Autobuild Now Defaults to 64-bit

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Signal Linden (Bennett Goble)

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Aug 6, 2025, 7:01:41 PMAug 6
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A small note about the latest Autobuild release:

Autobuild v3.10.0's default address size has switched from 32 to 64. This means that most people will be able to stop stuffing the AUTOBUILD_ADDRSIZE variable into their environment.


-signal

Jonathan Ballard

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Aug 29, 2025, 6:51:06 PMAug 29
to opensource-dev, Signal Linden (Bennett Goble)
I was hoping for more discussion from the mailing-list about this. I went in the opposite direction to always allow a 32bit model and to clamp down on use of strict 64bit models. (one 32 to many 64) I noticed others tried to use the "hardware matrix" in a top-down build direction, but that only speeds up the conveyance of such data. It is unclear, in multitasking, when to apply the "boundaries" before a player guts the existing data. In threads versus memory models, it matters, and C11 will get us much further than C++. If there is interest for more C11 details here than (in) a new paradigm for C++, please let me know.

In other words: cheers!

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