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Welcome to the OpenSurgSim mailing list and forum. Please feel free to ask or discuss any questions that you have about the project. There is more information under
http://www.opensurgsim.org/
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Harald Scheirich
3/7/17
Move to AVX instructions
In the drive to improve performance of OSS on untapped potential we have is the extended floating
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Move to AVX instructions
In the drive to improve performance of OSS on untapped potential we have is the extended floating
3/7/17
Harald Scheirich
11/7/16
Metrics Architecture
Metrics Architecture In our latest project Vascular Surgery requirements have come up that drive the
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Metrics Architecture
Metrics Architecture In our latest project Vascular Surgery requirements have come up that drive the
11/7/16
Pedro Marques
,
Harald Scheirich
3
7/8/15
Building OpenSurgSim on Windows x64, VS2013
Thank you Harry, Visual Studio 2013 was indeed the problem. Using Visual Studio 2012 I was finally
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Building OpenSurgSim on Windows x64, VS2013
Thank you Harry, Visual Studio 2013 was indeed the problem. Using Visual Studio 2012 I was finally
7/8/15
Harald Scheirich
6/29/15
Visit us in Boston !
SimQuest would like to invite the OpenSurgSim community to join us for a development day in Boston,
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Visit us in Boston !
SimQuest would like to invite the OpenSurgSim community to join us for a development day in Boston,
6/29/15
Harald Scheirich
6/23/15
Module Include Paths
In case you weren't aware there is a 'Modules' directory in OSS that can be used for
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Module Include Paths
In case you weren't aware there is a 'Modules' directory in OSS that can be used for
6/23/15
Paul Novotny
,
Ricardo Ortiz
4
6/16/15
Re: vtk unstructured data
Hi Paul and others, Sorry for the delay in responding to the thread... This works great for me! I
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Re: vtk unstructured data
Hi Paul and others, Sorry for the delay in responding to the thread... This works great for me! I
6/16/15
Ricardo Ortiz
, …
Paul Novotny
7
5/18/15
Loading tetrahedra models
We are scheduled to discuss loading tetrahedral models tomorrow (Tuesday) at 10am EDT. I think we
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Loading tetrahedra models
We are scheduled to discuss loading tetrahedral models tomorrow (Tuesday) at 10am EDT. I think we
5/18/15
Harald Scheirich
5/18/15
Devices and Factories
There were two smaller merge requests that where accepted in the last two weeks that move the device
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Devices and Factories
There were two smaller merge requests that where accepted in the last two weeks that move the device
5/18/15
Harald Scheirich
5/14/15
Sketch for extension of reader architecture
After a message from Ricardo Ortiz that showed the need for extending our architecture to enable
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Sketch for extension of reader architecture
After a message from Ricardo Ortiz that showed the need for extending our architecture to enable
5/14/15
Ricardo Ortiz
,
Paul Novotny
8
4/13/15
Dual Phantom Omni
Tuesday is fine. 3:30 again? -Paul On Mon, 2015-04-13 at 11:23 -0400, Ricardo Ortiz wrote: > Paul
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Dual Phantom Omni
Tuesday is fine. 3:30 again? -Paul On Mon, 2015-04-13 at 11:23 -0400, Ricardo Ortiz wrote: > Paul
4/13/15
Harald Scheirich
2/9/15
Loading of Scenes, SceneElements and others
There is currently a merge request under review that enables some additional functionalities for
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Loading of Scenes, SceneElements and others
There is currently a merge request under review that enables some additional functionalities for
2/9/15
Harald Scheirich
, …
Paul Novotny
3
12/17/14
Events
Hi Sebastian, Thanks for the reminder about IGSTK's state machines. I read the documentation, and
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Events
Hi Sebastian, Thanks for the reminder about IGSTK's state machines. I read the documentation, and
12/17/14
Harald Scheirich
11/26/14
BasicThread Inner Loop
There are a few small issues with the basic thread inner loop, we recently fixed some problems when
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BasicThread Inner Loop
There are a few small issues with the basic thread inner loop, we recently fixed some problems when
11/26/14
Harald Scheirich
10/16/14
Hand Data
As we are implementing the nimble device and the skeleton representation, which will be foremost
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Hand Data
As we are implementing the nimble device and the skeleton representation, which will be foremost
10/16/14
Ricardo Ortiz
, …
Albert Dvornik
5
10/7/14
Stapling Example with 3Dconnexion SpaceExplorer
Paul and Bert - Thank you for the feedback. Adding the rules seems to help but the real problems was
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Stapling Example with 3Dconnexion SpaceExplorer
Paul and Bert - Thank you for the feedback. Adding the rules seems to help but the real problems was
10/7/14
Sebastian Ordas
,
Paul Novotny
9
10/6/14
eigen3: UnalignedArrayAssert
thank you! I will report back my findings sebastian On 06/10/2014 02:12 pm, Paul Novotny wrote: >
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eigen3: UnalignedArrayAssert
thank you! I will report back my findings sebastian On 06/10/2014 02:12 pm, Paul Novotny wrote: >
10/6/14
Harald Scheirich
,
Haizhou Wang
3
10/2/14
Particle Systems
No, the PhysicsManager will collect collision representations and physics representations and deal
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Particle Systems
No, the PhysicsManager will collect collision representations and physics representations and deal
10/2/14
Paul Novotny
10/2/14
OpenSurgSim 0.6.0 Released
We are pleased to announce the release of OpenSurgSim 0.6.0. This release focused on the features
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OpenSurgSim 0.6.0 Released
We are pleased to announce the release of OpenSurgSim 0.6.0. This release focused on the features
10/2/14
Ryan Beasley
,
Paul Novotny
2
8/19/14
Performance benefit of caching indices for NamedData in DataGroups.
