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We haven't updated any of the documentation that mentions VS2013 yet. But I think the changes you mention should cover it. The only changes I needed to make when updating were:- need to install VS2017
Guess I uninstall VS2013 first?
- need to update autobuild
...how do I do that with pip? in "my world" python stuff usually happens in rpm packages...
Cheers
LC
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Am 23.07.2020 um 16:04 schrieb Brad Payne (Vir Linden):
We haven't updated any of the documentation that mentions VS2013 yet. But I think the changes you mention should cover it. The only changes I needed to make when updating were:- need to install VS2017
Guess I uninstall VS2013 first?
- need to update autobuild
...how do I do that with pip? in "my world" python stuff usually happens in rpm packages...
and do I still use python 2.7, or should I (finally) upgrade to python 3.x, and if so, which version?
Cheers
LC
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Hi,
Â
You can keep VS2013 installed. Generally the build process will find the newest VS so long as autobuild is new enough. If you’re going to have a problem, it’ll be VS2017 coming into play when you actually wanted VS2013 😊
Â
The autobuild fetch command is almost the same as documented on the wiki at http://wiki.secondlife.com/wiki/Autobuild However, the repo to use is now autobuild-git and the command needs to be ‘git+’ instead of ‘hg+’.
Â
Tip - If you have autobuild 1.1.7 there’s a good chance it has the VS2017 detect logic inside. The 1.1.7 version number spanned a range of commits during which the VS2017 detection was added.
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Tip – if you ever think you might need to revert autobuild, clone the repo and point the install command at the local repo checked out to whichever version you want to retrieve.
Â
Tip – you may need to manually nuke the existing autobuild with rm /cygdrive/c/Python27/Scripts/autobuild* and rm -fr /cygdrive/c/Python27/Lib/site-packages/autob* otherwise pip is likely to say it’s already present if you try to update it.
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Tip – if you have a spare Windows system, get that up and running as a VS2017 build environment first. Once you’ve done it once, you’ll know what to expect when you do it on your usual build system.
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Tip – If you’re on Windows Insider, beware grabbing early versions of Windows SDKs. Sometimes their installation can confuse things and result in their coming into play when you’re expecting to work with VS2013. Of course, this isn’t a problem if you don’t need to retain VS2013.
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Good luck!
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Hei guys,
is there by now a new "how to build the viewer on windows" page? I had to replace the harddisk in my build computer and did a "install from scratch" - what do I need as the current build toolchain?
Cheers
LC
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On the contrary, the page still talks about mercurial...
The paths actually get properly updated by the setup programs, tho.
Cheers
LC
There is no mention of installing git.
There is no mention of updating paths.
These instructions need to be written for and tested on a clean system with no access to the LL internal network.
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Here is what I have found (by experimentation) to give me a working build environment:
after installing like this my %PATH looks like this:
PS C:\Users\lemmy> $env:path -split ";"
C:\cygwin64\bin
C:\Python27\
C:\Python27\Scripts
C:\Windows\system32
C:\Windows
C:\Windows\System32\Wbem
C:\Windows\System32\WindowsPowerShell\v1.0\
C:\Windows\System32\OpenSSH\
C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common
C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR
c:\Program Files\Calibre2\
C:\ProgramData\chocolatey\bin
C:\Program Files\PuTTY\
C:\Program Files\Git\cmd
C:\Program Files\CMake\bin
C:\Users\lemmy\AppData\Local\Microsoft\WindowsApps
C:\Users\lemmy\DOCUME~1\MobaXterm\slash\bin
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