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Read this - New info concearning FD :)

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Zeilon

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Nov 17, 1999, 3:00:00 AM11/17/99
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November 16th, 4:30pm
---------------------

Feign Death was recently changed by the Tuning Team to reflect evolving
gameplay issues. Since two of the three classes that get Feign Death get it
through spells, I thought this might be a good place to explain the changes.

Previously, when you used Feign Death (and assuming you cast the spell
successfully or, in the case of the Monk, made your skill roll) hostile
monsters would decided that you were dead and wander off. When you later
got up, they would still remember that they were angry with you. If you
were within sight, they would immediately come after you. If not, they
would come after you at some later point. This might happen within a few
minutes, or could happen even a few hours later. The only way to be
absolutely sure that a monster had forgotten about you was to zone.

With our new changes, about a third of the time that you successfully Feign
Death, the monster will immediately forget about you, similar to an
Enchanter casting Memory Blur. If they do NOT forget about you, they will
immediately come after you when you stand up. No more monsters coming back
at irregular amounts of time - it should be immediate or not at all.

This is a change - the old way, if you Feigned Death a SINGLE TIME, the
monster would ALWAYS remember you. This way, they remember you about
two-thirds of the time.

Using the old Feign Death, you could Feign Death multiple times to try to
confuse the monster. After about seven or eight times doing this, most
monsters would eventually forget they were mad at you.

With the new Feign Death, if you Feign Death once the monster has about a 65
percent chance of remembering you. Twice and the monster has about a 50
percent chance of remembering you. Four times means about 20 percent, and
six times means about 8 percent. This is very similar to the old Feign
Death.

Another addition to the new Feign Death involves a monster "going home."
When you Feign Death, most monsters will return to where they were before
the fight. If a monster returns to its initial location, it will
immediately forget about you greater then 90 percent of the time.
Therefore, if you Feign Death and stay down long enough for a monster to "go
home," you should be safe when you stand up a majority of the time. If the
monster IS still mad at you, it will return immediately, rather then
wandering back later at some irregular interval.


*FEIGN DEATH UPDATE*

After further testing and watching these changes on the Live verses the Test
Server, we will bechanging Feign Death again on the next patch.

New changes will make it so that if the creature is less than level 35, the
monster will always forget about you. If the creature greater then level 35,
then the monster will use the changes detailed above.

- The EverQuest Team


This last update seems great :)

----------------------------------------------------------
Avathar Daikana - Invincible Crazy Fist of Tarew Marr
----------------------------------------------------------

Brian Cully

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Nov 17, 1999, 3:00:00 AM11/17/99
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Is this info for this patch or the next one?

In article <80t1n6$e1q$1...@news.lth.se>, Zeilon <d98...@stud.hh.se> wrote:
>Previously, when you used Feign Death (and assuming you cast the spell
>successfully or, in the case of the Monk, made your skill roll) hostile
>monsters would decided that you were dead and wander off. When you later
>got up, they would still remember that they were angry with you. If you
>were within sight, they would immediately come after you. If not, they
>would come after you at some later point. This might happen within a few
>minutes, or could happen even a few hours later. The only way to be
>absolutely sure that a monster had forgotten about you was to zone.

This is a little backhanded. This behaviour has only been like this
since the Sol Ro patch. They never used to remember you, but since
Sol Ro, they would come back after they were woken up by someone
else aggroing them. But better than nothing, I guess. At least the
behaviour is predictable. I still disagree with them ever remembering
you, but better than nothing.

Archi Tuttle
Monk at Large
Innoruuk

Paul Phillips

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Nov 17, 1999, 3:00:00 AM11/17/99
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Lake rath, three aviak spawn tower.
30 FD pulls.
24 times all three aviaks came for me instantly.
4 times two of them came for me instantly
2 times two left and i soloed the third.
Of the 30 FD pulls the aviak guards were allowed to return to spawn
location every time, except twice. On two occasions they (all three)
came charging back after I stood up after the second FD.

Someone confirm or refute my findings.
Thanks,
Paul

----------------------
"If you loved me..."
ICQ 27745391
http://wwp.icq.com/27745391
http://www.redirect.to/il128 It sucks. No really, it sucks.

Michael Klein

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Nov 17, 1999, 3:00:00 AM11/17/99
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Zeilon <d98...@stud.hh.se> wrote:


I have a few questions:

First who the hell are you and why should your input be valued?

Second Only ONE class gets FD as a skill and a spell is a spell
and a skill is a skill, They are NOT and should NOT be the same.

