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TomPDo people here often use perFace shading? We heavilly discourage it as it tends to break easily.I ll also test the facesets too, and whether this works with instanced objects having different shaders from their inheritted shapes.Interesting,I ll test the Export with -WFS, I built this pipeline on V1 before AbcMaterial was added.
On 26 March 2014 14:58, Hans Baldzuhn <hans.b...@gmail.com> wrote:
Shouldn't AbcExport make use of AbcMaterial ?
This should save shader assignment then restore it on import.
On Tuesday, December 10, 2013 5:40:20 PM UTC+1, leeG wrote:Is there a way in maya to save the material assignments per face so that when I export to an alembic file (non-gpu) and then import the alembic file I can reassign the materials so that the alembic object is not grey?Does the alembic file/object have the information needed to do the reassignment?I am sure I can write the script but I just don't know if it is supported by the maya alembic plugin.leeG
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