If you’re still finalizing your summer schedule, there are a few ARTG classes with open seats! Students can join by contacting the instructor directly for a permission code.
Dates/Times: MW 01:00PM-04:30PM
Builds skills in setting experiential goals and in defining and building mechanical and dynamic elements to support those goals. Through an iterative and reflective process, explores how we evaluate success as designers and artists, and the responsibilities we have to ourselves and to our audience. In this class, students will rapidly prototype interactive experiences in a number of forms and practice the presentation/positioning of their work to an audience.
GE: PR-C
Project-centered studio-lecture hybrid course that introduces the process of world-building and interaction design from the standpoint of the art director. Each project addresses a milestone in the art direction development pipeline, and demonstrates corresponding entry-level technical and conceptual skills and strategies. Utilizing this split methodology, the "big-picture" game development process is presented in tandem with related fundamental digital art and design skills at an achievable scale for an introductory course.
PR-C
Explores a range of digital methods and approaches for communicating ideas, presenting research, and documenting academic work across a variety of fields and disciplines. Case studies are examined and discussed in relation to design fundamentals critical for effective communication. Focus is on a quarter-long digital portfolio, presentation, or documentation project. This course-long project is supported by shorter design assignments that introduce digital tools, platforms, technical concepts, and other communication design processes.
Dates/Times: MW 06:00PM-09:30PM
PR-C
This is a hands-on studio course, intended to give students an understanding of the techniques used to create characters for use in video games. Through this course, students will understand and develop the skills necessary to take a video game character design through all of the stages necessary to have a finished character for use in 2D or 3D video games. You will learn industry tools and techniques to be an effective game artist. (Formerly, Digital Drawing/Painting for Game Design.) May be repeated for credit.
Asynchronous Online
Studio course in which students learn the highly technical and fundamental skills in the production of 3D art assets for video games. Covers the essential steps in the 3D art pipeline, starting with basic 3D modeling, UV unwrapping, the creation of texture maps, and finally, game engine implementation. Focuses on developing an understanding of the processes and creative thinking necessary to produce industry-level artwork rather than specific software. Students provided with video lectures and demos, and students can expect to produce weekly assignments to practice basic skills and concepts covered. May be repeated for credit.
PR-C
Gives students an in-depth understanding of the techniques of 3D character rigging and animation for video games. Students understand and develop the skills necessary to be an effective technical artist and animator with a focus on industry standard methods for animating characters to be implemented into a game engine. Course provides students with video and written lectures, video demonstrations, assignments and discussion boards aimed at giving them historical understanding of game animation, the evolution of these techniques, hands-on work to become proficient, as well as the ability to communicate online with other students and the instructor to answer questions and further their knowledge. May be repeated for credit.
Dates/Times: TuTh 01:00PM-04:30PM
Explores experimental mechanics, dynamics, themes, and aesthetics within the tabletop RPG form. In groups and individually, students will play, run, design, write, workshop, and print/produce experimental tabletop RPGs, as well as conduct usability tests focused on layout, design cohesion, and accessibility. May be repeated for credit.
Best,