BEFORE
Abashi again stated on the Gameplay forum that Necromancer's pets have not
been altered in the last patch. Here's his post:
Your post claiming necros are paranoid about nerfing simply doesn't reflect
the fact easily demonstrated BY PLAYING THE GAME. Boot up your mid 40s necro
Abashi and try playing him. Then tell us your pet hits as fast and can tank
as well as he used to.
Let me be clear: THERE HAS BEEN NO CHANGE, INTENTIONAL OR OTHERWISE TO NECRO
PETS.
Seriously, as hung up as people are on numbers, don't you think that if
there had really been a change that someone would have come out and said,
"Damn you Verant! My pet used to be able to do X damage per minute and now
does Y." Yes I've tested it. Yes I've looked at the data. Yes I've looked at
their hitpoints. Some people are saying they have less hitpoints and have
the same delay, other people are saying they have the same number of
hitpoints and have a longer delay. NONE OF THIS HAS HAPPENED.
While I'm on the subject, we didn't downgrade augment, raise the cap on
delays, or generally increase the strength of your test NPCs either to make
it appear that necro pets were nerfed.
I imagine that there is a small group of people that thinks if they complain
enough about it that we'll just go in and make the pets more powerful
without testing it out for ourselves. The rest of the people complaining
about it are either making it up, going with the flow, or suffering from the
online version of the placebo effect. Quit trying to deceive us and let us
spend some time on dealing with issues that really exist.
AFTER
http://boards.station.sony.com/everquest/Forum4/HTML/016577.html
From EQ Message Board:
More on Necromancer Pets
In an interesting turn of events, Verant's Gordon Wrinn acknowledged that
something may be wrong with Necromancer's pets. Abashi posted the following
message on the Gameplay forum:
Aye, that seems to be the key.
In order for Necro pets to dual wield, it must wield two DIFFERENT weapons
(e.g. FS dagger and regular dagger.)
And since our pets cannot be armed, dual wield will never kick in, and thus
our pets will never get quad attacks.
I think you may be onto something. It appears now that necro pets aren't
dual wielding unless they are equipped with two weapons. It's easy to test
this with a piercing and a slashing weapon. This could also be affecting
mage pets, and could explain also why some necros felt their pets got weaker
after the last patch.
GZ and I are going to chat wiht the programmer when he gets back from lunch.
Has anyone noticed that NPCs no longer hit as much as they should? I'm
wondering if whatever problem this is may have affected NPCs across the
board or just pets.
-Gordon
Its shitty that a user had to find the problem; but its good that Verant
listened... Much better than the alchemy thing.. much much better.
And you said "proactive"??? Correct me if I'm wrong but proactive would
have been testing before hand, not ignoring the voice of those who play,
stating emphatically that they are all wrong and have no idea what
they're talking about and then coming back a week later and saying there
may just be a problem.
Oh, one more thing. I hear they ARE NOT going to actually fix it.
They're just going to do a workaround (I would expect no less from
Verant developers as it is the norm) and make it so mage pets now work
like necro pets instead of actually fixing the problem. In affect
another nerf to necos.
Face it, we're nothing but a cash cow for those losers. Damn I wish I
could hate the game as much as I hate the morons who run it.
In article <3891ADF9...@erols.com>,
Pin <rbi...@erols.com> wrote:
> Eventually Gordon gave in and recognized he was wrong.. Now they are
> going after the problem procatively to fix it.
>
> Its shitty that a user had to find the problem; but its good that
> Verant listened... Much better than the alchemy thing.. much much
> better.
>
> Pegasus wrote:
>
> > Hmmmmmmmm, Didnt we tell him this...and to think he called us
> > Paranoid!! Said it was all in our heads.... all I can say is You
> > OBVIOUSLY dont know your game.
Sent via Deja.com http://www.deja.com/
Before you buy.
Pegasus <sp...@spam.spam> wrote in message
news:86s4qq$trs$1...@nntp8.atl.mindspring.net...
> Hmmmmmmmm, Didnt we tell him this...and to think he called us Paranoid!!
> Said it was all in our heads....
> all I can say is You OBVIOUSLY dont know your game.
>
> And since our pets cannot be armed, dual wield will never kick in, and
thus
"This could also be affecting
mage pets, and could explain also why some necros felt their pets got weaker
after the last patch."
we were still in the investigation phase and were trying to determine if it
was a recently introduced issue, or whether it had been there all along.
-Gordon
--
----------------------------------------------------------------
Gordon Wrinn
Internet Relations Manager
Verant Interactive, Inc.
www.verant.com - www.everquest.com
----------------------------------------------------------------
-Gordon Wrinn
What about that one Gordon? The one where you make us players sound like
we're not trying to get this game fixed but we're trying to all undermine
the system and cheat our way to the top? I'm sure some are, but you pretty
much said that we don't know what we're talking about. What am I saying?
There's no "pretty much" about it, you said exactly that.
And while I'm here, how about THIS one taken from Casters Realm:
Q: "Now don't laugh at this. This is a serious complaint I have and I want
an answer on it. Who designed the human plate helm model? Who?!? This person
needs a serious refresh in design. OMG it's terrible!! Please ask them to
change it. Immediately. "
A: I've always liked it.