Whoever you are I have serious doubts you play a monk.
The examples you gave may well be true FOR A CASTER
but they dont work for a monk.

Lasty you say that a 'new' patch will make all level 35 mobs and
less ignore us again. Ok first that sounds like
Necros and Shadownights are getting a perk since that
ISNT the way it was before. BUT to continue
This action means that a monk will be usefull until
anything IMPORTANT needs to be done. You just try
killing Ghoul Lord without a monk OH well I guess
that means that ENCHANTERS are yet again needed to do anything important.
As a point in fact every mob that drops ANYTHING that has REAL
value in the game is over 35. So your new patch will give us
NOTHING. It will get Verant off the hook because they can
now say 'well if you were trained by a monk he did it on purpose
because level 35 and less dont react after a monk FDs'


I tell you what I have an even BETTER idea and MUCH simpler.
PUT IT BACK THE WAY IT WAS.

Alasdair Allan

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Nov 17, 1999, 3:00:00 AM11/17/99
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Zeilon <d98...@stud.hh.se> wrote

> November 16th, 4:30pm
> ---------------------
> [...]

> Previously, when you used Feign Death (and assuming you cast the spell
> successfully or, in the case of the Monk, made your skill roll) hostile
> monsters would decided that you were dead and wander off. When you later
> got up, they would still remember that they were angry with you. If you
> were within sight, they would immediately come after you. If not, they
> would come after you at some later point. This might happen within a few
> minutes, or could happen even a few hours later. The only way to be
> absolutely sure that a monster had forgotten about you was to zone.
> [...]

Behaviour of mobs in PoF now makes a *lot* of sense.

Ever wonder why after you use Feign spotters to get your groups in and form
a solid camp a train of 3 to 5 mobs attacks from nowhere after 30 minutes?
If this is correct that explains why.

--
Alasdair Allan, Ibrox, Glasgow |England - Country where Marx developed
x-st...@null.net | the basis of Communism
X-Static's Rangers Webzine |Scotland - Country where Smith developed
http://www.x-static.demon.co.uk/ | the basis of Capitalism

Randy Neumann

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Nov 17, 1999, 3:00:00 AM11/17/99
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Ummm, this is right off the Everquest update message, "He" only pasted it
here for our info


"Michael Klein" <mu...@nina.pagesz.net> wrote in message
news:80to4e$nst$1...@netra-news.ntrnet.net...

Brett Hawn

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Nov 17, 1999, 3:00:00 AM11/17/99
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Michael Klein<mu...@nina.pagesz.net> wrote:
>Zeilon <d98...@stud.hh.se> wrote:
>
>
>I have a few questions:
>
>First who the hell are you and why should your input be valued?
>
>Second Only ONE class gets FD as a skill and a spell is a spell
>and a skill is a skill, They are NOT and should NOT be the same.

They've already replied to your inanity elsewhere, but just as a side note,
most skills like this are in fact implemented as spells, just like poison
is, etc etc etc. Welcome to the world of Verant.

John Henders

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Nov 17, 1999, 3:00:00 AM11/17/99
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In <80t1n6$e1q$1...@news.lth.se> "Zeilon" <d98...@stud.hh.se> writes:

>November 16th, 4:30pm
>---------------------

>Feign Death was recently changed by the Tuning Team to reflect evolving
>gameplay issues.

You thought Cazic Thule, Lady Vox, Lord Nagafen and even the Lag Monster
were deadly. But now we have, revealed to us for the first time, the
most dangerous monster ever to appear in EverQuest. The Tuning Team.

Be very afraid.

--
Artificial Intelligence stands no chance against Natural Stupidity.
GAT d- -p+(--) c++++ l++ u++ t- m--- W--- !v
b+++ e* s-/+ n-(?) h++ f+g+ w+++ y*


Donny Trimm

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Nov 18, 1999, 3:00:00 AM11/18/99
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Why do you care. They said on the next patch ALL MOBs under level 35 would
forget EVERYTIME. This includes your Aviaks so they already said they are
going to fix it the way you want it (better than it was before) and you
STILL want to complain? Shut up!

Paul Phillips <il...@technologist.com> wrote in message
news:383245F8...@technologist.com...

RaceFace

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Nov 18, 1999, 3:00:00 AM11/18/99
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Uhm, these results would hold the same no matter what the MOB level would
they not? So these results will still apply after the patch to 35+ MOBs.
Doesn't seem like FD will be a remotely effective method of pulling,
anymore.

