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Not an expert, but you can see this: http://stackoverflow.com/questions/38864497/transparent-animated-webp-not-clearing-frames/38882083#38882083On 20 October 2016 at 19:30, Greg Miernicki <tri...@gmail.com> wrote:That makes sense, however, I am not sure I completely understand the command line syntax of webpmux to accomplish that which you speak of. Let's pretend that I had a 3 frame animated webp file. Could you suggest the entire command line syntax I would use to use to alter the frame delay to 25ms?
On Tuesday, October 18, 2016 at 11:12:15 PM UTC-5, James Zern wrote:Hi,
On Tuesday, October 18, 2016 at 7:19:27 AM UTC-7, Greg Miernicki wrote:I've read the manpage about this tool (webpmux), but still can't figure out how to format a simple command to change merely the frame delay globally on an animated webp image.I have a webp image with 60 frames... and I would like to make the delay 25ms between each and every frame.Is there a simple way to do this with webpmux or any other tool?It might be possible with webpmux, but not at all straightforward when working with an existing animated webp. You'd need to extract all the frames with -get, and using the offsets & dispose methods from -info, remux them with 'frame0 +25+x+y+d frame1 +25+x+y+d ...'. Newer versions of imagemagick have webp support, but I don't believe animation will work. ffmpeg can create webp animation files (when built with libwebp support), but I don't think a copy would work.
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That makes sense, however, I am not sure I completely understand the command line syntax of webpmux to accomplish that which you speak of. Let's pretend that I had a 3 frame animated webp file. Could you suggest the entire command line syntax I would use to use to alter the frame delay to 25ms?
gifsicle -b a.gif -d50 "#0" "#1" -d100 "#2" "#3"
Thank you for the suggested code. I agree with what you said in how cumbersome the minor task I am trying to accomplish here seems to be with the current form of webpmux. If I am working on an image with 120 frames, I don't even want to think of what the command would look like.Please consider how a very similar trivial task is easily accomplished when operating on a GIF image file using gifsicle (it sets the delays of frames 0 and 1 to 50, and frames 2 and 3 to 100) :gifsicle -b a.gif -d50 "#0" "#1" -d100 "#2" "#3"
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Hi,On Tue, Oct 25, 2016 at 9:50 AM, Greg Miernicki <tri...@gmail.com> wrote:Thank you for the suggested code. I agree with what you said in how cumbersome the minor task I am trying to accomplish here seems to be with the current form of webpmux. If I am working on an image with 120 frames, I don't even want to think of what the command would look like.Please consider how a very similar trivial task is easily accomplished when operating on a GIF image file using gifsicle (it sets the delays of frames 0 and 1 to 50, and frames 2 and 3 to 100) :gifsicle -b a.gif -d50 "#0" "#1" -d100 "#2" "#3"Thanks for the suggestion. I have a stub patch here [1]. It sets a constant duration for all frames.To get a finer control over the durations, i was thinking of the options:webpmux -set duration 100,1,6 -set duration 150,10,40 ... in.webp -o out.webpto set duration of frames [1..6] to '100', frames [10..40] to '150', etc.(with some reasonable default for start/end).Seems like this syntax would cover most use-cases, but suggestions are welcome!
Hi,
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