-Gordon
Can you PLEASE just answer a simple question? I mean I think generally
people don't want your opinion on things because you always answer what
things "should" be and not what they actually are. I mean time and again
(and I wish I could find THIS post) "paladins and shadow knights are how we
envisioned them in the game," and then BAM, "we've decided that we need to
change them". OR "mage pets are fine, you're all stoned and should listen to
us," and then ZAP "ummm... it looks like there are some problems with mage
pets.." And my all time favorite (although not YOUR fault in particular)
"there is nothing wrong with alchemy." No one cares that you like human
plate helms, they (and the high elf ones for that matter) make my eyes bleed
from looking at them and this guy wanted to know who made them (I'm assuming
the same guy was responsible for both) and if his opinion could be passed
on. Do that.
Eric
TG
Eric Schnoor wrote in message <86sseg$hcq$1...@nnrp02.primenet.com>...
Well, that is what "fixing" it would be according to them.
How exactly is making mage pets stronger nerfing Necros?
--
Dorian Brytestar
Lvl 47 High Elf Cleric of Tunare
Povar
"Devast" <dev...@my-deja.com> wrote in message news:86sk2l$fag$1...@nnrp1.deja.com...
: Uhhh, yeah. Verant listened alright and then called their customers
: paranoid in a rather insulting manner. Now that they found out their
: customers are right...no apologies or anything.
:
: And you said "proactive"??? Correct me if I'm wrong but proactive would
: have been testing before hand, not ignoring the voice of those who play,
: stating emphatically that they are all wrong and have no idea what
: they're talking about and then coming back a week later and saying there
: may just be a problem.
:
: Oh, one more thing. I hear they ARE NOT going to actually fix it.
: They're just going to do a workaround (I would expect no less from
: Verant developers as it is the norm) and make it so mage pets now work
: like necro pets instead of actually fixing the problem. In affect
: another nerf to necos.
:
: Face it, we're nothing but a cash cow for those losers. Damn I wish I
: could hate the game as much as I hate the morons who run it.
:
: In article <3891ADF9...@erols.com>,
: Pin <rbi...@erols.com> wrote:
: > Eventually Gordon gave in and recognized he was wrong.. Now they are
: > going after the problem procatively to fix it.
: >
: > Its shitty that a user had to find the problem; but its good that
: > Verant listened... Much better than the alchemy thing.. much much
: > better.
: >
: > Pegasus wrote:
: >
: > > Hmmmmmmmm, Didnt we tell him this...and to think he called us
: > > Paranoid!! Said it was all in our heads.... all I can say is You
: > > OBVIOUSLY dont know your game.
:
:
: Sent via Deja.com http://www.deja.com/
: Before you buy.
:
...<snip>... I'm getting highly irritated with some of Gordon's
>derogatory and belittling responses to PAYING CUSTOMERS. Gordon needs to
>keep in mind we are players and he is an employee of Verant now...<snip>...
Uh, sure, but you're only paying $10 a month, which is hardly a king's
ransom. And the fact is, many paying customers spout idiotic drivel.
Look, there are plenty of things wrong with EQ, and I hope Verant pays
more attention to well-reasoned arguments in newsgroups, but the idea
that they should be obsequious to customers paying $10 a month is
loony.
Malcindar
--
Malcindar
aka Wurm the Troll Shaman on Luclin
Eric
Malcindar <malc...@nospam.com> wrote in message
news:LhOSOIHCkiC+k+...@4ax.com...
Gordon and Necro Pets
Community News [ 11:15 PM PST ] - Alethal
Found this on the EverQuest Message Boards:
Why doesn't Verant enhance Necromancers with a variation of pets like Mages
have. Mages get four pets to choose from, each with unique abilities. This
is very conveniant to independance in the world, and also lends to being
desirable to a group. Now I am not saying that Mages are overpowered or
underpowered. And yes I am jealous that they get pets that look different,
and have different abilities. Why? It lets the Mage form a personality. Why
not give this ability to the Necromancer?
Though your ideas are certainly well thought out, this issue was actually
considered a while back. Magicians are supposed to be the master summoners.
That is why they get multiple pet types that can adapt to the situation at
hand. As I'm sure you will agree given your note about being jealous,
<b>class distinction is a commodity</b>, and the ability to summon different
pets is one commodity owned by the Magician. Not to mention, I shudder at
the idea of making Necro pets any more powerful.
<b>There is something that Necro's get, that's the ability to arm their
pets. </b>
-Gordon
TG
Malcindar wrote in message ...
In closing let me say that the main reason I chose EQ over Asheron's Call,
which from a programming and management standpoint is probably a better game
was that I found the players in EQ more intelligent, better gamers, and
generally more mature than the crowd that I met in the AC beta. At present
these players more than make up for the technical failings of this game,
however, there will come a time when other better programed and administered
games will be available and at that point I will have to reevaluate this
choice, especially if one of these games is run by the folks at Black Isle
which I have found in the past to be both well run and very player friendly.
TG <tgi...@activitypos.com> wrote in message
news:Dhpk4.328$1N6....@dfw-read.news.verio.net...