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Necromancer?

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Steve Williams

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Jan 8, 2001, 12:32:36 AM1/8/01
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I am a beginning Necromancer (level 5 now). So far I have just
ventured to Erudin and naturally having trouble getting any shops to
deal with me (hang out with a few corpses and nobody likes you I
guess). Anyway are there any towns that will deal with me to start
off (other than Paineel naturally)?

What is the best thing to put my skill points into? I have used
many on meditation so far (about 15) but wonder what other skill
would be of great importance to this class?

Thank you for all replies.


Dark Tyger

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Jan 8, 2001, 12:38:39 AM1/8/01
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"Steve Williams" <saw...@home.com> wrote in message
news:Uhc66.71634$g6.30...@news1.elmhst1.il.home.com...

Don't waste skill points on meditate, combat skills, or spell skills (or
specialization when you get to it) (Unless you neglect, say, Evocation for a
long time and suddenly find a lot of fizzling at a higher level). They'll
naturally go up as you use them anyway. Spend 1 point in each new skill you
get when you reach the level. Any trades you want to take up, it's generally
good to dump 20 into them at the trainer to start it off. When you get
research and can start dumping points at the trainer into it, do so EVERY
level. This ends up cheaper than the Concordance of Research quest (The
items to make enough runes to raise skill can usually be sold for at least
as much as it costs to train that one point), and saves time and
frustration.

--
Dark Tyger, eccentric, railgun-toting kitty kat =^..^=
Change Tyger to Half to email me

"I know what you'll find, it's in your mind, it's what you want to see"
-Ozzy


Ronda W

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Jan 8, 2001, 1:16:37 AM1/8/01
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Steve Williams <saw...@home.com> wrote in message
news:Uhc66.71634$g6.30...@news1.elmhst1.il.home.com...

I would not waste to many points on Skills, you should gain skills fast with
little help, as a necro Evocation is good and Research, I sadly neglected
practiceing Evocation and when I finnaly hit 44 and got Ignite bones I was
Fizzle Queen! (Evocation). all the points I had saved up came in handy =)

Ronda W

Revalation 51 necress (possibly not so retired =) Luclin

Hey! all Women that play Everquest are not Ugly , Fat , and have no life!
... Im not FAT !!!!


Sean

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Jan 8, 2001, 7:01:58 AM1/8/01
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http://necro.eqclasses.com

Put 1 point into:
Meditate
Research
Each type of Specialization. (You're going to ask what to specialize in...
ALTERATION!)
Dodge

Each skill will go up on its own. Save your skill points for when you want
to start a trade skill, or to dump into research at a higher level.

--
Sean S. -:- ICQ: 1826323
(Email: sunymoon <AT> GeoCities >DOT< com )


Steve Williams wrote in message ...

Azeroth

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Jan 9, 2001, 7:48:05 PM1/9/01
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You just wasted 15 points, Meditate is the skill that goes up the fastest
and requires just to keep the spellbook open to advance in it.

"Steve Williams" <saw...@home.com> wrote in message
news:Uhc66.71634$g6.30...@news1.elmhst1.il.home.com...

Steve Williams

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Jan 10, 2001, 4:58:58 AM1/10/01
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I don't think I "wasted" those skill points since I don't have to
wait near as long for my mana to rebuild now. That in itself will
speed me on my way to level 8 where I can venture out into the world
some (thank GOD). What I was concerned with was were to put future
points (after all those were the skill points I earned from levels
2, 3, and 4 which leaves plenty of skill points to save for other
things that will be important later in the game).

Admittedly my meditation skill is way up there now, but I don't
think those 15 points were a complete waste. My question mostly
hinged on the fact that as far as I can tell skill points could
almost be taken out of the game. Accept for some skills where you
have to "prime the pump" by using one skill point in it before the
skill will advance everything will do just what like the meditation
skill does. As examples I moved my sense heading skill up by just
hitting the hot key for it over and over while I meditated.
Blacksmith skill by sharpening swords. I have another 15 skill
points saved now and wish I could sell them on ebay ;-) since they
don't seem to be good for much else accept to "waste" them and give
Asseroth his/her chance to show just how useless he/she truely is.


"Azeroth" <Aze...@spitfire.8k.com> wrote in message
news:9jO66.32768$eo5.4...@typhoon.tampabay.rr.com...

Ben

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Jan 10, 2001, 5:49:49 AM1/10/01
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"Steve Williams" <saw...@home.com> wrote in message
news:CnW66.73197$g6.31...@news1.elmhst1.il.home.com...

> I don't think I "wasted" those skill points since I don't have to
> wait near as long for my mana to rebuild now. That in itself will
> speed me on my way to level 8 where I can venture out into the world
> some (thank GOD). What I was concerned with was were to put future
> points (after all those were the skill points I earned from levels
> 2, 3, and 4 which leaves plenty of skill points to save for other
> things that will be important later in the game).