Donny Trimm <piousp_@_lightspeed.net> wrote in message
news:1QMY3.349$7K5....@cmnws01.we.mediaone.net...

Donny Trimm

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Nov 18, 1999, 3:00:00 AM11/18/99
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Oh yeah I'm stupid. God forbid the game get harder as you level. God
forbid you have to change your pulling method like druids have to change
their kiting methods. God forbid a MOB knows yours still alive even though
he has always been able to see someone who casts invis out of his line of
sight when running. God forbid... They nerfed it yes it's true. They've
done far more to others for you to get this pissed at it though. And they
even caved in some. That's more than most have gotten. BTW my highest two
characters are a ShadowKnight and a Rogue. So no one can tell me about
nerfed/useless classes.

RaceFace <bean_REMOVE_@_THIS_escape.ca> wrote in message
news:mCNY3.6700$1J5.5...@typhoon.mbnet.mb.ca...

RaceFace

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Nov 18, 1999, 3:00:00 AM11/18/99
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Oh give me a break. Was I whining? No. I do play a monk, as well as a
bard. I probably will continue to play the monk because I LIKE the class.
However, my usefulness to any group will become nil. Excuse me, but SHD can
still melee well. They have a pet. They have spells. What will monks have
now that makes them remotely useful? Not much. They're outdamaged, they
can't take damage, they can't taunt, and now we can't pull worth crap.
People will just get an enchanter or bard to pull instead, and fill up our
spot with a real tank if they need one.

As for the game getting harder as you level, where the hell did that comment
come from? What does that have to do with being able to pull effectively?
The pull strategies already DID change at higher levels. It's not a luxury
to split up mobs at high levels, it's a necessity. We won't have to change
the pulling methods because we won't be able to pull at ALL at higher
levels. Or, that's ALL we'll do. We'll pull. FD. Wait for mobs to leave.
Stand up. See how many come back. FD again. Wait until they leave. Stand
up. See how many come back. If it's not 1 mob, keep repeating. And
repeating. Do you think groups will want to wait for 3 hours while monks
separate mobs? I wouldn't either.

Donny Trimm <piousp_@_lightspeed.net> wrote in message

news:pINY3.368$7K5....@cmnws01.we.mediaone.net...

Paul Phillips

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Nov 18, 1999, 3:00:00 AM11/18/99
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Hey moron, Monks are now the only class with a skill that gets worse as
they lvl. Go away, you don't play a Monk.
Paul

--

Paul Phillips

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Nov 18, 1999, 3:00:00 AM11/18/99
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It was a safe place to test and a place where any Monk could test the
effects of the FD changes at that spawn.

Monks are now the only class that has a skill that gets worse as the
player reaches lvl 35.

Paul

Donny Trimm wrote:
>
> Why do you care. They said on the next patch ALL MOBs under level 35 would
> forget EVERYTIME. This includes your Aviaks so they already said they are
> going to fix it the way you want it (better than it was before) and you
> STILL want to complain? Shut up!
>

----------------------

Silverlock

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Nov 19, 1999, 3:00:00 AM11/19/99
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On Thu, 18 Nov 1999 07:15:33 GMT, "Donny Trimm"
<piousp_@_lightspeed.net> wrote:

>Oh yeah I'm stupid. God forbid the game get harder as you level. God
>forbid you have to change your pulling method like druids have to change
>their kiting methods. God forbid a MOB knows yours still alive even though
>he has always been able to see someone who casts invis out of his line of
>sight when running. God forbid... They nerfed it yes it's true. They've
>done far more to others for you to get this pissed at it though. And they
>even caved in some. That's more than most have gotten. BTW my highest two
>characters are a ShadowKnight and a Rogue. So no one can tell me about
>nerfed/useless classes.
>

No they haven't done far worse to other classes, especially not
Druids. Melee classes are an endangered species and Monks one real
unique ability was good pulling. That is now gone. Monks have been
castrated with this nerf.


>RaceFace <bean_REMOVE_@_THIS_escape.ca> wrote in message
>news:mCNY3.6700$1J5.5...@typhoon.mbnet.mb.ca...
>> Uhm, these results would hold the same no matter what the MOB level would
>> they not? So these results will still apply after the patch to 35+ MOBs.
>> Doesn't seem like FD will be a remotely effective method of pulling,
>> anymore.
>>
>> Donny Trimm <piousp_@_lightspeed.net> wrote in message
>> news:1QMY3.349$7K5....@cmnws01.we.mediaone.net...

