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Scott Amspoker |
Basis International, Albuquerque, NM | [X] NONE OF THE ABOVE
|
sc...@bbx.basis.com |
I, too, have wished for light switches on occation. You can, I think, have a
switch which turns the lights off, but none for on. It is strange and
definitely too bad. Oh well.
Mike
<m...@netcom.com>
1. Hit your F11 key (turns Gamma correction on)
2. Type IDBEHOLD, then select 'L' for light-amlification visor...
Mike
If you're using DEU 5.0, select linedef, hit enter to edit, choose Type,
then look under the "Special..." listings. I think there two switches,
one that goes to full light, one that goes to full dark.
-Scott E.
ti...@cmu.edu
I didn't know that you needed ego stroking? Although I haven't played
tndmexit, I have posted a couple of times fawning over tncross. I that
enough? :-)
BTW. I like the idea of cooperative exits. I am in the process of
constructing a dethstac.wad which is a best-of for all the deathmatch
only levels. I was planning on editing the pwads just enough to put
cooperative exits on all of them. I think this is important for the
"areana" style levels (I can see advantages of the "kill your enemy and
then flip the exit switch scenarios in other types of deathmatch play)
tozz
Right, and there isn't one. I have some half-a**ed workarounds, but
they'll wait for my own WADs, thank you very much. :-)
(But did you like my cooperative deathmatch exits, TNDMEXIT? I upload
and nobody sends me any cookies...)
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Tom Neff tn...@panix.com ...!panix!tneff
The problem is that these switches are "walkover" switches. I was looking
for a basic wall switch.
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