I think the point Azeroth was trying to make wasn't that having a high
medidate skill is bad, but that the skill increase is soooo quick on that
particular skill that there is little point putting points into it (other
than the initial point to get it going). Your max skill is 5+5*level for
that (I think). Mine maxes out the first or second time I med after I level.
There are other skills that take a lot more time / work to increase.

Skill points are generally just a shortcut to things you could do for
yourself if you are prepared to spend the time. I tend to save mine up, then
use most of them at once on something I've neglected (e.g. piercing /
divination). Up to you really. One thing people often say is save some for
when you Specialise (level 30) as once your main specialization is set, it's
a pain to change.

Cheers
Ben


Enricia Breakhearts

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Jan 10, 2001, 8:04:33 AM1/10/01
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>"Steve Williams" <saw...@home.com> wrote in message

>> What is the best thing to put my skill points into? I have used


>> many on meditation so far (about 15) but wonder what other skill
>> would be of great importance to this class?

If you're going to do research yourself, put them on research,
all other skills advance fast enough themselves. My necro doesn't do
research so I think I still have like 100 skill pts un-used and it
doesn't bother me.
Below lvl 10, just put them anywhere you like evenly so skills
will go up faster later. Skills go up real slow when they're still
under, say 30.


---------------------------------------------------------------------------
Enricia Breakhearts the Human Necromancer of 51th soul - Organizing Chaos
Enrycia Breakhearts the Half Elf Bard of 39th octave - Sisterhood
Cherrey Breakhearts the Half Elf Warrior of 30th sword
Tunare
---------------------------------------------------------------------------

Matt Frisch

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Jan 10, 2001, 11:42:31 AM1/10/01
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On Wed, 10 Jan 2001 09:58:58 GMT, "Steve Williams" <saw...@home.com>
scribed into the ether:

>I don't think I "wasted" those skill points since I don't have to
>wait near as long for my mana to rebuild now.

>Admittedly my meditation skill is way up there now, but I don't


>think those 15 points were a complete waste.

They were a complete waste. 1 point is all it ever takes.

If you want to raise it up to max, sit down in a safe location and open up
your spellbook. Go eat dinner. When you come back, your skill will be
maxxed. That is all it takes for the initial run. Up until mediate hits the
200 mark (at around level 39), you will max out your meditate before you
fill out your first bubble of experience for that level. Once it gets above
200, it slows down considerably, but you will still max it with no effort
at all.

me

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Jan 10, 2001, 11:36:02 AM1/10/01
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Sorry Steve but putting more than one point into meditate is a complet
waste of time. It will increase within a few kills to maximum at
every level. What most pure casters (mage, necro, enc, wiz) do is put
skill points into melee like piercing as that is important at lower
levels and will help get to about lv4 when you get a decent pet and
spells. Save your skill points after that for research or consider
tailoring to make some armor from silk that is butter than the cloth
you may have. Research is very important for a necro and difficult to
keep maximized with out spending points on. At lv 20 you can
specialize and a few points might be helpful but again not at all
necessary.

Good luck! Lv 52 necro; Lv 55 mage The Tribunal


On Wed, 10 Jan 2001 09:58:58 GMT, "Steve Williams" <saw...@home.com>

wrote:

Mason Barge

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Jan 10, 2001, 12:04:39 PM1/10/01
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In article <CnW66.73197$g6.31...@news1.elmhst1.il.home.com>,

"Steve Williams" <saw...@home.com> wrote:
> I don't think I "wasted" those skill points since I don't have to
> wait near as long for my mana to rebuild now

Yeah, you really did. Learn to listen to experienced players.

Mostly people who play to high levels will learn simply to stop using
skill points at some level. Mostly, practice points are irrelevant.
There are three legitimate reasons to have them in the bank though.

First is specialization. You are going to be able to get one and only
one casting skill over 50 in specialization, and once one casting skill
gets over 50 it is incredibly hard to change it. So you are going to
want to be able to dump training into a specific specialization, if you
need to.

Second is that you might need point for research if your hit a wall in
practice research. It used to be that several levels of practice
research (44 for sure) were broken and if you didn't have practice
points, you simply could not research your spells. I haven't played a
caster in a while and my understanding is that practice research is
fixed, but still.

Third, you might conceivably want to learn a trade skill someday.
Verant is constantly adding new ones.

(There is another reason for melee players, which is that they get an
awesome weapon in a category that they have not kept up.)

But skills go up so fast and easily simply by using them that most
experienced players rely on playing and just don't bother spending
money on practice training skills.

