The past few years haven't been the stuff of cheerful news reports, and 2022 is shaping up in a similar fashion. Many of us are happy to see it half over already. On the other hand, if you're a "glass half full" person, perhaps you see matters differently. I won't judge. I'll simply deliver the full scoop on GURPS in June – no half-measures!
GURPS Space Atlas: Grissom (June 2, 2022; PDF)
Lost colonies are the stuff of adventure. Lost space colonies are especially cool because they're by definition sufficiently advanced to keep moving down the path that put them out there – which, due to the sheer distances and hence times involved, might diverge considerably from their origin society's trajectory. Renewed contact can feel like first contact. Grissom is an example of such a locale, complete with a planetary map . . . and, of course, a secret. You'll probably want GURPS Spaceships to get there.
GURPS Dungeon Fantasy Adventure 4: Two-Page Dungeons (June 9, 2022; PDF)
Adventures are tricky: They must be sufficiently well planned to be interesting, but too much detail can make a published adventure incompatible with a specific campaign – or any adventure too long to run in the available time. This collection of five mini-adventures offers skeletons to flesh out as needed (including one with actual skeletons in it . . .). Each provides the essentials, notably maps, but is light enough to fit into almost any GURPS Dungeon Fantasy game by virtue of leaving space for whatever the GM feels like adding.
How to Be a GURPS GM: High-Powered Origins (June 16, 2022; PDF)
GURPS promises to let you play any character you can imagine in any world you like. That includes high-end heroes whose sheer power can break the world, sometimes even by accident. This add-on to How to Be a GURPS GM looks at the tricks needed to GM fun high-point-total campaigns – and the courtesies expected from those who play in them.
We made slow-but-steady progress on our regular-season publications as well. Yes, we're acutely aware that most of the items on this list have barely budged – our reasons for this amount to "the world has been crazy and we're only human." However, nothing has been abandoned or forgotten.
Eight other projects – including a newly contracted one – are not at stages where it would be wise for me to share just yet. That said, I might let something slip when I update the GURPS thread in my blog some Friday . . .
We remain hesitant to drum up proposals too vigorously, as we already have plenty to work on. To have any chance at all of getting through the screening process, your correspondence with us should show that you've read and taken to heart the Submission Guidelines, GURPS formatting guide, and GURPS WYSIWYG template, and shouldn't stray from the Warehouse 23 Digital Wish List (updated February 11, 2022) and Warehouse 23 Wish List for GURPS (updated May 2, 2022). Thanks in advance!