Ryan, I think this is a good test that demonstrates when to use the index based access to data from
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Performance benefit of caching indices for NamedData in DataGroups.
Ryan, I think this is a good test that demonstrates when to use the index based access to data from
8/19/14
Sebastian Ordas
,
Harald Scheirich
3
5/11/14
Cyclic dependencies in windows (W7/VS2010) build
ok, works fine if building as static. thank you! On 08/05/2014 02:56 pm, Harald Scheirich wrote: Hey
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Cyclic dependencies in windows (W7/VS2010) build
ok, works fine if building as static. thank you! On 08/05/2014 02:56 pm, Harald Scheirich wrote: Hey
5/11/14
sebastian ordas
2
5/6/14
Cmake fails to parse version number of OpenSceneGraph
Thank you Harry, everything´s working fine now! best regards, sebastian Hi Sebastian, I just did a
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Cmake fails to parse version number of OpenSceneGraph
Thank you Harry, everything´s working fine now! best regards, sebastian Hi Sebastian, I just did a
5/6/14
Harald Scheirich
4/22/14
Graphics next steps
This is to solidify some ideas that have been brought out by current developments, and the way things
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Graphics next steps
This is to solidify some ideas that have been brought out by current developments, and the way things
4/22/14
Paul Novotny
4/8/14
Re: Clarification on stapling example
Hi Christos, Hope you don't mind, but I am including the mailing list in case this is useful for
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Re: Clarification on stapling example
Hi Christos, Hope you don't mind, but I am including the mailing list in case this is useful for
4/8/14
Pourya Shirazian
, …
Christos Bergeles
11
4/7/14
build issue under linux
Hi, Sure, that would help. Just let me know. Due to the time difference any time you suggest is
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build issue under linux
Hi, Sure, that would help. Just let me know. Due to the time difference any time you suggest is
4/7/14
Christos Bergeles
,
Paul Novotny
4
4/2/14
Compilation error due to "VertexData"
Hi Paul, Thank you for your reply. I am indeed compiling on 12.04. OpenSceneGraph was compiled from
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Compilation error due to "VertexData"
Hi Paul, Thank you for your reply. I am indeed compiling on 12.04. OpenSceneGraph was compiled from
4/2/14
Tim Kelliher@SimQuest
,
Harald Scheirich
2
3/24/14
Serialization
Right now we are mainly concerned with the serialization of components and their appropriate data
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Serialization
Right now we are mainly concerned with the serialization of components and their appropriate data
3/24/14
Julien Lenoir
, …
Paul Novotny
5
3/24/14
Physics architecture refactoring
On Mon, 2014-03-24 at 10:26 -0300, Julien Lenoir wrote: > * [Paul] 1) If I understood properly,
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Physics architecture refactoring
On Mon, 2014-03-24 at 10:26 -0300, Julien Lenoir wrote: > * [Paul] 1) If I understood properly,
3/24/14
Harald Scheirich
3/21/14
Collision Exclusion
Right now all collision objects will be paired with all other collision objects for collision
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Collision Exclusion
Right now all collision objects will be paired with all other collision objects for collision
3/21/14
Paul Novotny
3/20/14
SceneElement Pose
I put up a branch to show my work to add a pose to the element [1]. This will allow you to set a pose
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SceneElement Pose
I put up a branch to show my work to add a pose to the element [1]. This will allow you to set a pose
3/20/14
Julien Lenoir
,
Paul Novotny
4
3/6/14
BasicThread idling
On Thu, 2014-03-06 at 09:42 -0300, Julien Lenoir wrote: > The goal is to freeze the physics, so
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BasicThread idling
On Thu, 2014-03-06 at 09:42 -0300, Julien Lenoir wrote: > The goal is to freeze the physics, so
3/6/14