>> > Why do you care. They said on the next patch ALL MOBs under level 35
>> would
>> > forget EVERYTIME. This includes your Aviaks so they already said they
>are
>> > going to fix it the way you want it (better than it was before) and you
>> > STILL want to complain? Shut up!
>> >

>> > Paul Phillips <il...@technologist.com> wrote in message
>> > news:383245F8...@technologist.com...
>> > > Lake rath, three aviak spawn tower.
>> > > 30 FD pulls.
>> > > 24 times all three aviaks came for me instantly.
>> > > 4 times two of them came for me instantly
>> > > 2 times two left and i soloed the third.
>> > > Of the 30 FD pulls the aviak guards were allowed to return to spawn
>> > > location every time, except twice. On two occasions they (all three)
>> > > came charging back after I stood up after the second FD.
>> > >
>> > > Someone confirm or refute my findings.
>> > > Thanks,
>> > > Paul
>> > >

>> > > ----------------------
>> > > "If you loved me..."
>> > > ICQ 27745391
>> > > http://wwp.icq.com/27745391
>> > > http://www.redirect.to/il128 It sucks. No really, it sucks.
>> >
>> >
>>
>>
>

--
Silverlock, ICQ 474725

Household Pests? The SW-404 'SpitFire' APRL cleansing system
will remove them, we Guarantee IT! Not responsible for damage
to persons or structures from use of this product.
Dial 1-800-FRY-THEM for info and a home demonstration.


Donny Trimm

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Nov 19, 1999, 3:00:00 AM11/19/99
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Hmmmm, only class with a skill that gets worse as they level....

1) Pickpocket: my rogue can pickpocket well no. nothing like picking 50
copper in 5 consecutive fights. Guess what I'm encumbered. BTW to the
Warrior in the group, sorry I pickpocked a kick ass warrior only weapon but
it's no dorp. sorry.

2) Any Invis Spell: Most high levels see invis. Guess this skill sucks
now.

3) Melee combat: "50th level warrior looking for a group. I can take a
shitload of hits with a cleric but I can't do any damage becuase my melee
skills capped 8 levels ago and the MOB AC has tripled in those levels."

4) Bash: Not worth it to lose the damage output past level 15 to be able
to bash.

5) Minor healing: damn this was nice at level 1 but now it sucks. Okay
now I'm being a smart ass. I COULD buy complete healing but the rest are
legit. we could add pick locks (easy to circumvent) and many other skills.
So no, you are wrong again.

Paul Phillips <il...@technologist.com> wrote in message

news:38343958...@technologist.com...


> Hey moron, Monks are now the only class with a skill that gets worse as
> they lvl. Go away, you don't play a Monk.
> Paul
>

> Donny Trimm wrote:
> >
> > Oh yeah I'm stupid. God forbid the game get harder as you level. God
> > forbid you have to change your pulling method like druids have to change
> > their kiting methods. God forbid a MOB knows yours still alive even
though
> > he has always been able to see someone who casts invis out of his line
of
> > sight when running. God forbid... They nerfed it yes it's true.
They've
> > done far more to others for you to get this pissed at it though. And
they
> > even caved in some. That's more than most have gotten. BTW my highest
two
> > characters are a ShadowKnight and a Rogue. So no one can tell me about
> > nerfed/useless classes.
> >

Donny Trimm

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Nov 19, 1999, 3:00:00 AM11/19/99
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RaceFace <bean_REMOVE_@_THIS_escape.ca> wrote in message
news:gSUY3.6729$1J5.5...@typhoon.mbnet.mb.ca...

> Oh give me a break. Was I whining?

Didn't say you were whining.

> No. I do play a monk, as well as a
> bard. I probably will continue to play the monk because I LIKE the class.

Then there should be no problem.

> However, my usefulness to any group will become nil. Excuse me, but SHD
can
> still melee well. They have a pet. They have spells. What will monks
have
> now that makes them remotely useful?

For the record my SK is still very descent. I enjoy my SK more than any
other. But we have been nerfed over and over. What will a Monk bring to
the table? Well, for one you are still the ONLY melee class that get level
50 skill caps. The rest of us can't hit shit in the last 10 levels of the
game.

> Not much. They're outdamaged,

? I've seen Monks outdamage me easily.

>they
> can't take damage, they can't taunt, and now we can't pull worth crap.

Sounds like you still have it better than a rogue. I agree though, Monks
should get 20000 HPs, who needs warriors. You knew when you started a monk
about the HPs. The trade off was your ability to damage and you STILL have
that.

