, 5:52:55 PM1/3/02
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On Thu, 03 Jan 2002 22:29:48 GMT, "Dan Harmon" <deha...@bigfoot.com>
wrote:

>When you get ensnare you can dump TW. Casting time is the same (1.8 I
>believe) and ensnare lasts 11 minutes.

Since snare is a fixed duration spell, there's no reason that it
should run out before you can recast it. Since my ranger got it at 9,
I haven't had a snare break before I could recast it.

Tangling Weeds is a totally useless spell.

--
Brian Hance
=====================================================================
"I don't mind if you don't like my manners. I don't like them myself.
They're pretty bad. I grieve over them on long winter evenings."
Humphrey Bogart from THE BIG SLEEP

Dan Harmon

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Jan 3, 2002, 9:44:09 PM1/3/02
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"Brian Hance" <bha...@net-prophet.com> wrote in message
news:s0o93u49ntfiibcnk...@4ax.com...

> On Thu, 03 Jan 2002 22:29:48 GMT, "Dan Harmon" <deha...@bigfoot.com>
> wrote:
>
> >When you get ensnare you can dump TW. Casting time is the same (1.8 I
> >believe) and ensnare lasts 11 minutes.
>
> Since snare is a fixed duration spell, there's no reason that it
> should run out before you can recast it. Since my ranger got it at 9,
> I haven't had a snare break before I could recast it.
>
> Tangling Weeds is a totally useless spell.

TW casts much faster than snare...and that makes a difference if you're
being beat on. It's not TOTALLY useless, though it IS close ;)


Sang K. Choe

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Jan 4, 2002, 3:39:59 AM1/4/02
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On Thu, 03 Jan 2002 22:29:48 GMT, "Dan Harmon" <deha...@bigfoot.com>
wrote:

>When you get ensnare you can dump TW. Casting time is the same (1.8 I


>believe) and ensnare lasts 11 minutes.

Casting time on my copy says 0.5 seconds, so yeah, it's useful
somewhat.

Besides, at level 29 which do you think you'll channel? A level 29
ensnare or a level 1 tangleweed?

-- Sang.

JK

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Jan 4, 2002, 10:04:24 AM1/4/02
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> Tangling Weeds is a totally useless spell.
>
Remember this on your next corpse run. The near instant cast time has saved
me a few times at 48 now.

Dan Harmon

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Jan 4, 2002, 1:12:51 PM1/4/02
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"JK" <jk...@bellsouth.net> wrote in message
news:KPhZ7.365486$er5.9...@e3500-atl2.usenetserver.com...

I was wrong on my previous post. Casting time according to
http://eq.castersrealm.com is 2 seconds, not 1.8 as I originally said.

Snare is 2.25 seconds, TW 2.00 seconds. Although that quarter second CAN
make a difference, it's not something I'd call "near instant cast time." <g>

Good news, in 3 levels you'll be getting one that sticks even before you
cast it (joke), Ensnare! Casting time is 1.75 seconds and lasts 10 minutes.


Dan Harmon

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Jan 4, 2002, 2:55:58 PM1/4/02
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"Dan Harmon" <deha...@bigfoot.com> wrote in message
news:DgmZ7.346696$C8.25...@bin4.nnrp.aus1.giganews.com...
---
Quote from someone who emailed me (I rarely reply to email):
"castersrealm is wrong the cast time is less than 1 sec I have a ranger and
use it all the time for all sorts of reasons."

Could be they're wrong, but when I looked at the spell (my druid memmed it)
shortly after Luclin came out, I'm pretty sure the spell said the casting
time was 1.8. I also thought ensnare was 1.8 but it's been so long since
I've specifically looked for that info that I could easily be mistaken.


Faned

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Jan 4, 2002, 3:52:09 PM1/4/02
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My ranger shows casting time as 0.5 and can *almost* cast this spell on the
run it goes off so fast.

Dan Harmon

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Jan 4, 2002, 4:54:28 PM1/4/02
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"Faned" <fa...@wyld.wox.org> wrote in message
news:slrna3c5t0...@wyld.wox.org...

> My ranger shows casting time as 0.5 and can *almost* cast this spell on
the
> run it goes off so fast.

Ah, Verant must have realized the spell blows and bowed to that and made it
useable. Cool. :)


Brian Hance

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Jan 4, 2002, 7:03:14 PM1/4/02
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The cast time on Ensnare has never, ever been an issue for me. And I
remember when ensnare used to break at random like root.

Hell, if push comes to shove, I don't think that there is one normal
mob in the game that I couldn't channel ensnare through them beating
one me. I once managed getting ensnare off while getting beat on by
FOUR wyverns in CS.

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