--
"If this is tea, please bring me some coffee. If this is coffee,
please bring me some tea."
- Abraham Lincoln


Sent via Deja.com
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Steve Williams

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Jan 10, 2001, 1:32:59 PM1/10/01
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Not once have I paid to advance any skill. Like I said in my second
letter skill points could be completely removed from the game if it
wasn't for a few skills that seem to require that you put 1 point
in them before they will advance. If Verant changed that ( I think
I will e-mail them about it) then out they go.

As far as learning to listen to experienced players goes well... I
said that I had already used those points BEFORE I posted my
original message. That using them was a "waste" was and is
completely irrelevant. It was a done deal at the time and no way to
change it. What I was asking was what should I do with the skill
points I accumulated from that point on (I still have 15 from levels
5, 6, & 7). My complaint with Mr./Mrs. Azzeroth was his/her post
contributed absolutely nothing to the thread because it offered no
answers to the question in the original post.

I have read mentioned the specialization skill by you and others
(thank you for your help by the way). This leads me to ask what are
the most popular magic schools for the Necromancer to specialize in?

Also is there anyway to tell what level you are in a skill. By that
I mean number level not awful, bad, or average. Again thanks for
all pertinent responses.


"Mason Barge" <mason...@my-deja.com> wrote in message
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Enricia Breakhearts

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Jan 11, 2001, 8:27:37 AM1/11/01
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On Wed, 10 Jan 2001 18:32:59 GMT, "Steve Williams" <saw...@home.com>
wrote:


>I have read mentioned the specialization skill by you and others
>(thank you for your help by the way). This leads me to ask what are
>the most popular magic schools for the Necromancer to specialize in?

Necros use alteration mainly so your specialization
(alteration) will be maxxed before other skills, note that only one of
the 4 (or 5) specialization can go past 50 pts, which will be
alteration. Also, alteration and spec(alteration) will both go up.


>Also is there anyway to tell what level you are in a skill. By that
>I mean number level not awful, bad, or average. Again thanks for
>all pertinent responses.

You can't tell except when a kill actually goes up. You can,
however, calculate the skill caps at each lvl by (lvl+1)*5. So at lvl
20 the skill cap will be 21*5=105.

Matt Frisch

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Jan 11, 2001, 12:42:26 PM1/11/01
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On Thu, 11 Jan 2001 13:27:37 GMT, NOSPAMEnrici...@hongkong.com
(Enricia Breakhearts) scribed into the ether:

>On Wed, 10 Jan 2001 18:32:59 GMT, "Steve Williams" <saw...@home.com>
>wrote:

>>Also is there anyway to tell what level you are in a skill. By that


>>I mean number level not awful, bad, or average. Again thanks for
>>all pertinent responses.
>
> You can't tell except when a kill actually goes up. You can,
>however, calculate the skill caps at each lvl by (lvl+1)*5. So at lvl

>20 the skill cap will be 21*5=3D105.

Um, it is this for SOME skills, and this varies widely by class. For
nec/enc/wiz/mag, all of their primary casting skills
(evo/div/alt/conj/abj/med/chan/etc) are on this formula. But the formula
for say, offense and defense, is quite different

Sergey Dashevskiy

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Jan 11, 2001, 2:30:11 PM1/11/01
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In article <3a5df156...@news.earthlink.net>, matuse73
@yahoo.spam.me.not.com says...

And you get into real weird formulae when you get to iksar monks. For
example:
dual wield: (level + 1)*7
swimming: level*5 + 100
offense: level*5 at levels 1-14
(level+1)*5 at levels 15-29
(level+2)*5 at levels 30+

>

--
Vedun Dazhbog/Rusich Smaks, 47 shamonk
Xirinia Gusl'ar, 46 bard, Povar, MIA
Xirin, 30 druid

Elliot Williams

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Jan 11, 2001, 11:07:07 PM1/11/01
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Sergey Dashevskiy <xi...@tcimet.net> wrote in message
news:MPG.14c7d3ca3...@news.msu.edu...


>And you get into real weird formulae when you get to iksar monks. For
>example:

> swimming: level*5 + 100

I thought Iksar swimming worked like Dwarven sense heading? The formula for
that is: the greater of 50 or (level+1*5). In other words, the skill doesn't
increase until the level based ability exceeds the racial base (level 10).
Iksar get swimming skill increases from level 1?

Sandjumper Jones

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Jan 12, 2001, 2:13:04 AM1/12/01
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"Elliot Williams" <su...@look.ca> wrote in message
news:Lpv76.26560$7.10...@quark.idirect.com...

> I thought Iksar swimming worked like Dwarven sense heading? The formula
for
> that is: the greater of 50 or (level+1*5). In other words, the skill
doesn't
> increase until the level based ability exceeds the racial base (level 10).
> Iksar get swimming skill increases from level 1?

my Iksar Monk had a swim skill of 113 by level 4 =)

--
Sandjumper Jones
Halfling Druid of the 45th Circle
--


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