set-up the compile file properly, here is the file locat at "Asset/WebP/Plugins/WebGL/webp.cpp":
extern "C" {
#include "../WebGL/webp_src~/dec/alpha.c"
#include "../WebGL/webp_src~/dec/buffer.c"
#include "../WebGL/webp_src~/dec/frame.c"
#include "../WebGL/webp_src~/dec/idec.c"
#include "../WebGL/webp_src~/dec/io.c"
#include "../WebGL/webp_src~/dec/quant.c"
#include "../WebGL/webp_src~/dec/tree.c"
#include "../WebGL/webp_src~/dec/vp8.c"
#include "../WebGL/webp_src~/dec/vp8l.c"
#include "../WebGL/webp_src~/dec/webp.c"
#include "../WebGL/webp_src~/dsp/alpha_processing.c"
#include "../WebGL/webp_src~/dsp/cpu.c"
#include "../WebGL/webp_src~/dsp/dec.c"
#include "../WebGL/webp_src~/dsp/dec_clip_tables.c"
#include "../WebGL/webp_src~/dsp/enc.c"
#include "../WebGL/webp_src~/dsp/lossless.c"
#include "../WebGL/webp_src~/dsp/upsampling.c"
#include "../WebGL/webp_src~/dsp/yuv.c"
#include "../WebGL/webp_src~/enc/alpha.c"
#include "../WebGL/webp_src~/enc/analysis.c"
#include "../WebGL/webp_src~/enc/backward_references.c"
#include "../WebGL/webp_src~/enc/config.c"
#include "../WebGL/webp_src~/enc/cost.c"
#include "../WebGL/webp_src~/enc/filter.c"
#include "../WebGL/webp_src~/enc/frame.c"
#include "../WebGL/webp_src~/enc/histogram.c"
#include "../WebGL/webp_src~/enc/iterator.c"
#include "../WebGL/webp_src~/enc/near_lossless.c"
#include "../WebGL/webp_src~/enc/picture.c"
#include "../WebGL/webp_src~/enc/picture_csp.c"
#include "../WebGL/webp_src~/enc/picture_psnr.c"
#include "../WebGL/webp_src~/enc/picture_rescale.c"
#include "../WebGL/webp_src~/enc/picture_tools.c"
#include "../WebGL/webp_src~/enc/quant.c"
#include "../WebGL/webp_src~/enc/syntax.c"
#include "../WebGL/webp_src~/enc/token.c"
#include "../WebGL/webp_src~/enc/tree.c"
#include "../WebGL/webp_src~/enc/vp8l.c"
#include "../WebGL/webp_src~/enc/webpenc.c"
#include "../WebGL/webp_src~/utils/bit_reader.c"
#include "../WebGL/webp_src~/utils/bit_writer.c"
#include "../WebGL/webp_src~/utils/color_cache.c"
#include "../WebGL/webp_src~/utils/filters.c"
#include "../WebGL/webp_src~/utils/huffman.c"
#include "../WebGL/webp_src~/utils/huffman_encode.c"
#include "../WebGL/webp_src~/utils/quant_levels.c"
#include "../WebGL/webp_src~/utils/quant_levels_dec.c"
#include "../WebGL/webp_src~/utils/random.c"
#include "../WebGL/webp_src~/utils/rescaler.c"
#include "../WebGL/webp_src~/utils/thread.c"
#include "../WebGL/webp_src~/utils/utils.c"
}