> People will just get an enchanter or bard to pull instead, and fill up our
> spot with a real tank if they need one.
>

NEWSFLASH: Every class is useless in a group. Every class could be
replaced with another. This is of course depending on the makeup of the
group.

> As for the game getting harder as you level, where the hell did that
comment
> come from? What does that have to do with being able to pull effectively?
> The pull strategies already DID change at higher levels. It's not a
luxury
> to split up mobs at high levels, it's a necessity. We won't have to
change
> the pulling methods because we won't be able to pull at ALL at higher
> levels. Or, that's ALL we'll do. We'll pull. FD. Wait for mobs to
leave.
> Stand up. See how many come back. FD again. Wait until they leave.
Stand
> up. See how many come back. If it's not 1 mob, keep repeating. And
> repeating. Do you think groups will want to wait for 3 hours while monks
> separate mobs? I wouldn't either.
>

You sound like a druid. "I can't kill anything unless I kite it." Not
every high level group has a monk. and guess what, they win fights just
fine.

>
>
> Donny Trimm <piousp_@_lightspeed.net> wrote in message

> news:pINY3.368$7K5....@cmnws01.we.mediaone.net...

RaceFace

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Nov 19, 1999, 3:00:00 AM11/19/99
to
> > No. I do play a monk, as well as a
> > bard. I probably will continue to play the monk because I LIKE the
class.
> Then there should be no problem.

Sure there will be. I won't be able to find a group because they'll want a
useful character. :) Can't solo my way through all the levels. :)

> For the record my SK is still very descent. I enjoy my SK more than any
> other. But we have been nerfed over and over. What will a Monk bring to
> the table? Well, for one you are still the ONLY melee class that get
level
> 50 skill caps. The rest of us can't hit shit in the last 10 levels of the
> game.

Great. Too bad the mobs at 50 will be dealing out hundreds of points in a
round. I'll be able to damage it for the 10 rounds I'll live. Whoopee. :)

> > Not much. They're outdamaged,
> ? I've seen Monks outdamage me easily.

<shrug> Seems to me like I'm outdamaged reasonably often.

> Sounds like you still have it better than a rogue. I agree though, Monks
> should get 20000 HPs, who needs warriors. You knew when you started a
monk
> about the HPs. The trade off was your ability to damage and you STILL
have
> that.

Actually, no I didn't. Does it say when you create a monk "Oh, by the way,
you won't get as many hit points as the other pure melee classes, just
because."? No. :) As well, I started him before warriors got the huge HP
bonus they do now. The HP gap wasn't as big then as it is now. My level 22
monk has 523hp. My ogre warrior at level 20 had 667. I imagine that gap
would have gotten much greater in later levels.

> NEWSFLASH: Every class is useless in a group. Every class could be
> replaced with another. This is of course depending on the makeup of the
> group.

I'd hazard a guess and say that most groups need a tank, be it a pet or a
melee class, some sort of caster, some sort of healer, and someone to pull.
:) Specific classes may change, but most well balanced, successful groups
will have a mix of character types.

> You sound like a druid. "I can't kill anything unless I kite it." Not
> every high level group has a monk. and guess what, they win fights just
> fine.

Druids like that suck. I don't think I do. :) Pulling was the one good
thing that monks did. Did it enable us to powerlevel? No. Did it upset
the game balance? No. I just don't see any reasoning behind changing FD.
Were they mad because people actually wanted monks in groups? :)

Paul Phillips

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Nov 19, 1999, 3:00:00 AM11/19/99
to
You used a worthless, bottom of the junk pile, rogue and the skill cap
of warriors, and the ability of high lvl mobs to see invis to compare /
justify the FD nerf!
>PLONK<
Paul

Donny Trimm wrote:

> So no, you are wrong again.
>

----------------------

Devast

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Nov 19, 1999, 3:00:00 AM11/19/99
to
In article <Vu2Z3.506$7K5....@cmnws01.we.mediaone.net>,

"Donny Trimm" <piousp_@_lightspeed.net> wrote:
> Hmmmm, only class with a skill that gets worse as they level....
>
> 1) Pickpocket: my rogue can pickpocket well no. nothing like
> picking 50 copper in 5 consecutive fights. Guess what I'm encumbered.
> BTW to the Warrior in the group, sorry I pickpocked a kick ass warrior
> only weapon but it's no dorp. sorry.

You must just suck. I grouped with a rogue the other day who was
splitting 12-18 pp every 3 or 4 fights from pick pocketing. He also
mentioned how he pick-pocketed SGs to pay for some new weapon he had.
Low 30s was the level.


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