Special Olympics Ontario Curling - Rules Supplement 2011-2012

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Meely Yim

Jan 5, 2012, 4:08:54 PM1/5/12
to SOO Curling, di...@specialolympicsontario.com
Special Olympics Ontario Curling
Rules Supplement

Canadian Curling Association (CCA) Rules of Curling and Special
Olympics Canada (SOC) Official Curling Sport Rules will govern Special
Olympics Ontario curling competitions, with the following

1.Teams must have a minimum of 4 players (as per their pre-registered
team roster) for each game. Each player listed on the roster must be
physically capable of performing the delivery and sweeping
responsibilities of his/her assigned position.

2.Seeding games will be two (2) ends. Each team will be required to
play all players whose names appear on the final team roster. The
position played (i.e., skip through lead) during the divisioning round
must be as outlined on the Team Entry Form.

The Seeding Committee will comprise individuals who are familiar with
the game of curling and who are not considered to be in a “conflict of
interest” with any of the competing teams. During the seeding round,
each member of the Seeding Committee will observe each team. The
Committee may request that a team play an additional end should there
not be a consensus on that team’s ability level. The Seeding
Committee and official-in-charge have the authority to stop a seeding
game after one end.
After the completion of the seeding round, the Seeding Committee will
meet to finalize the divisions and post the competition schedules.
Decisions of the Seeding Committee are considered final and are not
open to protest.

3.The number of ends constituting a “regulation” game, to a maximum of
six (6) ends, will be determined by the event format such that
athletes are not required to play more than 18 ends in a single day.
Ends played during divisioning and tie-breaking are not included in
the 18 end maximum.

4.Time limit and mid-game break:
•For four (4) end games, no new end will begin after 1 hour and 10
minutes; there will be a three (3) minute mid-game break
•For six (6) end games, no new end will begin after 1 hour and 45
minutes; there will be a three (3) minute mid-game break

Note: Time limit finish times will be adjusted to accommodate mid-
game breaks, timeouts, and Fair Play timeouts.

5.Championship (and Consolation) final games may be included providing
their inclusion does not exceed the maximum number of ends/day of
18. In situations in which Championship (and Consolation) final
games are not included, the first place team in each pool following
the completion of pool play will be declared the winner of that pool.

6. A coin toss will be conducted between the opposing vices prior to
each game. The winner of the coin toss will have the choice of
throwing the first or last rock in the first end. The team throwing
first rock will have the choice of handle (rock) colour. The vices
will inform the official-in-charge as to the outcome of the coin toss
(i.e., hammer/rock colour). If possible, team names will be posted in
the lounge once rock colours are determined.

7.Games tied at the end of regulation ends/time limit will be decided
by playing a "half end" (i.e., with each player, in order, throwing
one rock toward the glass). The Free Guard Zone will not be in effect
during this process. Games tied after an extra half end will be
decided by a "draw to the button". A one-minute break is permitted
between regulation ends and extra ends/draw to the button.

8.“Draw to the button”: The rock may be thrown by any one of the team
members. The team with hammer has choice of throwing first or second.
The delivering team may hold a target broom and sweep the delivered
rock. The non-delivering team may not sweep the delivered rock. In
order to score, a delivered rock must come to rest in contact with the
house. In the case where the first thrown rock comes to rest covering
the pin, that team will immediately re-deliver.

9.In “best-of-three” and “knock out” formats, all games will be played
to a win (see point #7). In a round robin format, points will be
awarded as follows:

• Three (3) points for a win in regulation ends or at time limit
• Two (2) points for a win in an extra end/draw to the button
• One (1) point for a loss in an extra end/draw to the button
• Zero (0) points for a loss in regulation ends or at time limit

Game scores will be recorded for the purpose of tie-breaking. Vices
are requested to post the final end score before leaving the ice.
Points scored in the tie-breaking procedures described in points #7 &
#8 (i.e., “half end” or “draw to the button”) will not be used in the
tie-breaking process.
i) The minimum number of curlers required to start or continue a game
is three (3).
ii) In the case in which a team is unable to complete a game as a
result of dropping below three athletes, the non-offending team will
be awarded the win and one “point for” per uncompleted end.
iii) Teams unable to field the minimum number of curlers to begin any
game of the competition will be disqualified. In the case in which
this situation arises after the competition has begun, the records of
all games involving that team shall be deleted from the standings.

10.In round robin play, ties in the standings will be broken based on
the following in games between the tied teams: head to head win/loss;
points against (averaged across the number of ends played); points for
(averaged across the number of ends played); “draw to the button”.
Once a team is eliminated from the tie, the process starts at the
beginning and is applied to the remaining tied teams. If a tie still
exists, the process is applied to all games played by the tied
team(s). In the case in which one or more of the tied teams has/have
not played each other, the tie-breaking process moves directly to all
games played by the teams involved in the tie.

11.With the exception of the Adapt division, coaches will be permitted
to access the playing area only during timeouts and Fair Play timeouts
(see points #12 & #13). In Adapt play, the Host Committee will
provide on-ice monitoring of the athletes.

12.Timeouts: Two timeouts per team per game, of a maximum duration of
one minute each, will be permitted during regulation ends. In the
case in which a game is tied at the completion of regulation ends, an
additional one minute timeout per team may be taken during the extra
half-end. Timeouts may be called by either a coach (from behind the
glass) or by an athlete (from the playing surface). The team
requesting the timeout must advise the official-in-charge prior to
entering the playing area. Only the team in control of the house may
call a timeout during an end. Only the team delivering the first rock
of the next end is permitted to call a timeout between ends. The
official-in-charge will begin timing the timeout once both coaches
have reached the playing area. Coaches must enter the playing area
together. Coaches may not step onto the ice surface during timeouts.

13.Fair Play timeouts: Fair Play timeouts may only be called by the
official-in-charge. Only the coach of the team for which the timeout
has been called may go to the home (i.e., glass) end of the playing
area to speak to the athlete(s). Discussion between the coaches and
the athlete(s) is to be limited to the issue for which the Fair Play
timeout was called.

14.Substitutions: Alternate (5th) players must play a minimum of two
(2) regulation ends/game. For other than extenuating circumstances
(e.g., injury, sickness), substitution is permitted only between
ends. If substitution is required during an end of play, the
substitute enters the delivery position of the player being
substituted for. Players may then "re-order" themselves to start the
next end, if they choose.

One re-entry per player will be permitted to accommodate the
requirement to utilize the alternate. Should one of the starting
players be injured or become ill, the alternate may re-enter the game
to play in the position vacated. In such cases, the player replaced
may not re-enter the game.

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