Image-MLの皆様
山梨大学の茅 暁陽です。
10月末に甲府市で開催予定のThe 23rd International Conference on Cyberworlds (CW2024)のポスター論文のCFPをご案内させていただきます。
2ページまでのポスターペーパーも、IEEE CPSから出版され、IEEE XploreおよびSCOPUS(EI Compendex)にインデックスされる会議録に含まれます。フルペーパーおよびショートペーパーには「Full Registration」が必要ですが、学生さんによるポスター発表には「Student Registration」だけで済みます。フルペーパーやショートペーパーと同様に、会議全体およびソーシャルイベント(ワイナリーでのレセプション、素晴らしい夜景のバンケット、富士山周辺へのエクスカーションなど)にフルアクセスできます。場所は甲府駅前にある山梨県立図書館になります。
関連分野の著名研究者によるKeynoteも予定しております。
ぜひ学生さんをはじめ、周囲の方々にもお声がけいただければ幸いです。
どうぞよろしくお願いします。
山梨大学 茅 暁陽
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Dear colleagues and friends,
CALL FOR Poster Papers
Cyberworlds 2024
Yamanshi, Japan, October 29-31, 2024
https://cyberworlds2024.yamanashi-u.jp/
Cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world. Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities and massively multiplayer online role-playing games. The international conferences on Cyberworlds have being organized annually since 2002 with the proceedings published by IEEE Computer Society and selected papers published in multiple journals, including The Visual Computer. The 23rd annual Cyberworlds conference, Cyberworlds 2024, will be held in Kofu, Yamanashi Prefecture, which is renowned as the home of Mount Fuji.
Up to 2-page poster papers will also be included in the conference proceedings, which will be published by the IEEE Computer Society's Conference Publishing Services and indexed by IEEE Xplore and SCOPUS (EI Compendex).
While both full and short papers require a “Full Registration,” a poster presentation by a student only requires a “Student Registration”. However, student registrants will have full access to the conference, including all social events, same as full and short paper presenters. This includes the reception at a winery, the banquet with a fantastic night view, and the excursion to the Mount Fuji area.
TOPICS
VISUAL AND INTERACTIVE COMPUTING IN CYBERSPACE Track
Visual Computing: Extended reality (XR); Computer graphics; Computer animation; Visualization; Image processing; Computer vision, Deep learning in visual computing, etc.
Data Science for Immersive Communication: Immersive visual analytics; Machine and deep learning in visual communication; Collaborative visual analysis, etc.
Applications: Digital humans; Education in cyberspace; Shared art and cultural heritage; Health care in cyberspace; Online games and living in shared virtual worlds; Shared digital fabrication, etc.
Multimodal Interaction and Human Factors: Man-machine interaction (haptics, olfaction, sonification); Human dynamics; Communication; Collaboration; Entertainment; Digital assistants; Enhanced living; Human augmentation, etc.
COGNITIVE HUMAN-MACHINE INTERACTION Track
Brain-Computer Interfaces (BCI) in Extended Reality (XR): BCI applications; EEG-based neuroimaging; Mobile and adaptive BCIs; Neurofeedback systems and games; Neurorehabilitation and neuroplasticity; Machine-assisted cognitive enhancement, etc.
Human Factors in Cyberspace: Affective computing; Emotion artificial intelligence; Human factors in transportation and industry; Biosignals; Internet of bodies; Machine and deep learning for biosignal-based algorithms; Neuroergonomics; Cognitive multimodal interfaces; Human factors in XR; Cognitive human-robot interaction, etc.
CYBERSECURITY Track
Cybercrime Prevention: Identity and trust management; Content protection and digital rights management; Information hiding and anonymity; Privacy protocols; Security protocols; Malware detection; Attack detection, etc.
Biometrics in Cyberspaces: Behavioral biometrics; Biometric template protection; Emerging biometrics; Multi-biometrics; Presentation attack detection, etc.
Internet of Things: Security of embedded systems; Security protocols; Security in V2X and smart cities; Mobile networks security, IoT & big data, etc.
Analysis of Digital Traces in Cyberspaces: Forensics (computer, mobile devices, network, social media); Altered content detection (multimedia, deep fake); Digital data analysis (social media, file carving), etc.
IMPORTANT DATA
Poster papers submission Aug 19, 2024 (Mon)
Poster papers notification Aug 30, 2024 (Fri)
More Details on the conference can be found from the website:
https://cyberworlds2024.yamanashi-u.jp/
We look forward to receiving your submissions!
General Chair: Xiaoyang Mao, University of Yamanashi, Japan
Program Chair: Alexei Sourin, Nanyang Technological University, Singapore