The Best Update

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Oct 31, 2024, 2:19:04 PM10/31/24
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The Best Update

Let's face it, the October installment of the GURPS news is the most awesome one because it falls on Halloween. You're free to disagree – but if you do, you're wrong. Okay, I'm just being silly! We'll work on new GURPS stuff for you even if you're one of those people (but we'll still make monster and pumpkin jokes).

Recent Releases

GURPS Monster Hunters Adventure: The Face of Fire

October slithered in with a scaaary addition to the GURPS library:

GURPS Monster Hunters Adventure: The Face of Fire (October 24, 2024; PDF)

It's challenging to write adventures for GURPS Monster Hunters, because it's horror but also high-powered, and the latter tends to take the edge off the former. To challenge heroes who can often work magic or are halfway to being monsters themselves, one needs scarier magic and monsters. This adventure delivers those, believe you me! More than that would be a spoiler, but it isn't giving anything away to state that this is a sandbox that could give rise to a story arc or possibly an entire campaign. In fact, even if the players sneak a peek, there's enough here that they'll probably still be in the dark until it's too late . . .

Upcoming Plans

You don't have to be in the dark, though: October saw our good progress from September continue; sticking to a schedule and keeping crunch down to sensible levels is paying off for us. Here's where everything I'm allowed to talk about stands at the end of the month. Dates and even the general order of these items are best guesses, don't forget.

  • GURPS Loadouts: Starship Crew, by Paul Stefko, remains a lock for December.
  • My two How to Be a GURPS GM volumes are laid out, with all corrections, quotes, and art in place. In fact, the only things missing are publication dates.
  • This month saw my upcoming Dungeon Fantasy Roleplaying Game adventure join the previous titles on the "all done but for a date" list.
  • GURPS Magical Styles: Traditional Styles, by Phil Masters, is in production – albeit a little further back than all of the above.
  • The editorial queue still holds two forbidden manuscripts from your faithful servant here: GURPS Power-Ups 11 (hint: it's skill-related) and GURPS Dungeon Fantasy 24 (hint: it's the more "meta" of the two).
  • Peer reviews of GURPS Hot Spots: Istanbul (by Matt Riggsby) and GURPS Infinite Worlds: Gotterdammerung (by William H. Stoddard) officially end today.
  • In the playtest queue are GURPS Banestorm: Whispers of Tohrent, by Thomas Pugh, and GURPS Martial Arts: The Bolognese School, by Nathan M.M. Meluvor – one of which may get a call for playtesters in November.
  • Three projects are with their creators for revision from first to second (playtest) draft: Anders Starmark's GURPS Fantasy Folk: Fishmen, John Shimmin's GURPS Locations: Faculty Library, and something I can't name by David Pulver (rumor control: not GURPS Vehicles).

As well, there are 12 Sekrit Projekts that I refuse to identify with even a series or author name, because they aren't sufficiently far along. Any leaks regarding those would show up it in the GURPS thread in my blog, updated Friday mornings.

Join Us! Join Us!

The schedule I mentioned is looking full before 2026. With that kind of lead time, we're going to be sticklers about proposals demonstrating knowledge of our Freelancer FAQ, Submission Guidelines, GURPS formatting guide, and GURPS WYSIWYG template. We continue to favor rules-light 12- or 21-page supplements, which should bear some relationship to the Warehouse 23 Digital Wish List (updated August 6, 2024) and Warehouse 23 Wish List for GURPS (updated August 6, 2024) unless your freelance writing experience with SJ Games runs to double-digit numbers of years and titles.


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